def evaluation(self, allchild, xi, conf):
     for xj in allchild:
         if conf == 1:
             if xj not in self.CLOSED1:
                 if xj not in self.g:
                     self.g[xj] = np.inf
                 else:
                     pass
                 gi = self.g[xi]
                 a = gi + cost(self,xi,xj)
                 if a < self.g[xj]:
                     self.g[xj] = a
                     self.Parent1[xj] = xi
                     self.OPEN1.put(xj, a+1*heuristic_fun(self,xj,self.goal))
         if conf == 2:
             if xj not in self.CLOSED2:
                 if xj not in self.g:
                     self.g[xj] = np.inf
                 else:
                     pass
                 gi = self.g[xi]
                 a = gi + cost(self,xi,xj)
                 if a < self.g[xj]:
                     self.g[xj] = a
                     self.Parent2[xj] = xi
                     self.OPEN2.put(xj, a+1*heuristic_fun(self,xj,self.start))
Пример #2
0
 def key(self, s, epsilon=1):
     if self.getg(s) > self.getrhs(s):
         return [
             self.rhs[s] + epsilon * heuristic_fun(self, s, self.x0),
             self.rhs[s]
         ]
     else:
         return [
             self.getg(s) + heuristic_fun(self, s, self.x0),
             self.getg(s)
         ]
Пример #3
0
 def __init__(self, resolution=0.5):
     self.Alldirec = {(1, 0, 0): 1, (0, 1, 0): 1, (0, 0, 1): 1, \
                     (-1, 0, 0): 1, (0, -1, 0): 1, (0, 0, -1): 1, \
                     (1, 1, 0): np.sqrt(2), (1, 0, 1): np.sqrt(2), (0, 1, 1): np.sqrt(2), \
                     (-1, -1, 0): np.sqrt(2), (-1, 0, -1): np.sqrt(2), (0, -1, -1): np.sqrt(2), \
                     (1, -1, 0): np.sqrt(2), (-1, 1, 0): np.sqrt(2), (1, 0, -1): np.sqrt(2), \
                     (-1, 0, 1): np.sqrt(2), (0, 1, -1): np.sqrt(2), (0, -1, 1): np.sqrt(2), \
                     (1, 1, 1): np.sqrt(3), (-1, -1, -1) : np.sqrt(3), \
                     (1, -1, -1): np.sqrt(3), (-1, 1, -1): np.sqrt(3), (-1, -1, 1): np.sqrt(3), \
                     (1, 1, -1): np.sqrt(3), (1, -1, 1): np.sqrt(3), (-1, 1, 1): np.sqrt(3)}
     self.settings = 'NonCollisionChecking'  # 'NonCollisionChecking' or 'CollisionChecking'
     self.env = env(resolution=resolution)
     self.start, self.goal = tuple(self.env.start), tuple(self.env.goal)
     self.g = {self.start: 0, self.goal: np.inf}
     self.Parent = {}
     self.CLOSED = set()
     self.V = []
     self.done = False
     self.Path = []
     self.ind = 0
     self.x0, self.xt = self.start, self.goal
     self.OPEN = queue.MinheapPQ()  # store [point,priority]
     self.OPEN.put(self.x0, self.g[self.x0] +
                   heuristic_fun(self, self.x0))  # item, priority = g + h
     self.lastpoint = self.x0
Пример #4
0
 def reset(self, xj):
     self.g = g_Space(self)  # key is the point, store g value
     self.start = xj
     self.g[getNearest(self.g, self.start)] = 0  # set g(x0) = 0
     self.x0 = xj
     self.OPEN.put(self.x0, self.g[self.x0] + heuristic_fun(self,self.x0))  # item, priority = g + h
     self.CLOSED = set()
Пример #5
0
    def main(self):
        s_last = self.x0
        s_start = self.x0
        print('first run ...')
        self.ComputeShortestPath()
        self.Path = self.path()
        self.done = True
        visualization(self)
        plt.pause(0.5)
        # plt.show()
        # change the environment
        print('running with map update ...')
        for i in range(100):
            range_changed1 = self.env.move_block(a=[0, 0, -0.1],
                                                 s=0.5,
                                                 block_to_move=0,
                                                 mode='translation')
            range_changed2 = self.env.move_block(a=[0.1, 0, 0],
                                                 s=0.5,
                                                 block_to_move=1,
                                                 mode='translation')
            range_changed3 = self.env.move_block(a=[0, 0.1, 0],
                                                 s=0.5,
                                                 block_to_move=2,
                                                 mode='translation')
            #range_changed = self.env.move_block(a=[0.1, 0, 0], s=0.5, block_to_move=1, mode='translation')
            #   update the edge cost of c(u,v)
            CHANGED1 = self.updatecost(range_changed1)
            CHANGED2 = self.updatecost(range_changed2)
            CHANGED3 = self.updatecost(range_changed3)
            CHANGED2 = CHANGED2.union(CHANGED1)
            CHANGED = CHANGED3.union(CHANGED2)
            while getDist(s_start, self.xt) > 2 * self.env.resolution:
                if s_start == self.x0:
                    children = [
                        i for i in self.CLOSED
                        if getDist(s_start, i) <= self.env.resolution *
                        np.sqrt(3)
                    ]
                else:
                    children = list(self.CHILDREN[s_start])
                s_start = children[np.argmin([
                    cost(self, s_start, s_p) + self.g[s_p] for s_p in children
                ])]

                #   for all directed edges (u,v) with changed costs
                if CHANGED:
                    self.km = self.km + heuristic_fun(self, s_start, s_last)
                    for u in CHANGED:
                        self.UpdateVertex(u)
                    s_last = s_start
                    self.ComputeShortestPath()
            self.Path = self.path()
            visualization(self)
        plt.show()
 def run(self):
     x0, xt = self.start, self.goal
     self.OPEN1.put(x0, self.g[x0] + heuristic_fun(self,x0,xt)) # item, priority = g + h
     self.OPEN2.put(xt, self.g[xt] + heuristic_fun(self,xt,x0)) # item, priority = g + h
     self.ind = 0
     while not self.CLOSED1.intersection(self.CLOSED2): # while xt not reached and open is not empty
         xi1, xi2 = self.OPEN1.get(), self.OPEN2.get() 
         self.CLOSED1.add(xi1) # add the point in CLOSED set
         self.CLOSED2.add(xi2)
         self.V.append(xi1)
         self.V.append(xi2)
         # visualization(self)
         allchild1,  allchild2 = children(self,xi1), children(self,xi2)
         self.evaluation(allchild1,xi1,conf=1)
         self.evaluation(allchild2,xi2,conf=2)
         if self.ind % 100 == 0: print('iteration number = '+ str(self.ind))
         self.ind += 1
     self.common = self.CLOSED1.intersection(self.CLOSED2)
     self.done = True
     self.Path = self.path()
     visualization(self)
     plt.show()
Пример #7
0
    def run(self, N=None):
        xt = self.xt
        xi = self.x0
        while self.OPEN:  # while xt not reached and open is not empty
            xi = self.OPEN.get()
            if xi not in self.CLOSED:
                self.V.append(np.array(xi))
            self.CLOSED.add(xi)  # add the point in CLOSED set
            if getDist(xi, xt) < self.env.resolution:
                break
            # visualization(self)
            for xj in children(self, xi):
                # if xj not in self.CLOSED:
                if xj not in self.g:
                    self.g[xj] = np.inf
                else:
                    pass
                a = self.g[xi] + cost(self, xi, xj)
                if a < self.g[xj]:
                    self.g[xj] = a
                    self.Parent[xj] = xi
                    # if (a, xj) in self.OPEN.enumerate():
                    # update priority of xj
                    self.OPEN.put(xj, a + 1 * heuristic_fun(self, xj))
                    # else:
                    # add xj in to OPEN set
                    # self.OPEN.put(xj, a + 1 * heuristic_fun(self, xj))
            # For specified expanded nodes, used primarily in LRTA*
            if N:
                if len(self.CLOSED) % N == 0:
                    break
            if self.ind % 100 == 0:
                print('number node expanded = ' + str(len(self.V)))
            self.ind += 1

        self.lastpoint = xi
        # if the path finding is finished
        if self.lastpoint in self.CLOSED:
            self.done = True
            self.Path = self.path()
            if N is None:
                #visualization(self)
                plt.show()
            return True

        return False
Пример #8
0
 def geth(self, xi):
     # when the heurisitic is first calculated
     if xi not in self.h:
         self.h[xi] = heuristic_fun(self, xi, self.x0)
     return self.h[xi]
Пример #9
0
    def main(self):
        s_last = self.x0
        print('first run ...')
        self.ComputeShortestPath()
        self.Path = self.path()
        self.done = True
        visualization(self)
        plt.pause(0.5)
        # plt.show()
        print('running with map update ...')
        t = 0  # count time
        ischanged = False
        self.V = set()
        while getDist(self.x0, self.xt) > 2 * self.env.resolution:
            #---------------------------------- at specific times, the environment is changed and Cost is updated
            if t % 2 == 0:
                new0, old0 = self.env.move_block(a=[-0.1, 0, -0.2],
                                                 s=0.5,
                                                 block_to_move=1,
                                                 mode='translation')
                new1, old1 = self.env.move_block(a=[0, 0, -0.2],
                                                 s=0.5,
                                                 block_to_move=0,
                                                 mode='translation')
                new2, old2 = self.env.move_block(theta=[0, 0, 0.1 * t],
                                                 mode='rotation')
                #new2,old2 = self.env.move_block(a=[-0.3, 0, -0.1], s=0.5, block_to_move=1, mode='translation')
                ischanged = True
                self.Path = []
            #----------------------------------- traverse the route as originally planned
            if t == 0:
                children_new = [
                    i for i in self.CLOSED
                    if getDist(self.x0, i) <= self.env.resolution * np.sqrt(3)
                ]
            else:
                children_new = list(children(self, self.x0))
            self.x0 = children_new[np.argmin([
                self.getcost(self.x0, s_p) + self.getg(s_p)
                for s_p in children_new
            ])]
            # TODO add the moving robot position codes
            self.env.start = self.x0
            # ---------------------------------- if any Cost changed, update km, reset slast,
            #                                    for all directed edgees (u,v) with  chaged edge costs,
            #                                    update the edge Cost cBest(u,v) and update vertex u. then replan
            if ischanged:
                self.km += heuristic_fun(self, self.x0, s_last)
                s_last = self.x0
                CHANGED = self.updatecost(True, new0, old0)
                CHANGED1 = self.updatecost(True, new1, old1)
                CHANGED2 = self.updatecost(True, new2, old2, mode='obb')
                CHANGED = CHANGED.union(CHANGED1, CHANGED2)
                # self.V = set()
                for u in CHANGED:
                    self.UpdateVertex(u)
                self.ComputeShortestPath()

                ischanged = False
            self.Path = self.path(self.x0)
            visualization(self)
            t += 1
        plt.show()