def run(self, edit, character=None): state = VintageState(self.view) if character is None: state.action = 'vi_r' state.expecting_user_input = True else: state.user_input = character state.expecting_user_input= False state.run()
def run(self, edit, character=None): state = VintageState(self.view) if character is None: state.action = 'vi_r' state.expecting_user_input = True else: state.user_input = character state.expecting_user_input = False state.eval()
def run(self): state = VintageState(self.view) state.action = 'vi_at' state.expecting_user_input = True
def run(self, edit, character=None): state = VintageState(self.view) state.action = 'vi_m' state.expecting_user_input = True
def run(self, action): state = VintageState(self.view) state.action = action state.eval()
def run(self, edit, motion, action): state = VintageState(self.view) state.motion = motion state.action = action state.run()