def populateIcon(self, *args): """ Given the selected character, display the correct icon for that character in the UI. """ # default self.characterIcon.setPixmap(self.defaultPixMap) # get a list of the existing folders in projects selectedProject = self.projectMenu.currentText() fullPath = utils.returnNicePath(self.projectPath, selectedProject) selectedGroup = self.groupMenu.currentText() if len(selectedGroup) > 1: fullPath = utils.returnNicePath(fullPath, selectedGroup) selectedCharacter = self.characterList.currentItem().text() fullPath = utils.returnNicePath(fullPath, selectedCharacter + ".png") if os.path.exists(fullPath): pixmap = QtGui.QPixmap(fullPath) self.characterIcon.setPixmap(pixmap) else: self.characterIcon.setPixmap(self.defaultPixMap)
def populateTable(self): pixmap = QtGui.QPixmap(20, 20) pixmap.fill(QtGui.QColor(0, 255, 0)) iconOn = QtGui.QIcon(pixmap) pixmapOff = QtGui.QPixmap(20, 20) pixmapOff.fill(QtGui.QColor(255, 0, 0)) iconOff = QtGui.QIcon(pixmapOff) modules = utils.returnRigModules() self.modTable.setRowCount(100 + len(modules)) counter = 0 for module in modules: aimState = False pinState = False #get module name moduleName = cmds.getAttr(module + ".moduleName") if cmds.objExists(module + ".aimMode"): aimState = cmds.getAttr(module + ".aimMode") if cmds.objExists(module + ".pinned"): pinState = cmds.getAttr(module + ".pinned") moduleItem = QtWidgets.QTableWidgetItem(moduleName) self.modTable.setItem(counter, 0, moduleItem) if aimState: lockItem = QtWidgets.QTableWidgetItem(iconOn, "") else: lockItem = QtWidgets.QTableWidgetItem(iconOff, "") self.modTable.setItem(counter, 2, lockItem) if pinState: pinItem = QtWidgets.QTableWidgetItem(iconOn, "") else: pinItem = QtWidgets.QTableWidgetItem(iconOff, "") self.modTable.setItem(counter, 1, pinItem) counter += 1
def finalizeSetup_UI(self): if cmds.window("ART_finalizeSetupWin", exists=True): cmds.deleteUI("ART_finalizeSetupWin", wnd=True) #launch a UI to get the name information self.finalizeSetupWin = QtWidgets.QMainWindow(self.mainUI) #size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) #load toolbar stylesheet styleSheetFile = utils.returnNicePath( self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() self.finalizeSetupWin.setStyleSheet(self.style) #create the main widget self.finalizeSetupWin_mainWidget = QtWidgets.QWidget() self.finalizeSetupWin.setCentralWidget( self.finalizeSetupWin_mainWidget) #set qt object name self.finalizeSetupWin.setObjectName("ART_finalizeSetupWin") self.finalizeSetupWin.setWindowTitle("Finalize Setup") #create the mainLayout for the rig creator UI self.finalizeSetupWin_mainLayout = QtWidgets.QVBoxLayout( self.finalizeSetupWin_mainWidget) self.finalizeSetupWin_mainLayout.setContentsMargins(0, 0, 0, 0) self.finalizeSetupWin.resize(450, 300) self.finalizeSetupWin.setSizePolicy(mainSizePolicy) self.finalizeSetupWin.setMinimumSize(QtCore.QSize(450, 300)) self.finalizeSetupWin.setMaximumSize(QtCore.QSize(450, 300)) #create the background image self.finalizeSetupWin_frame = QtWidgets.QFrame() self.finalizeSetupWin_mainLayout.addWidget(self.finalizeSetupWin_frame) #create the main vertical layout inside the frame self.finalizeSetupWin_mainVLayout = QtWidgets.QVBoxLayout( self.finalizeSetupWin_frame) # # # # TEXT EDIT # # # # self.finalizeSetupWin_Text = QtWidgets.QTextEdit() self.finalizeSetupWin_Text.setMinimumSize(QtCore.QSize(440, 230)) self.finalizeSetupWin_Text.setMaximumSize(QtCore.QSize(440, 230)) self.finalizeSetupWin_mainVLayout.addWidget(self.finalizeSetupWin_Text) self.finalizeSetupWin_Text.setReadOnly(True) self.finalizeSetupWin_Text.setAcceptRichText(True) #text text = "Finalizing the setup will create the skeleton that will be used for skin binding." cursor = self.finalizeSetupWin_Text.textCursor() cursor.insertText(text) text = "\nIt is recommended that offsets are baked before continuing. " self.finalizeSetupWin_Text.setTextColor(QtGui.QColor(236, 217, 0)) self.finalizeSetupWin_Text.setFontPointSize(10) self.finalizeSetupWin_Text.append(text) #image image2 = utils.returnNicePath(self.iconsPath, "System/bakeOffsets.png") icon = QtGui.QPixmap(image2) image = icon.toImage() cursor.insertImage(image) text = "\n(You will still be able to edit your setup by coming back to this step using the 'Edit Setup' button seen in the deformation tools interface):\n\n" self.finalizeSetupWin_Text.setTextColor(QtGui.QColor(255, 255, 255)) self.finalizeSetupWin_Text.setFontPointSize(8) self.finalizeSetupWin_Text.append(text) #image image2 = utils.returnNicePath(self.iconsPath, "System/finalizeSetup.png") icon = QtGui.QPixmap(image2) image = icon.toImage() cursor.insertImage(image) self.finalizeSetupWin_Text.setTextCursor(cursor) end = "<br>" fragment = QtGui.QTextDocumentFragment.fromHtml(end) cursor.insertFragment(fragment) # # # # END TEXT EDIT # # # # # # # # BUTTON LAYOUT # # # # self.finalizeSetupWin_buttonLayout = QtWidgets.QHBoxLayout() self.finalizeSetupWin_mainVLayout.addLayout( self.finalizeSetupWin_buttonLayout) self.finalizeSetupWin_ContinueBtn = QtWidgets.QPushButton("Continue") self.finalizeSetupWin_CancelBtn = QtWidgets.QPushButton("Cancel") self.finalizeSetupWin_HelpBtn = QtWidgets.QPushButton("?") self.finalizeSetupWin_HelpBtn.setMinimumSize(QtCore.QSize(25, 25)) self.finalizeSetupWin_HelpBtn.setMaximumSize(QtCore.QSize(25, 25)) self.finalizeSetupWin_buttonLayout.addWidget( self.finalizeSetupWin_ContinueBtn) self.finalizeSetupWin_buttonLayout.addWidget( self.finalizeSetupWin_CancelBtn) self.finalizeSetupWin_buttonLayout.addWidget( self.finalizeSetupWin_HelpBtn) self.finalizeSetupWin_ContinueBtn.clicked.connect( partial(self.finalizeSetup_Continue)) self.finalizeSetupWin_CancelBtn.clicked.connect( partial(self.finalizeSetup_Cancel)) self.finalizeSetupWin_HelpBtn.clicked.connect( partial(self.finalizeSetup_Help)) self.finalizeSetupWin_ContinueBtn.setObjectName("blueButton") self.finalizeSetupWin_CancelBtn.setObjectName("blueButton") self.finalizeSetupWin_HelpBtn.setObjectName("blueButton") # # # # END BUTTON LAYOUT # # # # #show window self.finalizeSetupWin_Text.moveCursor(QtGui.QTextCursor.Start) self.finalizeSetupWin.show()
def createUI(self): """ Builds the UI, listing options for choosing a project and showing all assets belonging to that project for edit or add. """ # fonts font = QtGui.QFont() font.setPointSize(12) font.setBold(True) fontSmall = QtGui.QFont() fontSmall.setPointSize(9) fontSmall.setBold(True) # load stylesheet styleSheetFile = utils.returnNicePath(self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() self.setStyleSheet(self.style) # size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) # ======================================================================= # #create the main widget # ======================================================================= self.mainWidget = QtWidgets.QWidget() self.setCentralWidget(self.mainWidget) # set qt object name self.setObjectName(windowObject) if self.edit: self.setWindowTitle(windowTitle) if self.add: self.setWindowTitle("Add Rig For Animation") self.setAttribute(QtCore.Qt.WA_DeleteOnClose) # create the mainLayout self.layout = QtWidgets.QVBoxLayout(self.mainWidget) self.resize(400, 400) self.setSizePolicy(mainSizePolicy) self.setMinimumSize(QtCore.QSize(400, 400)) self.setMaximumSize(QtCore.QSize(400, 400)) # create the QFrame self.frame = QtWidgets.QFrame() self.layout.addWidget(self.frame) self.widgetLayout = QtWidgets.QHBoxLayout(self.frame) self.frame.setObjectName("mid") # ======================================================================= # #create two VBox Layouts to create 2 columns # ======================================================================= self.leftColumn = QtWidgets.QVBoxLayout() self.widgetLayout.addLayout(self.leftColumn) self.rightColumn = QtWidgets.QVBoxLayout() self.widgetLayout.addLayout(self.rightColumn) # ======================================================================= # #left column : project comboBox, group comboBox, listWidget of characters # ======================================================================= self.projectMenu = QtWidgets.QComboBox() self.leftColumn.addWidget(self.projectMenu) self.projectMenu.setMinimumSize(150, 30) self.projectMenu.setMaximumSize(150, 30) self.projectMenu.currentIndexChanged.connect(self.populateGroups) self.groupMenu = QtWidgets.QComboBox() self.leftColumn.addWidget(self.groupMenu) self.groupMenu.setMinimumSize(150, 30) self.groupMenu.setMaximumSize(150, 30) self.groupMenu.currentIndexChanged.connect(self.populateCharacters) self.characterList = QtWidgets.QListWidget() self.leftColumn.addWidget(self.characterList) self.characterList.setMinimumSize(150, 200) self.characterList.setMaximumSize(150, 200) self.characterList.itemClicked.connect(partial(self.populateIcon)) self.populateProjects() # ======================================================================= # #right column: icon frame, edit button/add button, close button # ======================================================================= self.characterIcon = QtWidgets.QLabel() self.characterIcon.setMinimumSize(200, 200) self.characterIcon.setMaximumSize(200, 200) self.rightColumn.addWidget(self.characterIcon) # default image self.defaultPixMap = QtGui.QPixmap(utils.returnNicePath(self.iconsPath, "System/noCharacter.png")) self.characterIcon.setPixmap(self.defaultPixMap) # if edit: if self.edit: self.editButton = QtWidgets.QPushButton("Edit Selected") self.editButton.setFont(font) self.rightColumn.addWidget(self.editButton) self.editButton.setMinimumSize(200, 40) self.editButton.setMaximumSize(200, 40) self.editButton.clicked.connect(partial(self.editSelected)) self.editButton.setObjectName("blueButton") # if add: if self.add: self.addButton = QtWidgets.QPushButton("Add Selected") self.addButton.setFont(font) self.rightColumn.addWidget(self.addButton) self.addButton.setMinimumSize(200, 40) self.addButton.setMaximumSize(200, 40) self.addButton.clicked.connect(partial(self.addSelected)) self.addButton.setObjectName("blueButton") self.closeButton = QtWidgets.QPushButton("Close") self.closeButton.setFont(font) self.rightColumn.addWidget(self.closeButton) self.closeButton.setMinimumSize(200, 40) self.closeButton.setMaximumSize(200, 40) self.closeButton.clicked.connect(partial(self.closeUI)) self.closeButton.setObjectName("blueButton")
def buildAimModeUI(self): """ Builds the Aim Mode interface, finding all modules that have the ability to aim, and listing those modules as well as their current aim status. """ if cmds.window("ART_AimModeWin", exists=True): cmds.deleteUI("ART_AimModeWin", wnd=True) # launch a UI to get the name information self.aimModeWin = QtWidgets.QMainWindow(self.mainUI) # load stylesheet styleSheetFile = utils.returnNicePath( self.toolsPath, "Core/Scripts/Interfaces/StyleSheets/mainScheme.qss") f = open(styleSheetFile, "r") self.style = f.read() f.close() self.aimModeWin.setStyleSheet(self.style) # size policies mainSizePolicy = QtWidgets.QSizePolicy(QtWidgets.QSizePolicy.Fixed, QtWidgets.QSizePolicy.Fixed) # create the main widget self.aimModeWin_mainWidget = QtWidgets.QWidget() self.aimModeWin.setCentralWidget(self.aimModeWin_mainWidget) # set qt object name self.aimModeWin.setObjectName("ART_AimModeWin") self.aimModeWin.setWindowTitle("Aim Mode") # create the mainLayout for the rig creator UI self.aimModeWin_mainLayout = QtWidgets.QVBoxLayout( self.aimModeWin_mainWidget) self.aimModeWin_mainLayout.setContentsMargins(0, 0, 0, 0) self.aimModeWin.resize(400, 250) self.aimModeWin.setSizePolicy(mainSizePolicy) self.aimModeWin.setMinimumSize(QtCore.QSize(400, 250)) self.aimModeWin.setMaximumSize(QtCore.QSize(400, 250)) # create the background image self.aimModeWin_frame = QtWidgets.QFrame() self.aimModeWin_mainLayout.addWidget(self.aimModeWin_frame) # create the layout for the widgets self.aimModeWin_widgetLayout = QtWidgets.QHBoxLayout( self.aimModeWin_frame) self.aimModeWin_widgetLayout.setContentsMargins(5, 5, 5, 5) # add the QListWidget Frame self.aimModeWin_moduleListFrame = QtWidgets.QFrame() self.aimModeWin_moduleListFrame.setMinimumSize(QtCore.QSize(275, 200)) self.aimModeWin_moduleListFrame.setMaximumSize(QtCore.QSize(275, 200)) self.aimModeWin_moduleListFrame.setContentsMargins(20, 0, 20, 0) # create the list widget self.aimModeWin_moduleList = QtWidgets.QListWidget( self.aimModeWin_moduleListFrame) self.aimModeWin_widgetLayout.addWidget(self.aimModeWin_moduleListFrame) self.aimModeWin_moduleList.setMinimumSize(QtCore.QSize(265, 200)) self.aimModeWin_moduleList.setMaximumSize(QtCore.QSize(265, 200)) self.aimModeWin_moduleList.setSelectionMode( QtWidgets.QAbstractItemView.MultiSelection) self.aimModeWin_moduleList.setSpacing(3) # add the layout for the buttons self.aimModeWin_buttonLayoutAll = QtWidgets.QVBoxLayout() self.aimModeWin_widgetLayout.addLayout(self.aimModeWin_buttonLayoutAll) self.aimModeWin_buttonLayoutAll.setContentsMargins(5, 20, 5, 20) # add the selection buttons self.aimModeWin_selectionButtonLayout = QtWidgets.QVBoxLayout() self.aimModeWin_buttonLayoutAll.addLayout( self.aimModeWin_selectionButtonLayout) self.aimModeWin_selectAllButton = QtWidgets.QPushButton("Select All") self.aimModeWin_selectAllButton.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectAllButton.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget( self.aimModeWin_selectAllButton) self.aimModeWin_selectAllButton.clicked.connect( self.aimModeWin_moduleList.selectAll) self.aimModeWin_selectAllButton.setObjectName("blueButton") self.aimModeWin_selectNoneButton = QtWidgets.QPushButton( "Clear Selection") self.aimModeWin_selectNoneButton.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectNoneButton.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget( self.aimModeWin_selectNoneButton) self.aimModeWin_selectNoneButton.clicked.connect( self.aimModeWin_moduleList.clearSelection) self.aimModeWin_selectNoneButton.setObjectName("blueButton") # spacer spacerItem = QtWidgets.QSpacerItem(20, 80, QtWidgets.QSizePolicy.Minimum, QtWidgets.QSizePolicy.Expanding) self.aimModeWin_selectionButtonLayout.addItem(spacerItem) # add the buttons for reset settings and reset transforms self.aimModeWin_turnOnAim = QtWidgets.QPushButton("On") self.aimModeWin_turnOnAim.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_turnOnAim.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget( self.aimModeWin_turnOnAim) self.aimModeWin_turnOnAim.setToolTip( "Turn on Aim Mode for selected modules.") self.aimModeWin_turnOnAim.clicked.connect( partial(self.aimModeUI_Toggle, True)) self.aimModeWin_turnOnAim.setObjectName("blueButton") self.aimModeWin_turnOffAim = QtWidgets.QPushButton("Off") self.aimModeWin_turnOffAim.setMinimumSize(QtCore.QSize(115, 25)) self.aimModeWin_turnOffAim.setMaximumSize(QtCore.QSize(115, 25)) self.aimModeWin_selectionButtonLayout.addWidget( self.aimModeWin_turnOffAim) self.aimModeWin_turnOffAim.setToolTip( "Turn off Aim Mode for selected modules.") self.aimModeWin_turnOffAim.clicked.connect( partial(self.aimModeUI_Toggle, False)) self.aimModeWin_turnOffAim.setObjectName("blueButton") # populate the list widget modules = utils.returnRigModules() for module in modules: # get module name moduleName = cmds.getAttr(module + ".moduleName") # figure out if the module supports aimMode canAim = False if cmds.objExists(module + ".canAim"): canAim = cmds.getAttr(module + ".canAim") # see if it is currently in aimMode aimMode = cmds.getAttr(module + ".aimMode") # if it does, add it to the listwidget if canAim: # font headerFont = QtGui.QFont() headerFont.setPointSize(10) headerFont.setBold(True) # create the listWidgetItem pixmap = QtGui.QPixmap(10, 10) pixmap.fill(QtGui.QColor(0, 255, 0)) icon = QtGui.QIcon(pixmap) pixmapOff = QtGui.QPixmap(10, 10) pixmapOff.fill(QtGui.QColor(255, 0, 0)) iconOff = QtGui.QIcon(pixmapOff) item = QtWidgets.QListWidgetItem(iconOff, moduleName) item.setFont(headerFont) item.setTextAlignment(QtCore.Qt.AlignCenter) item.setData(QtCore.Qt.UserRole, [icon, iconOff]) if aimMode: item.setIcon(icon) self.aimModeWin_moduleList.addItem(item) # show the window self.aimModeWin.show()