class StrategyOnePlayerDuel: def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(400), TimeToPositionEstimator(2), DuelPositionEstimator(1000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 120), AddConstantEstimator(3000) ], memory, debug_on ) def change_state(self, *args, **kwargs): return self.strategy.change_state(*args, **kwargs) def make_turn(self, move): return self.strategy.make_turn(move)
class StrategyOnePlayer5Enemies: def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), BorderPositionGetter(7, 5, 80), GridPositionGetter(2, 2)], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(150), TimeToPositionEstimator(4), PositionalPowerDangerEstimator(0.35, 9000), HideBehindEstimator(5000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 50), ], memory, debug_on ) def change_state(self, *args, **kwargs): return self.strategy.change_state(*args, **kwargs) def make_turn(self, move): return self.strategy.make_turn(move)
class StrategySecondRound2Enemies: def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator(factor=1.4, ammo_crate=800, repair_max=1100), LastTargetEstimator(400), TimeToPositionEstimator(2), PositionalPowerDangerEstimator(0.35, 4000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 100), Distance2PEstimator(400, 200, 700, 200, 1000), AddConstantEstimator(3000), ], memory, debug_on ) def change_state(self, *args, **kwargs): return self.strategy.change_state(*args, **kwargs) def make_turn(self, move): return self.strategy.make_turn(move)
def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(400), TimeToPositionEstimator(2), DuelPositionEstimator(1000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 120), AddConstantEstimator(3000) ], memory, debug_on)
def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator( factor=1.4, ammo_crate=800, repair_max=1100), LastTargetEstimator(400), TimeToPositionEstimator(2), PositionalPowerDangerEstimator(0.35, 4000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 100), Distance2PEstimator(400, 200, 700, 200, 1000), AddConstantEstimator(3000), ], memory, debug_on)
def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField(tank, world, [ BasicPositionGetter(), BorderPositionGetter(7, 5, 80), GridPositionGetter(2, 2) ], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(150), TimeToPositionEstimator(4), PositionalPowerDangerEstimator(0.35, 9000), HideBehindEstimator(5000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 50), ], memory, debug_on)
class StrategyOnePlayerDuel: def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(400), TimeToPositionEstimator(2), DuelPositionEstimator(1000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 120), AddConstantEstimator(3000) ], memory, debug_on) def change_state(self, *args, **kwargs): return self.strategy.change_state(*args, **kwargs) def make_turn(self, move): return self.strategy.make_turn(move)
class StrategySecondRound2Enemies: def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator( factor=1.4, ammo_crate=800, repair_max=1100), LastTargetEstimator(400), TimeToPositionEstimator(2), PositionalPowerDangerEstimator(0.35, 4000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 100), Distance2PEstimator(400, 200, 700, 200, 1000), AddConstantEstimator(3000), ], memory, debug_on) def change_state(self, *args, **kwargs): return self.strategy.change_state(*args, **kwargs) def make_turn(self, move): return self.strategy.make_turn(move)
class StrategyOnePlayer5Enemies: def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField(tank, world, [ BasicPositionGetter(), BorderPositionGetter(7, 5, 80), GridPositionGetter(2, 2) ], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(150), TimeToPositionEstimator(4), PositionalPowerDangerEstimator(0.35, 9000), HideBehindEstimator(5000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 50), ], memory, debug_on) def change_state(self, *args, **kwargs): return self.strategy.change_state(*args, **kwargs) def make_turn(self, move): return self.strategy.make_turn(move)
def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), BorderPositionGetter(7, 5, 80), GridPositionGetter(2, 2)], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(150), TimeToPositionEstimator(4), PositionalPowerDangerEstimator(0.35, 9000), HideBehindEstimator(5000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 50), ], memory, debug_on )
def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator(factor=1.2), LastTargetEstimator(400), TimeToPositionEstimator(2), DuelPositionEstimator(1000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 120), AddConstantEstimator(3000) ], memory, debug_on )
def __init__(self, tank, world, memory, debug_on): self.strategy = StrategyScalarField( tank, world, [BasicPositionGetter(), GridPositionGetter(7, 5)], [ BonusPositionEstimator(factor=1.4, ammo_crate=800, repair_max=1100), LastTargetEstimator(400), TimeToPositionEstimator(2), PositionalPowerDangerEstimator(0.35, 4000), TurretsDangerEstimator(), FlyingShellEstimator(2000), EdgePenaltyEstimator(1000, 100), Distance2PEstimator(400, 200, 700, 200, 1000), AddConstantEstimator(3000), ], memory, debug_on )