def draw(self): if self.movingto is not None: offx = int((self.movingto.px-self.px)*self.smoothtransitioncounter) offy = int((self.movingto.py-self.py)*self.smoothtransitioncounter) Sprite.draw_with_offset(self,offx,offy) else: Sprite.draw(self)
def draw( self , screen ): self.key_press() Sprite.draw( self , screen ) pass
def draw(self): if self.get_frame() != self._lastFrame: self.updateFromSurface() self._lastFrame = self.get_frame() Sprite.draw(self)
def draw(self, screen): Sprite.draw(self, screen) pass
def draw(self, screen): Sprite.draw(self)