class ServerLobby(Scene): def __init__(self, stats): super().__init__(True, False) self._connected = False self._host_ip = "localhost" self._host_port = 7664 self._client = None self._server_listener = None self._stats = stats self._start_server() def _start_server(self): print("[SERVER] Provide port on which you want to host your game or leave empty to use default") input_port = input("[SERVER] Port (7664): ") if len(input_port) > 0: self._host_port = int(input_port) print("[SERVER] Starting localhost server on port {}".format(self._host_port)) self._server_listener = PyPongServerThread(self._host_ip, self._host_port) self._server_listener.start() print("[SERVER] Server started on {}:{}".format(self._host_ip, self._host_port)) def _stop_server(self): print("[SERVER] Server is stopping...") self._server_listener.stop() self._server_listener.join() print("[SERVER] Server stopped!") def update(self, dt): # try to connect here self._client = PyPongClient(self._host_ip, self._host_port) self._client.connect() # if connected, go to gameplay if self._client.is_connected(): self._connected = True def render(self): if self._connected: print("[CLIENT] Connected to server, entering game room.") else: print("[CLIENT] Could not connect to server!") def process_scene_stack(self, scene_stack, scene_index): if self._connected: scene_stack.push(WaitingRoomScene(self._client, self._stats))
def update(self, dt): # try to connect here self._client = PyPongClient(self._host_ip, self._host_port) self._client.connect() # if connected, go to gameplay if self._client.is_connected(): self._connected = True
class ClientLobby(Scene): def __init__(self, stats): super().__init__(True, False) self._connected = False self._host_ip = "localhost" self._host_port = 7664 self._client = None self._stats = stats def update(self, dt): print("[CLIENT] Provide ip address and port of the server you want to connect to or leave empty to use default") input_ip = input("[CLIENT] IP (localhost): ") input_port = input("[CLIENT] Port (7664): ") if len(input_ip) > 0: self._host_ip = input_ip if len(input_port) > 0: self._host_port = int(input_port) # try to connect here self._client = PyPongClient(self._host_ip, self._host_port) self._client.connect() # if connected, go to gameplay if self._client.is_connected(): self._connected = True def render(self): if self._connected: print("[CLIENT] Connected to server, entering game room.") else: print("[CLIENT] Could not connect to server!") def process_scene_stack(self, scene_stack, scene_index): if self._connected: scene_stack.push(WaitingRoomScene(self._client, self._stats))
def update(self, dt): print("[CLIENT] Provide ip address and port of the server you want to connect to or leave empty to use default") input_ip = input("[CLIENT] IP (localhost): ") input_port = input("[CLIENT] Port (7664): ") if len(input_ip) > 0: self._host_ip = input_ip if len(input_port) > 0: self._host_port = int(input_port) # try to connect here self._client = PyPongClient(self._host_ip, self._host_port) self._client.connect() # if connected, go to gameplay if self._client.is_connected(): self._connected = True