Пример #1
0
 def _readLocalFile(self, file: QUrl) -> None:
     from UM.FileHandler.ReadFileJob import ReadFileJob
     filename = file.toLocalFile()
     job = ReadFileJob(
         filename,
         handler=self,
         add_to_recent_files=self.getAddToRecentFilesHint(filename))
     job.finished.connect(self._readWorkspaceFinished)
     job.start()
Пример #2
0
 def _readLocalFile(self,
                    file: QUrl,
                    add_to_recent_files_hint: bool = True) -> None:
     from UM.FileHandler.ReadFileJob import ReadFileJob
     filename = file.toLocalFile()
     job = ReadFileJob(filename,
                       handler=self,
                       add_to_recent_files=add_to_recent_files_hint)
     job.finished.connect(self._readWorkspaceFinished)
     job.start()
Пример #3
0
    def _readWorkspaceFinished(self, job: ReadFileJob) -> None:
        # Add the loaded nodes to the scene.
        nodes = job.getResult()
        if nodes is not None:  # Job was not a failure.
            # Delete all old nodes.
            self._application.deleteAll()
            # The name of the project is set after deleting all
            self._application.workspaceLoaded.emit(job._filename)

            # Add the loaded nodes to the scene.
            nodes = job.getResult()
            for node in nodes:
                # We need to prevent circular dependency, so do some just in time importing.
                from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
                op = AddSceneNodeOperation(node, self._application.getController().getScene().getRoot())
                op.push()
                self._application.getController().getScene().sceneChanged.emit(node)
Пример #4
0
    def _readWorkspaceFinished(self, job: ReadFileJob) -> None:
        # Add the loaded nodes to the scene.
        nodes = job.getResult()
        if nodes is not None:  # Job was not a failure.
            # Delete all old nodes.
            self._application.deleteAll()
            # The name of the project is set after deleting all
            self._application.workspaceLoaded.emit(job._filename)

            # Add the loaded nodes to the scene.
            nodes = job.getResult()
            for node in nodes:
                # We need to prevent circular dependency, so do some just in time importing.
                from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
                op = AddSceneNodeOperation(node, self._application.getController().getScene().getRoot())
                op.push()
                self._application.getController().getScene().sceneChanged.emit(node)
Пример #5
0
    def _readWorkspaceFinished(self, job: ReadFileJob) -> None:
        # Add the loaded nodes to the scene.
        result = job.getResult()
        if isinstance(result, tuple):
            nodes, metadata = result
        else:
            nodes = result
            metadata = {}

        if nodes is not None:  # Job was not a failure.
            self._application.resetWorkspace()
            for node in nodes:
                # We need to prevent circular dependency, so do some just in time importing.
                from UM.Operations.AddSceneNodeOperation import AddSceneNodeOperation
                op = AddSceneNodeOperation(node, self._application.getController().getScene().getRoot())
                op.push()

            self._application.getWorkspaceMetadataStorage().setAllData(metadata)
            self._application.workspaceLoaded.emit(cast(WorkspaceReader, self.workspace_reader).workspaceName())
Пример #6
0
 def _readLocalFile(self, file: QUrl) -> None:
     from UM.FileHandler.ReadFileJob import ReadFileJob
     job = ReadFileJob(file.toLocalFile(), handler=self)
     job.finished.connect(self._readWorkspaceFinished)
     job.start()
Пример #7
0
 def _readLocalFile(self, file: QUrl) -> None:
     from UM.FileHandler.ReadFileJob import ReadFileJob
     job = ReadFileJob(file.toLocalFile(), handler = self)
     job.finished.connect(self._readWorkspaceFinished)
     job.start()