def update(dt): if not SceneManager.run(dt): pyglet.app.exit()
# encoding=utf-8 import pyglet from System.Module import SceneManager game_window = pyglet.window.Window(800, 600) @game_window.event def on_draw(): game_window.clear() def update(dt): if not SceneManager.run(dt): pyglet.app.exit() if __name__ == '__main__': SceneManager.init() pyglet.clock.schedule_interval(update, 1 / 60.0) pyglet.app.run()