def _with_shift(self, button): return ComboElement(button, modifiers=[self._shift_button])
def _create_controls(self): make_on_off_button = partial(make_button, skin=self._default_skin) def make_color_button(*a, **k): button = make_button(skin=self._color_skin, *a, **k) button.is_rgb = True button.num_delayed_messages = 2 return button def make_matrix_button(track, scene): return make_color_button(0, 32 + track - NUM_TRACKS * scene, name='%d_Clip_%d_Button' % (track, scene)) def make_stop_button(track): return make_button(track, 52, name='%d_Stop_Button' % track, skin=self._stop_button_skin) self._shift_button = make_button(0, 98, name='Shift_Button', resource_type=PrioritizedResource) self._bank_button = make_on_off_button(0, 103, name='Bank_Button') self._left_button = make_button(0, 97, name='Bank_Select_Left_Button') self._right_button = make_button(0, 96, name='Bank_Select_Right_Button') self._up_button = make_button(0, 94, name='Bank_Select_Up_Button') self._down_button = make_button(0, 95, name='Bank_Select_Down_Button') self._stop_buttons = ButtonMatrixElement( rows=[[make_stop_button(track) for track in xrange(NUM_TRACKS)]]) self._stop_all_button = make_button(0, 81, name='Stop_All_Clips_Button') self._scene_launch_buttons_raw = [ make_color_button(0, scene + 82, name='Scene_%d_Launch_Button' % scene) for scene in xrange(NUM_SCENES) ] self._scene_launch_buttons = ButtonMatrixElement( rows=[self._scene_launch_buttons_raw]) self._matrix_rows_raw = [[ make_matrix_button(track, scene) for track in xrange(NUM_TRACKS) ] for scene in xrange(NUM_SCENES)] self._session_matrix = ButtonMatrixElement(rows=self._matrix_rows_raw) self._pan_button = make_on_off_button(0, 87, name='Pan_Button') self._sends_button = make_on_off_button( 0, 88, name='Sends_Button', resource_type=PrioritizedResource) self._user_button = make_on_off_button(0, 89, name='User_Button') self._mixer_encoders = ButtonMatrixElement(rows=[[ make_ring_encoder( 48 + track, 56 + track, name='Track_Control_%d' % track) for track in xrange(NUM_TRACKS) ]]) self._volume_controls = ButtonMatrixElement(rows=[[ make_slider(track, 7, name='%d_Volume_Control' % track) for track in xrange(NUM_TRACKS) ]]) self._master_volume_control = make_slider(0, 14, name='Master_Volume_Control') self._prehear_control = make_encoder(0, 47, name='Prehear_Volume_Control') self._crossfader_control = make_slider(0, 15, name='Crossfader') self._raw_select_buttons = [ make_on_off_button(channel, 51, name='%d_Select_Button' % channel) for channel in xrange(NUM_TRACKS) ] self._arm_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 48, name='%d_Arm_Button' % channel) for channel in xrange(NUM_TRACKS) ]]) self._solo_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 49, name='%d_Solo_Button' % channel) for channel in xrange(NUM_TRACKS) ]]) self._mute_buttons = ButtonMatrixElement(rows=[[ make_on_off_button(channel, 50, name='%d_Mute_Button' % channel) for channel in xrange(NUM_TRACKS) ]]) self._crossfade_buttons = ButtonMatrixElement(rows=[[ make_button(channel, 66, name='%d_Crossfade_Button' % channel, skin=self._crossfade_button_skin) for channel in xrange(NUM_TRACKS) ]]) self._select_buttons = ButtonMatrixElement( rows=[self._raw_select_buttons]) self._master_select_button = make_on_off_button( channel=0, identifier=80, name='Master_Select_Button') self._send_select_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._sends_button]) for button in self._raw_select_buttons ]]) self._quantization_buttons = ButtonMatrixElement(rows=[[ ComboElement(button, modifiers=[self._shift_button]) for button in self._raw_select_buttons ]]) self._metronome_button = make_on_off_button(0, 90, name='Metronome_Button') self._play_button = make_on_off_button(0, 91, name='Play_Button') self._record_button = make_on_off_button(0, 93, name='Record_Button') self._session_record_button = make_on_off_button( 0, 102, name='Session_Record_Button') self._nudge_down_button = make_button(0, 100, name='Nudge_Down_Button') self._nudge_up_button = make_button(0, 101, name='Nudge_Up_Button') self._tap_tempo_button = make_button(0, 99, name='Tap_Tempo_Button') self._tempo_control = make_encoder(0, 13, name='Tempo_Control') self._device_controls = ButtonMatrixElement(rows=[[ make_ring_encoder( 16 + index, 24 + index, name='Device_Control_%d' % index) for index in xrange(8) ]]) self._device_control_buttons_raw = [ make_on_off_button(0, 58 + index) for index in xrange(8) ] self._device_bank_buttons = ButtonMatrixElement(rows=[[ DeviceBankButtonElement(button, modifiers=[self._shift_button]) for button in self._device_control_buttons_raw ]]) self._device_prev_bank_button = self._device_control_buttons_raw[2] self._device_prev_bank_button.name = 'Device_Prev_Bank_Button' self._device_next_bank_button = self._device_control_buttons_raw[3] self._device_next_bank_button.name = 'Device_Next_Bank_Button' self._device_on_off_button = self._device_control_buttons_raw[4] self._device_on_off_button.name = 'Device_On_Off_Button' self._device_lock_button = self._device_control_buttons_raw[5] self._device_lock_button.name = 'Device_Lock_Button' self._prev_device_button = self._device_control_buttons_raw[0] self._prev_device_button.name = 'Prev_Device_Button' self._next_device_button = self._device_control_buttons_raw[1] self._next_device_button.name = 'Next_Device_Button' self._clip_device_button = self._device_control_buttons_raw[6] self._clip_device_button.name = 'Clip_Device_Button' self._detail_view_button = self._device_control_buttons_raw[7] self._detail_view_button.name = 'Detail_View_Button' self._foot_pedal_button = DoublePressElement( make_pedal_button(64, name='Foot_Pedal')) self._shifted_matrix = ButtonMatrixElement( rows=recursive_map(self._with_shift, self._matrix_rows_raw)) self._shifted_scene_buttons = ButtonMatrixElement(rows=[[ self._with_shift(button) for button in self._scene_launch_buttons_raw ]])
def with_sequencer(self, button): return ComboElement(button, modifiers=[self._sequence_button])
def with_modifier(modifier, button): return ComboElement(button, modifiers=[modifier])
def with_note(self, button): return ComboElement(button, modifiers=[self._note_button])
def with_session(self, button): return ComboElement(button, modifiers=[self._session_button])
def make_shifted_button(self, button): return ComboElement(button, modifiers=[self._shift_button])
def with_modifier(control, modifier): return ComboElement(control, modifiers=[modifier], name=control.name + '_With_Modifier')
def with_session_button(self, button): return ComboElement(button, modifiers=[ self['Session_Mode_Button']], name=button.name + '_With_Session_Button')
def with_shift(self, button_name): return ComboElement(self[button_name], modifiers=[ self['Shift_Button']], name='Shifted_' + button_name)
def _with_shift(self, control): return ComboElement(control, modifiers=[self._button_shift])
def _create_transport(self): self._transport = TransportComponent(name='Transport', is_enabled=False, layer=Layer(shift_button=self._shift_button, play_button=self._play_button, stop_button=ComboElement(self._play_button, modifiers=[self._shift_button]), record_button=self._record_button, metronome_button=self._metronome_button, tap_tempo_button=self._tap_tempo_button, nudge_down_button=self._nudge_down_button, nudge_up_button=self._nudge_up_button, tempo_encoder=self._tempo_control), play_toggle_model_transform=lambda v: v)
def _with_shift(self, button): return ComboElement(button, modifiers=[self.control_surface._session_button])