def is_locked(chat_id, lock_type): curr_perm = SESSION.query(Permissions).get(str(chat_id)) SESSION.close() if not curr_perm: return False elif lock_type == "sticker": return curr_perm.sticker elif lock_type == "photo": return curr_perm.photo elif lock_type == "audio": return curr_perm.audio elif lock_type == "voice": return curr_perm.voice elif lock_type == "contact": return curr_perm.contact elif lock_type == "video": return curr_perm.video elif lock_type == "document": return curr_perm.document elif lock_type == "gif": return curr_perm.gif elif lock_type == "url": return curr_perm.url elif lock_type == "bots": return curr_perm.bots elif lock_type == "forward": return curr_perm.forward elif lock_type == "game": return curr_perm.game elif lock_type == "location": return curr_perm.location
def get_welc_buttons(chat_id): try: return SESSION.query(WelcomeButtons).filter( WelcomeButtons.chat_id == str(chat_id)).order_by( WelcomeButtons.id).all() finally: SESSION.close()
def get_gdbye_buttons(chat_id): try: return SESSION.query(GoodbyeButtons).filter( GoodbyeButtons.chat_id == str(chat_id)).order_by( GoodbyeButtons.id).all() finally: SESSION.close()
def __load_blacklisted_chats_list( ): #load shit to memory to be faster, and reduce disk access global BLACKLIST try: BLACKLIST = {x.chat_id for x in SESSION.query(BannedChat).all()} finally: SESSION.close()
def __load_log_channels(): global CHANNELS try: all_chats = SESSION.query(GroupLogs).all() CHANNELS = {chat.chat_id: chat.log_channel for chat in all_chats} finally: SESSION.close()
def get_buttons(chat_id, note_name): try: return SESSION.query(Buttons).filter( Buttons.chat_id == str(chat_id), Buttons.note_name == note_name).order_by(Buttons.id).all() finally: SESSION.close()
def get_reason(user_id): user = SESSION.query(BlacklistUsers).get(str(user_id)) rep = "" if user: rep = user.reason SESSION.close() return rep
def get_rules(chat_id): rules = SESSION.query(Rules).get(str(chat_id)) ret = "" if rules: ret = rules.rules SESSION.close() return ret
def welcome_mutes(chat_id): try: welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id)) if welcomemutes: return welcomemutes.welcomemutes return False finally: SESSION.close()
def user_should_report(user_id: int) -> bool: try: user_setting = SESSION.query(ReportingUserSettings).get(user_id) if user_setting: return user_setting.should_report return True finally: SESSION.close()
def get_gdbye_pref(chat_id): welc = SESSION.query(Welcome).get(str(chat_id)) SESSION.close() if welc: return welc.should_goodbye, welc.custom_leave, welc.leave_type else: # Welcome by default. return True, DEFAULT_GOODBYE, Types.TEXT
def getDefenseStatus(chat_id): try: resultObj = SESSION.query(DefenseMode).get(str(chat_id)) if resultObj: return resultObj.status return False #default finally: SESSION.close()
def get_clean_pref(chat_id): welc = SESSION.query(Welcome).get(str(chat_id)) SESSION.close() if welc: return welc.clean_welcome return False
def get_cas_autoban(chat_id): try: resultObj = SESSION.query(CombotCASStatus).get(str(chat_id)) if resultObj and resultObj.autoban: return resultObj.autoban return False finally: SESSION.close()
def get_custom_gdbye(chat_id): welcome_settings = SESSION.query(Welcome).get(str(chat_id)) ret = DEFAULT_GOODBYE if welcome_settings and welcome_settings.custom_leave: ret = welcome_settings.custom_leave SESSION.close() return ret
def get_cas_status(chat_id): try: resultObj = SESSION.query(CombotCASStatus).get(str(chat_id)) if resultObj: return resultObj.status return True finally: SESSION.close()
def chat_should_report(chat_id: Union[str, int]) -> bool: try: chat_setting = SESSION.query(ReportingChatSettings).get(str(chat_id)) if chat_setting: return chat_setting.should_report return False finally: SESSION.close()
def get_custom_welcome(chat_id): welcome_settings = SESSION.query(Welcome).get(str(chat_id)) ret = DEFAULT_WELCOME if welcome_settings and welcome_settings.custom_welcome: ret = welcome_settings.custom_welcome SESSION.close() return ret
def get_welc_pref(chat_id): welc = SESSION.query(Welcome).get(str(chat_id)) SESSION.close() if welc: return welc.should_welcome, welc.custom_welcome, welc.welcome_type else: # Welcome by default. return True, DEFAULT_WELCOME, Types.TEXT
def getKickTime(chat_id): try: resultObj = SESSION.query(AutoKickSafeMode).get(str(chat_id)) if resultObj: return resultObj.timeK return 90 #90 seconds finally: SESSION.close()
def get_welc_mutes_pref(chat_id): welcomemutes = SESSION.query(WelcomeMute).get(str(chat_id)) SESSION.close() if welcomemutes: return welcomemutes.welcomemutes return False
def rem_chat(chat_id): with INSERTION_LOCK: chat = SESSION.query(Chats).get(str(chat_id)) if chat: SESSION.delete(chat) SESSION.commit() else: SESSION.close()
def __load_disabled_commands(): global DISABLED try: all_chats = SESSION.query(Disable).all() for chat in all_chats: DISABLED.setdefault(chat.chat_id, set()).add(chat.command) finally: SESSION.close()
def __load_gmuted_userid_list(): global GMUTED_LIST try: GMUTED_LIST = { x.user_id for x in SESSION.query(GloballyMutedUsers).all() } finally: SESSION.close()
def __load_gmute_stat_list(): global GMUTESTAT_LIST try: GMUTESTAT_LIST = { x.chat_id for x in SESSION.query(GmuteSettings).all() if not x.setting } finally: SESSION.close()
def __load_blacklist_userid_list(): global BLACKLIST_USERS try: BLACKLIST_USERS = { int(x.user_id) for x in SESSION.query(BlacklistUsers).all() } finally: SESSION.close()
def __load_gbanned_userid_list(): global GBANNED_LIST try: GBANNED_LIST = { x.user_id for x in SESSION.query(GloballyBannedUsers).all() } finally: SESSION.close()
def __load_gkick_userid_list(): global GKICK_LIST try: GKICK_LIST = { x.user_id for x in SESSION.query(GloballyKickedUsers).all() } finally: SESSION.close()
def allow_connect_to_chat(chat_id: Union[str, int]) -> bool: try: chat_setting = SESSION.query(ChatAccessConnectionSettings).get( str(chat_id)) if chat_setting: return chat_setting.allow_connect_to_chat return False finally: SESSION.close()
def __load_gban_stat_list(): global GBANSTAT_LIST try: GBANSTAT_LIST = { x.chat_id for x in SESSION.query(GbanSettings).all() if not x.setting } finally: SESSION.close()