Пример #1
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def setSoundFonts(paths):
    """
    ``int Mix_SetSoundFonts(char const *)``
    """
    paths_c = u8(paths)
    rc = lib.Mix_SetSoundFonts(paths_c)
    return rc
Пример #2
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def loadMUS(file):
    """
    ``Mix_Music * Mix_LoadMUS(char const *)``
    """
    file_c = u8(file)
    rc = lib.Mix_LoadMUS(file_c)
    return Music(rc)
Пример #3
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def setMusicCMD(command):
    """
    ``int Mix_SetMusicCMD(char const *)``
    """
    command_c = u8(command)
    rc = lib.Mix_SetMusicCMD(command_c)
    return rc
Пример #4
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def load(file):
    """
    ``SDL_Surface * IMG_Load(char const *)``
    """
    file_c = u8(file)
    rc = lib.IMG_Load(file_c)
    if rc == ffi.NULL: raise SDLError()
    return SDL_Surface(rc)
Пример #5
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def savePNG(surface, file):
    """
    ``int IMG_SavePNG(SDL_Surface *, char const *)``
    """
    surface_c = unbox(surface, 'SDL_Surface *')
    file_c = u8(file)
    rc = lib.IMG_SavePNG(surface_c, file_c)
    return rc
Пример #6
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def loadTexture(renderer, file):
    """
    ``SDL_Texture * IMG_LoadTexture(SDL_Renderer *, char const *)``
    """
    renderer_c = unbox(renderer, 'SDL_Renderer *')
    file_c = u8(file)
    rc = lib.IMG_LoadTexture(renderer_c, file_c)
    return SDL_Texture(rc)
Пример #7
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def loadTyped_RW(src, freesrc, type):
    """
    ``SDL_Surface * IMG_LoadTyped_RW(SDL_RWops *, int, char const *)``
    """
    src_c = unbox(src, 'SDL_RWops *')
    freesrc_c = freesrc
    type_c = u8(type)
    rc = lib.IMG_LoadTyped_RW(src_c, freesrc_c, type_c)
    if rc == ffi.NULL: raise SDLError()
    return SDL_Surface(rc)
Пример #8
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def loadTextureTyped_RW(renderer, src, freesrc, type):
    """
    ``SDL_Texture * IMG_LoadTextureTyped_RW(SDL_Renderer *, SDL_RWops *, int, char const *)``
    """
    renderer_c = unbox(renderer, 'SDL_Renderer *')
    src_c = unbox(src, 'SDL_RWops *')
    freesrc_c = freesrc
    type_c = u8(type)
    rc = lib.IMG_LoadTextureTyped_RW(renderer_c, src_c, freesrc_c, type_c)
    return SDL_Texture(rc)