Пример #1
0
	def do_action(self,s):
		print 'Enemy name: ' + self.enemy.getName()
		print 'HP remaining: ' + str(self.enemy.getHP())
		ability = self.player.getAbilityByName(s)
		if ability is None:
			print "You don't have an ability called " + s
		else:
			print "You used the " + ability.getName() + " ability!"
			print "You dealt " + magenta(str(ability.getDamage())) + " to " + red(self.enemy.getName())
			self.enemy.setHP(self.enemy.getHP() - ability.getDamage())
		if self.enemy.getHP() > 0:
			enemy_ability = self.enemy.getAbilities()[0]
			self.print_enemy_status(self.enemy)
			print red("--------- Enemy's Turn --------------")
			time.sleep(1.0)
			print self.enemy.getName() + " used " + self.enemy.getAbilities()[0].getName() + "!"
			time.sleep(1.0)
			self.player.setHP(self.player.getHP() - enemy_ability.getDamage())
			print self.enemy.getName() + " dealt " + magenta(str(enemy_ability.getDamage())) + " to you!"
			time.sleep(1.0)
			self.print_player_status()
			print red("--------- End Enemy's Turn --------------")
		else:
			time.sleep(1.0)
			print red("You defeated " + red(self.enemy.getName()))
			print "You gained " + magenta(str(self.enemy.getXP())) + " XP" + "!"
			self.player.setXP(self.player.getXP() + self.enemy.getXP())
			self.enemy.setHP(0)
			self.player
			return True
Пример #2
0
	def do_launch(self, s):
		print magenta("Must Survive: Episode 0 - Elevated")
		print cyan("(1) New Game")
		print cyan("(2) Load Game")
		response = raw_input('What would you like to do? ')
		if response == '1':
			self.onecmd('new')
		elif response == '2':
			filename = raw_input('File to load: ')
			if not filename.endswith('.p'):
				filename = filename + '.p'
				self.onecmd('load ' + filename)
Пример #3
0
	def do_unequip( self, s ):
		item = self.player.getEquippedItemByName(s)
		if item == None:
			print "You don't have anything by that name equipped"
		else:
			self.player.unequipItem(item)
			print yellow(s) + " unequipped and put into your " + magenta('Inventory') + '.'
Пример #4
0
	def do_inventory( self, s ):
		inv = self.player.getInventory()
		print magenta('=== INVENTORY ===')
		for item in inv:
			print yellow(item.getName())
			print yellow(' - ' + item.getExamineText().replace('<i>',''))
		print magenta('=================')
		print magenta('=== EQUIPPED  ===')
		for item in  self.player.getEquipped():
			print yellow(item.getName())
			print yellow(' - ' + item.getExamineText().replace('<i>',''))
		print magenta('=================')
Пример #5
0
	def do_take( self, s ):
		cur_room = self.map.getRooms()[self.player.getPos()]
		for item in cur_room.getItems() + cur_room.getDroppedItems():
			if string.lower(item.getName()) == string.lower(s):
				if 'take' in item.getKeywords():
					print yellow(item.getName()) + ' added to your' + magenta(' inventory')
					self.player.addToInventory(item)
					# Either remove the item from the list of room items, or list of dropped room items
					try: cur_room.getItems().remove(item)
					except ValueError: cur_room.getDroppedItems().remove(item)
					## Check both items that were used to see if any alternate descriptions should be used
					if item.getAltDescDirection() is not None:
						cur_room.setAltDescBool(item.getAltDescDirection(), True)	
					return		
				else:
					print red("You can't take that.")
					return		
		print "You don't see anything that looks like a " + yellow(s) + '.' 
Пример #6
0
	def help_stats(self):
		print 'Show the core stats of your character.'
		print magenta('IN DEVELOPMENT')
Пример #7
0
	def help_enemies(self):
		print 'List all the combattable enemies in the room'
		print magenta('IN DEVELOPMENT')
Пример #8
0
	def help_attack(self):
		print 'Attack an enemy and enter combat mode'
		print magenta('IN DEVELOPMENT')
Пример #9
0
	def do_abilities(self, s):
		INDENT = '   '
		for a in self.player.getAbilities():
			print magenta(a.getName())
			print INDENT + cyan(a.getDescription())
			print INDENT + cyan('Damage: ' + str(a.getDamage()))