Пример #1
0
 def switchMap(self):
     mapList = myWorld.getMapList()
     mapWin = pygame.Surface((200 * ((len(mapList) / 10) + 1), 900))
     mapWin.fill(colors.black)
     mapList.sort()
     mapB = []
     numRows = 20
     if pygame.font:
         font = pygame.font.SysFont("arial", 20)
         y_ = 0
         x_ = 0
         for map in mapList:
             b = button.Button((200 + (((x_ / numRows)) * 200), (y_ * 30)),
                               map,
                               os.getcwd() + "/FONTS/gothic.ttf", 14)
             mapB.append(b)
             mapWin.blit(b.img, (((x_ / numRows)) * 200, (y_ * 30)))
             y_ += 1
             x_ += 1
             y_ = y_ % numRows
     while True:
         for event in pygame.event.get():
             if event.type == pygame.MOUSEBUTTONDOWN:
                 (mX, mY) = pygame.mouse.get_pos()
                 for b in mapB:
                     (x, y) = pygame.mouse.get_pos()
                     if b.hit(x, y):
                         return myWorld.getMapByName(b.msg)
             if event.type == pygame.QUIT:
                 os.sys.exit()
         screen.blit(mapWin, (200, 0))
         pygame.display.flip()
Пример #2
0
 def getAction(self, options, game):
     selection = 0
     i = 0
     self.buttons = []
     for i in range(len(options)):
         #print ( int(ceil(25*const.scaleFactor)), i*int(ceil(25*const.scaleFactor)) )
         (x, y) = self.locations[i]
         #print (x,y)
         msg = options[i]
         self.buttons.append( button.Button( ( x, y ), msg, os.getcwd()+"/FONTS/Squealer.ttf", 8) )
     #print self.buttons
     while True:
         self.drawStoreScreen(game)
         for event in pygame.event.get():
             if event.type == pygame.MOUSEBUTTONDOWN:
                 (x, y) = pygame.mouse.get_pos()
                 #x = x - 165
                 #y = y - 190
                 print x, y
                 for b in self.buttons:
                     if b.hit(int(ceil(x/const.scaleFactor)), 
                              int(ceil(y/const.scaleFactor)) ):
                         print b.msg
                         return b.msg
             event_ = self.inputHandler.getCmd(event)
             if event_ == pygame.K_t:
                 game.screenShot()
             if event_ == pygame.QUIT:
                 os.sys.exit()
             elif event_ == pygame.K_ESCAPE:
                 os.sys.exit()
Пример #3
0
    def __init__(self, screen, iH, menu):
        self.screen = screen

        self.battleField, r = load_image.load_image(
            os.path.join('ANIMATION', 'battlefield.bmp'), None)
        self.battleField.set_colorkey([255, 0, 0])
        self.background = pygame.Surface((300, 300))

        self.forestField, r = load_image.load_image(
            os.path.join('ANIMATION', 'forestField.bmp'), None)
        self.dungeonField, r = load_image.load_image(
            os.path.join('ANIMATION', 'dungeonField.bmp'), None)
        self.townField, r = load_image.load_image(
            os.path.join('ANIMATION', 'townField.bmp'), None)
        self.myMenu = menu

        self.enemyImgs = range(10)
        self.enemyImg = None
        self.heroImgs = range(10)
        self.heroImg = None

        self.heroImgIdx = 4
        self.enemyImgIdx = 6

        self.heroStepIdx = 0
        self.enemyStepIdx = 0

        self.inputHandler = iH

        self.buttons = [
            button.Button((200, 150), 'Fight',
                          os.getcwd() + "/FONTS/Squealer.ttf", 12),
            button.Button((200, 183), 'Magic',
                          os.getcwd() + "/FONTS/Squealer.ttf", 12),
            button.Button((200, 216), 'Item',
                          os.getcwd() + "/FONTS/Squealer.ttf", 12),
            button.Button((200, 249), 'Flee',
                          os.getcwd() + "/FONTS/Squealer.ttf", 12)
        ]
Пример #4
0
# this is the static game world i.e. non-generated world
# loaded once at startup and used thereafter
myWorldBall = None

selection = 0
options = ['Begin New Game', 'Load Saved Game', 'Credits', 'Exit']
buttons = []

if pygame.font:
    font = pygame.font.Font("./FONTS/chancery.ttf", 60)
y = 350
for o in options:
    line = font.render(o, 1, colors.white, colors.black)
    buttons.append(
        button.Button(((screen.get_width() / 2) - (line.get_width() / 2), y),
                      o))
    y += 75

ifaceImg, r = load_image.load_image(os.path.join('MENU', 'interface_m.png'),
                                    None)
logo, r = load_image.load_image('logo.png', None)


def endScreen(game, msg):
    spi = os.getcwd() + "/FONTS/SpinalTfanboy.ttf"
    dev = os.getcwd() + "/FONTS/devinne.ttf"
    got = os.getcwd() + "/FONTS/gothic.ttf"
    dScreen = pygame.Surface((screen.get_width(), screen.get_width()))
    dScreen.fill(colors.black)
    msgText = text.Text(msg,
                        os.getcwd() + "/FONTS/Squealer.ttf", 18, colors.white,