Пример #1
0
 def draw( self, pos = None ):
   """
     draw
   """
   vpos = Vertex()
   vpos.append( pos[0] )
   vpos.append( pos[1] )
   super(Tile,self).draw( vpos )#pos, (self.x,self.y) )
   for each in self.items:
     vpos[0]=vpos[0]+self._itemoffset[0]
     vpos[1]=vpos[1]+self._itemoffset[1]
     if not isinstance(each, Animactor):
       each.draw( vpos )#(pos[0],pos[1]),"object" )
     else:
       each.draw( vpos )
Пример #2
0
 def __init__(self):
     """
 """
     self.sel = False
     self._image_file = "/home/lorin/projects/ge/art/planetcute/Selector.png"
     self._pos = Vertex()
     self._pos.append(-1.0)
     self._pos.append(-1.0)
     _model = Vertel()
     _model.set([(0.0, 0.0, 0.0), (0.0, 171.0 / 600.0, 0.0),
                 (101.0 / 800.0, 171.0 / 600.0, 0.0),
                 (101.0 / 800.0, 0.0, 0.0)])
     _bound = Vertel()
     _bound.set([(0.0, 0.0, 0.0), (0.0, 100.0 / 600, 0.0),
                 (100.0 / 800.0, 100.0 / 600, 0.0),
                 (100.0 / 800, 0.0, 0.0)])
     super(Selection, self).__init__(self._image_file, _model,
                                     _bound)  #, offset=(0,50))
Пример #3
0
  def __init__(self, x, y, tilecode ):
    """
    """
    self._tilecode = tilecode
    self.tile_size = (100,82) #magic, depends on tile set
    # dict of tile type to image path mappings, will eventually be part of DB
    self.tiletypes = { '#' : "/home/lorin/projects/ge/art/planetcute/Stone Block.png",
                       '.' : "/home/lorin/projects/ge/art/planetcute/Stone Block.png",
                       'e' : "/home/lorin/projects/ge/art/planetcute/Wood Block.png",
                       'x' : "/home/lorin/projects/ge/art/planetcute/Wood Block.png"}

    self._itemoffset = Vertex()
    self._itemoffset.append (0.0)
    self._itemoffset.append (0.0)
    self._itemoffset[1] = 0.054
#    super(Tile,self).__init__( model   = [ (0,0), (0,181), (100,181), (100,0) ],
#                               texture = self.tiletypes[tilecode],
#                               x = 100,
#                               y = 85,
#                               boundoffset = (0,44) )
    _model = Vertel()
    _model.set( [ ( 0.0, 0.0, 0.0 ), 
                  ( 0.0, 171.0/600.0, 0.0 ), 
                  ( 101.0/800.0, 171.0/600.0,0.0 ),
                  ( 101.0/800.0 , 0.0, 0.0 ) ] )
    _bound = Vertel() 
    _bound.set( [ ( 0.0, 0.0, 0.0 ),
                  ( 0.0, 100.0/600.0, 0.0 ),
                  ( 100.0/800.0, 100.0/600, 0.0 ),
                  ( 100.0/800, 0.0, 0.0 ) ] )
    super(Tile,self).__init__( self.tiletypes[tilecode], _model, _bound )


    self.x = x
    self.y = y
    self.items = list()
    self.full = False