def draw(self):
		if self.movingto is not None:
			offx = int((self.movingto.px-self.px)*self.smoothtransitioncounter)
			offy = int((self.movingto.py-self.py)*self.smoothtransitioncounter)
			Sprite.draw_with_offset(self,offx,offy)
		else:
			Sprite.draw(self)
Пример #2
0
 def draw( self , screen ):
     self.key_press()
     Sprite.draw( self , screen )
     pass
Пример #3
0
 def draw(self):
     if self.get_frame() != self._lastFrame:
         self.updateFromSurface()
         self._lastFrame = self.get_frame()
     Sprite.draw(self)
Пример #4
0
 def draw(self, screen):
     Sprite.draw(self, screen)
     pass
Пример #5
0
 def draw(self, screen):
     Sprite.draw(self)