def draw(self): """ 绘制面板 """ old_button_draw = draw.CenterButton(_("[上一人]"), _("上一人"), self.width / 3, cmd_func=self.old_character) next_button_draw = draw.CenterButton(_("[下一人]"), _("下一人"), self.width / 3, cmd_func=self.next_character) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width / 3) now_panel_id = _("属性") while 1: self.return_list = [] now_character_panel = SeeCharacterInfoPanel( self.character_id, self.width) now_character_panel.change_panel(now_panel_id) now_character_panel.draw() old_button_draw.draw() back_draw.draw() next_button_draw.draw() self.return_list.extend(now_character_panel.return_list) self.return_list.append(old_button_draw.return_text) self.return_list.append(back_draw.return_text) self.return_list.append(next_button_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break elif yrn in now_character_panel.draw_data: now_panel_id = yrn
def confirm_character_attr_panel(): """ 确认角色属性面板 """ now_attr_panel = see_character_info_panel.SeeCharacterInfoPanel(0, width) askfor_panel = panel.OneMessageAndSingleColumnButton() while 1: line_feed_draw.draw() now_attr_panel.draw() ask_list = [] ask_list.extend(now_attr_panel.return_list) now_line = draw.LineDraw("~", width) now_line.draw() askfor_list = [_("就这样开始新的人生吧"), _("重头再来一次")] start_id = 0 now_id_judge = 0 now_id_list = [] for now_id in ask_list: if now_id.isdigit(): now_id_judge = 1 now_id_list.append(int(now_id)) if now_id_judge: start_id = max(now_id_list) + 1 askfor_panel.set(askfor_list, _("就这样了可以吗?"), start_id) askfor_panel.draw() askfor_panel_return_list = askfor_panel.get_return_list() ask_list.extend(askfor_panel_return_list.keys()) item_panel_ask_list = [] item_old_page_id = "" item_next_page_id = "" yrn = flow_handle.askfor_all(ask_list) if yrn in askfor_panel_return_list: return askfor_panel_return_list[yrn] == askfor_list[0]
def draw(self): """ 绘制对象 """ py_cmd.clr_cmd() if self.handle_panel != None: while 1: line_feed.draw() title_draw = draw.TitleLineDraw(_("更衣室"), self.width) title_draw.draw() self.return_list = [] self.handle_panel.update() self.handle_panel.update_button() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break else: now_text = _("空无一物") now_draw = draw.WaitDraw() now_draw.text = now_text now_draw.width = self.width now_draw.draw() line_feed.draw()
def draw(self): """ 绘制对象 """ while 1: if cache.back_save_panel: cache.back_save_panel = 0 break line_feed.draw() title_draw = draw.TitleLineDraw(_("存档列表"), self.width) title_draw.draw() self.return_list = [] auto_save_draw = SaveInfoDraw(["auto", 0], self.width, 1, 0, 0) auto_save_draw.draw() line_feed.draw() self.return_list.append("auto") now_line = draw.LineDraw(".", self.width) now_line.draw() self.handle_panel.update() self.handle_panel.draw() self.return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() line_feed.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def input_sex_panel() -> bool: """ 选择性别面板 Return arguments: bool -- 完成角色创建校验 """ create_judge = 0 character_data = cache.character_data[0] sex_list = [ game_config.config_sex_tem[x].name for x in game_config.config_sex_tem ] + [_("随机")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set( sex_list, _("那么{character_nick_name}的性别是?").format( character_nick_name=character_data.nick_name)) return_list = button_panel.get_return_list() line_feed_draw.draw() line.draw() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) now_id = int(ans) if now_id == len(return_list) - 1: now_id = random.randint(0, now_id - 1) character_data.sex = now_id create_judge = input_setting_panel() return create_judge
def see_character_list(self): """ 绘制角色列表 """ py_cmd.clr_cmd() line_feed.draw() title_draw = draw.TitleLineDraw(_("角色列表"), self.width) handle_panel = panel.PageHandlePanel( list(cache.character_data.keys()), see_character_info_panel.GetUpCharacterInfoDraw, 10, 1, self.width, 1, 1, 0, "-", ) while 1: title_draw.draw() self.return_list = [] handle_panel.update() handle_panel.draw() self.return_list.extend(handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() self.return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(self.return_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def draw(self): """ 绘制对象 """ character_data: game_type.Character = cache.character_data[0] scene_position = character_data.position scene_position_str = map_handle.get_map_system_path_str_for_list( scene_position) scene_name = cache.scene_data[scene_position_str].scene_name title_draw = draw.TitleLineDraw(scene_name, self.width) handle_panel = panel.PageHandlePanel([], BuyItemByItemNameDraw, 10, 5, self.width, 1, 1, 0) while 1: return_list = [] title_draw.draw() item_list = [ i for i in game_config.config_item if i not in character_data.item ] handle_panel.text_list = item_list handle_panel.update() handle_panel.draw() return_list.extend(handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw_save_handle(self): """ 处理读写存档 """ py_cmd.clr_cmd() line_feed.draw() if self.save_exist_judge: now_ask_list = [] now_id = 0 load_save_button = draw.Button(text_handle.id_index(now_id) + _("读取"), str(now_id), cmd_func=self.load_save) load_save_button.width = self.width load_save_button.draw() line_feed.draw() now_ask_list.append(str(now_id)) now_id += 1 if self.write_save: re_write_save_button = draw.Button( text_handle.id_index(now_id) + _("覆盖"), str(now_id), cmd_func=save_handle.establish_save, args=(self.text, ), ) re_write_save_button.width = self.width re_write_save_button.draw() now_ask_list.append(str(now_id)) line_feed.draw() now_id += 1 delete_save_button = draw.Button(text_handle.id_index(now_id) + _("删除"), str(now_id), cmd_func=self.delete_save) delete_save_button.width = self.width delete_save_button.draw() now_ask_list.append(str(now_id)) now_id += 1 line_feed.draw() back_button = draw.Button( text_handle.id_index(now_id) + _("返回"), str(now_id)) back_button.width = self.width back_button.draw() line_feed.draw() now_ask_list.append(str(now_id)) flow_handle.askfor_all(now_ask_list) py_cmd.clr_cmd() else: save_handle.establish_save(self.text)
def see_map_flow(): """ 地图查看流程 """ while True: py_cmd.clr_cmd() input_s = [] map_cmd = see_map_panel.see_map_panel() start_id_1 = len(map_cmd) input_s = input_s + map_cmd move_path_cmd_data = see_map_panel.see_move_path_panel() move_path_cmd = move_path_cmd_data["input_s"] move_path_list = move_path_cmd_data["scene_path_list"] show_scene_name_list_cmd = see_map_panel.show_scene_name_list_panel() see_map_cmd = see_map_panel.back_scene_panel(start_id_1) input_s += see_map_cmd + move_path_cmd + [show_scene_name_list_cmd] yrn = flow_handle.askfor_all(input_s) back_button = str(start_id_1) now_position = cache_contorl.character_data["character"][0].position now_position_map = map_handle.get_map_for_path(now_position) up_map_button = "Null" down_map_button = "Null" if now_position_map != [] and cache_contorl.now_map != []: up_map_button = str(int(start_id_1) + 1) if now_position_map != cache_contorl.now_map: if up_map_button == "Null": down_map_button = str(int(start_id_1) + 1) else: down_map_button = str(int(start_id_1) + 2) now_map = cache_contorl.now_map.copy() if yrn in map_cmd: now_target_path = map_handle.get_scene_path_for_map_scene_id( now_map, yrn) character_move.own_charcter_move(now_target_path) break elif yrn == back_button: cache_contorl.now_map = [] cache_contorl.now_flow_id = "in_scene" break elif yrn in move_path_cmd: move_list_id = move_path_cmd.index(yrn) move_id = move_path_list[move_list_id] now_target_path = map_handle.get_scene_path_for_map_scene_id( now_map, move_id) character_move.own_charcter_move(now_target_path) break elif up_map_button != "Null" and yrn == up_map_button: up_map_path = map_handle.get_map_for_path(now_map) cache_contorl.now_map = up_map_path elif down_map_button != "Null" and yrn == down_map_button: character_position = cache_contorl.character_data["character"][ 0].position down_map_scene_id = map_handle.get_map_scene_id_for_scene_path( cache_contorl.now_map, character_position) now_map.append(down_map_scene_id) cache_contorl.now_map = now_map elif yrn == show_scene_name_list_cmd: panel_state_handle.panel_state_change(show_scene_name_list_cmd)
def setting_nature_12_panel(): """ 设置性格区间:耐性 """ character_data = cache.character_data[0] message = _("对工作会倾注全部的热情?") ask_list = [_("是"), _("不是")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[12] = abs(random.randint(0, 100) - int(ans) * 50)
def setting_nature_8_panel(): """ 设置性格区间:沉稳 """ character_data = cache.character_data[0] message = _("即使在一些很随便的场合,也会表现得很严肃对吗?") ask_list = [_("会"), _("不会")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[8] = abs(random.randint(0, 100) - int(ans) * 50)
def setting_nature_6_panel(): """ 设置性格区间:严谨 """ character_data = cache.character_data[0] message = _("对于自己的任务,会一丝不苟的去完成吗?") ask_list = [_("会"), _("不会")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[6] = abs(random.randint(0, 100) - int(ans) * 50)
def setting_nature_3_panel(): """ 设置性格倾向:守信 """ character_data = cache.character_data[0] message = _(f"承诺过的事情就一定要做到?") ask_list = [_("会"), _("视情况而定")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[3] = abs(random.randint(0, 100) - int(ans) * 50)
def setting_nature_13_panel(): """ 设置性格区间:爽直 """ character_data = cache.character_data[0] message = _("{character_nick_name}是一个心直口快,想到什么说什么的人对吗?").format( character_nick_name=character_data.nick_name) ask_list = [_("是"), _("不是")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[13] = abs(random.randint(0, 100) - int(ans) * 50)
def setting_nature_2_panel(): """ 设置性格倾向:乐观 """ character_data = cache.character_data[0] message = _("{character_nick_name}有憧憬过未来的人生吗?").format( character_nick_name=character_data.nick_name) ask_list = [_("有"), _("没有")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[2] = abs(random.randint(0, 100) - int(ans) * 50)
def setting_nature_0_panel(): """ 设置性格倾向:活跃 """ character_data = cache.character_data[0] message = _("{character_nick_name}是否是一个有话就说,从来不憋在心里的人呢?").format( character_nick_name=character_data.nick_name) ask_list = [_("是"), _("不是")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.nature[0] = abs(random.randint(0, 100) - int(ans) * 50)
def see_character_clothes_list(clothing_type: str): """ 查看角色服装列表流程 Keyword arguments: clothing_type -- 服装类型 """ clothing_type_list = list(clothing.clothing_type_text_list.keys()) while True: now_clothing_type_index = clothing_type_list.index(clothing_type) up_type_id = now_clothing_type_index - 1 if now_clothing_type_index == 0: up_type_id = len(clothing_type_list) - 1 next_type_id = now_clothing_type_index + 1 if now_clothing_type_index == len(clothing_type_list) - 1: next_type_id = 0 up_type = clothing_type_list[up_type_id] next_type = clothing_type_list[next_type_id] character_id = cache_contorl.character_data[0].target_character_id change_clothes_panel.see_character_clothes_info(character_id) page_max = get_character_clothes_page_max(character_id, clothing_type) input_s = change_clothes_panel.see_character_clothes_panel( character_id, clothing_type, page_max) start_id = len(input_s) input_s += change_clothes_panel.see_character_clothes_cmd( start_id, clothing_type) yrn = flow_handle.askfor_all(input_s) yrn = int(yrn) py_cmd.clr_cmd() now_page_id = int( cache_contorl.panel_state["SeeCharacterClothesPanel"]) if yrn == start_id: clothing_type = up_type elif yrn == start_id + 1: if now_page_id == 0: cache_contorl.panel_state["SeeCharacterClothesPanel"] = str( page_max) else: cache_contorl.panel_state["SeeCharacterClothesPanel"] = str( now_page_id - 1) elif yrn == start_id + 2: break elif yrn == start_id + 3: if now_page_id == page_max: cache_contorl.panel_state["SeeCharacterClothesPanel"] = "0" else: cache_contorl.panel_state["SeeCharacterClothesPanel"] = str( now_page_id + 1) elif yrn == start_id + 4: clothing_type = next_type else: clothing_id = list(cache_contorl.character_data[character_id]. clothing[clothing_type].keys())[yrn] ask_see_clothing_info(clothing_type, clothing_id, character_id)
def scene_see_character_wear_item(character_id: int): """ 在场景中查看角色穿戴道具列表的流程 Keyword arguments: character_id -- 角色Id """ while 1: now_input_s = wear_item_panel.see_character_wear_item_panel_for_player( character_id) now_yrn = flow_handle.askfor_all(now_input_s) if now_yrn == now_input_s[:-1]: cache_contorl.now_flow_id = "main" break
def draw(self): """ 绘制对象 """ scene_position = cache.character_data[0].position scene_position_str = map_handle.get_map_system_path_str_for_list( scene_position) scene_name = cache.scene_data[scene_position_str].scene_name title_draw = draw.TitleLineDraw(scene_name, self.width) food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")] self.handle_panel = panel.PageHandlePanel([], SeeFoodListByFoodNameDraw, 10, 5, self.width, 1, 1, 0) while 1: py_cmd.clr_cmd() food_name_list = list( cooking.get_restaurant_food_type_list_buy_food_type( self.now_panel).items()) self.handle_panel.text_list = food_name_list self.handle_panel.update() title_draw.draw() return_list = [] for food_type in food_type_list: if food_type == self.now_panel: now_draw = draw.CenterDraw() now_draw.text = f"{food_type}]" now_draw.style = "onbutton" now_draw.width = self.width / len(food_type_list) now_draw.draw() else: now_draw = draw.CenterButton( f"[{food_type}]", food_type, self.width / len(food_type_list), cmd_func=self.change_panel, args=(food_type, ), ) now_draw.draw() return_list.append(now_draw.return_text) line_feed.draw() line = draw.LineDraw("+", self.width) line.draw() self.handle_panel.draw() return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() line_feed.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def draw(self): """ 绘制面板 """ while 1: line_feed.draw() self.now_draw.draw() back_draw = draw.CenterButton(_("[返回]"), _("返回"), self.width) back_draw.draw() now_draw_list = self.now_draw.return_list ask_list = [] ask_list.extend(now_draw_list) ask_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(ask_list) py_cmd.clr_cmd() if yrn == back_draw.return_text: break
def setting_sex_experience_panel(): """ 设置性经验模板 """ character_data = cache.character_data[0] message = _("{character_nick_name}是否有过性经验呢?").format( character_nick_name=character_data.nick_name) ask_list = [ _("性经验什么的完全没有过,你在问什么呢!变态!"), _("只有极少的性经验哦,说是纯情也不为过。"), _("大概只是普通的程度吧?不多也不少的样子。"), _("经验非常丰富,特别有技巧哦,哼哼。"), ] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.sex_experience_tem = int(ans)
def draw(self): """ 绘制对象 """ title_draw = draw.TitleLineDraw(_("食物背包"), self.width) food_type_list = [_("主食"), _("零食"), _("饮品"), _("水果"), _("食材"), _("调料")] food_id_list = list( cooking.get_character_food_bag_type_list_buy_food_type( 0, self.now_panel).items()) self.handle_panel = panel.PageHandlePanel(food_id_list, SeeFoodListByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: if cache.now_panel_id != constant.Panel.FOOD_BAG: break self.handle_panel.update() title_draw.draw() line_feed.draw() return_list = [] for food_type in food_type_list: if food_type == self.now_panel: now_draw = draw.CenterDraw() now_draw.text = f"[{food_type}]" now_draw.style = "onbutton" now_draw.width = self.width / len(food_type_list) now_draw.draw() else: now_draw = draw.CenterButton( f"[{food_type}]", food_type, self.width / len(food_type_list), cmd_func=self.change_panel, args=(food_type, ), ) now_draw.draw() return_list.append(now_draw.return_text) line = draw.LineDraw("+", self.width) line.draw() self.handle_panel.draw() return_list.extend(self.handle_panel.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: cache.now_panel_id = constant.Panel.IN_SCENE break
def setting_age_tem_panel(): """ 设置年龄模板 """ character_data = cache.character_data[0] message = _("{character_nick_name}是一个小孩子吗?").format( character_nick_name=character_data.nick_name) ask_list = [ _("嘎呜~嘎呜~"), _("才,才不是小孩子!"), _("已经成年了哦~"), _("我也想回到小时候呢~"), _("你说什么?我听不清~"), ] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.sex = int(ans)
def setting_weight_panel(): """ 设置体重模板 """ character_data = cache.character_data[0] message = _("{character_nick_name}对自己的体重有自信吗?").format( character_nick_name=character_data.nick_name) ask_list = [ _("很轻,就像一张纸一样,风一吹就能飘起来。"), _("普普通通,健康的身材。"), _("略沉,不过从外表不怎么能够看得出来。"), _("肉眼可辨的比别人要胖很多。"), _("人类的极限,看上去像是相扑选手一样。"), ] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(ask_list, message) return_list = button_panel.get_return_list() button_panel.draw() ans = flow_handle.askfor_all(return_list.keys()) character_data.weigt_tem = int(ans)
def wear_character_item(): """ 查看并更换角色穿戴道具流程 """ character_id = cache_contorl.character_data[0].target_character_id while 1: input_s = wear_item_panel.see_character_wear_item_panel_for_player( character_id) start_id = len(input_s) input_s += wear_item_panel.see_character_wear_item_cmd_panel(start_id) yrn = flow_handle.askfor_all(input_s) py_cmd.clr_cmd() if yrn == str(len(input_s) - 1): cache_contorl.now_flow_id = "main" break else: wear_item_info_text_data = text_loading.get_text_data( constant.FilePath.STAGE_WORD_PATH, "49") change_wear_item(list(wear_item_info_text_data.keys())[int(yrn)])
def draw(self): """ 绘制面板 """ while 1: line_feed.draw() title_draw = draw.TitleLineDraw(_("主页"), self.width) character_data = cache.character_data[0] title_draw.draw() game_time_draw = game_info_panel.GameTimeInfoPanel(self.width / 2) game_time_draw.now_draw.width = len(game_time_draw) game_time_draw.draw() line_feed.draw() line_feed.draw() player_info_draw = see_character_info_panel.CharacterInfoHead( 0, self.width) player_info_draw.draw_title = 0 player_info_draw.draw() line_feed.draw() game_menu_titie = draw.LittleTitleLineDraw(_("游戏菜单"), self.width) game_menu_titie.draw() get_up_button = draw.CenterButton(_("[000]睁眼起床"), "0", self.width / 3) get_up_button.draw() see_character_list_button = draw.CenterButton( _("[001]查看属性"), "1", self.width / 3, cmd_func=self.see_character_list) see_character_list_button.draw() save_button = draw.CenterButton(_("[002]读写存档"), "2", self.width / 3, cmd_func=self.see_save_handle) save_button.draw() line_feed.draw() return_list = [ get_up_button.return_text, see_character_list_button.return_text, save_button.return_text, ] yrn = flow_handle.askfor_all(return_list) if yrn == "0": cache.now_panel_id = constant.Panel.IN_SCENE break
def change_wear_item(item_type: str) -> bool: """ 更换角色穿戴道具流程 Keyword arguments: item_type -- 道具类型 """ character_id = cache_contorl.character_data[0].target_character_id max_page = get_character_wear_item_page_max(character_id) input_s = wear_item_panel.see_character_wear_item_list_panel( character_id, item_type, max_page) if input_s == []: return yrn = flow_handle.askfor_all(input_s) if yrn == input_s[:-1]: return else: cache_contorl.character_data[character_id].wear_item["Wear"][ item_type] = list( cache_contorl.character_data[character_id].wear_item["Item"] [item_type].keys())[int(yrn)]
def see_food_shop_food_list(self): """ 按食物名字显示食物商店的食物列表 """ title_draw = draw.TitleLineDraw(self.text, window_width) page_handle = panel.PageHandlePanel(self.uid_list, EatFoodByFoodNameDraw, 10, 1, window_width, 1, 1, 0) while 1: if cache.now_panel_id != constant.Panel.FOOD_BAG: break return_list = [] title_draw.draw() page_handle.update() page_handle.draw() return_list.extend(page_handle.return_list) back_draw = draw.CenterButton(_("[返回]"), _("返回"), window_width) back_draw.draw() return_list.append(back_draw.return_text) yrn = flow_handle.askfor_all(return_list) if yrn == back_draw.return_text: break
def change_character_clothes(): """ 更换角色服装流程 """ character_id = cache_contorl.character_data[0].target_character_id character_clothing_data = cache_contorl.character_data[ character_id].clothing change_clothes_panel.see_character_wear_clothes_info(character_id) cmd_list_1 = change_clothes_panel.see_character_wear_clothes( character_id, True) start_id = len(character_clothing_data.keys()) input_s = change_clothes_panel.see_character_wear_clothes_cmd(start_id) input_s = cmd_list_1 + input_s yrn = flow_handle.askfor_all(input_s) py_cmd.clr_cmd() if yrn == str(start_id): cache_contorl.now_flow_id = "main" else: clothing_type = list(clothing.clothing_type_text_list.keys())[int(yrn)] see_character_clothes_list(clothing_type)
def title_panel(): """ 绘制游戏标题菜单 """ clear_screen = panel.ClearScreenPanel() clear_screen.draw() width = config_normal.text_width title_info = panel.TitleAndRightInfoListPanel() game_name = config_normal.game_name info_list = [ config_normal.author, config_normal.verson, config_normal.verson_time ] title_info.set(config_normal.game_name, info_list, width) title_info.draw() lineFeed = draw.NormalDraw() lineFeed.width = 1 lineFeed.text = "\n" info = _("人类是可以被驯化的") lineFeed.draw() info_draw = draw.CenterDraw() info_draw.text = info info_draw.width = width info_draw.draw() lineFeed.draw() lineFeed.draw() line = draw.LineDraw("=", width) line.draw() now_list = [_("开始游戏"), _("读取存档"), _("退出游戏")] button_panel = panel.OneMessageAndSingleColumnButton() button_panel.set(now_list, "", 0) button_panel.draw() return_list = button_panel.get_return_list() ans = flow_handle.askfor_all(return_list.keys()) py_cmd.clr_cmd() now_key = return_list[ans] if now_key == now_list[0]: cache.now_panel_id = constant.Panel.CREATOR_CHARACTER elif now_key == now_list[1]: now_panel = see_save_info_panel.SeeSaveListPanel(width, 0) now_panel.draw() elif now_key == now_list[2]: os._exit(0)