def eval(cfg, saved_model_path=SAVED_MODEL_PATH):
    print('start to eval ! \n')
    device = torch.device(
        "cuda" if torch.cuda.is_available() else "cpu")  # 检测gpu
    env = gym.make('CartPole-v0').unwrapped  # 可google为什么unwrapped gym,此处一般不需要
    env.seed(1)  # 设置env随机种子
    n_states = env.observation_space.shape[0]
    n_actions = env.action_space.n
    agent = DQN(n_states=n_states,
                n_actions=n_actions,
                device="cpu",
                gamma=cfg.gamma,
                epsilon_start=cfg.epsilon_start,
                epsilon_end=cfg.epsilon_end,
                epsilon_decay=cfg.epsilon_decay,
                policy_lr=cfg.policy_lr,
                memory_capacity=cfg.memory_capacity,
                batch_size=cfg.batch_size)
    agent.load_model(saved_model_path + 'checkpoint.pth')
    rewards = []
    moving_average_rewards = []
    ep_steps = []
    log_dir = os.path.split(
        os.path.abspath(__file__))[0] + "/logs/eval/" + SEQUENCE
    writer = SummaryWriter(log_dir)
    for i_episode in range(1, cfg.eval_eps + 1):
        state = env.reset()  # reset环境状态
        ep_reward = 0
        for i_step in range(1, cfg.eval_steps + 1):
            action = agent.choose_action(state,
                                         train=False)  # 根据当前环境state选择action
            next_state, reward, done, _ = env.step(action)  # 更新环境参数
            ep_reward += reward
            state = next_state  # 跳转到下一个状态
            if done:
                break
        print('Episode:', i_episode, ' Reward: %i' % int(ep_reward),
              'n_steps:', i_step, 'done: ', done)
        ep_steps.append(i_step)
        rewards.append(ep_reward)
        # 计算滑动窗口的reward
        if i_episode == 1:
            moving_average_rewards.append(ep_reward)
        else:
            moving_average_rewards.append(0.9 * moving_average_rewards[-1] +
                                          0.1 * ep_reward)
        writer.add_scalars('rewards', {
            'raw': rewards[-1],
            'moving_average': moving_average_rewards[-1]
        }, i_episode)
        writer.add_scalar('steps_of_each_episode', ep_steps[-1], i_episode)
    writer.close()
    '''存储reward等相关结果'''
    save_results(rewards,
                 moving_average_rewards,
                 ep_steps,
                 tag='eval',
                 result_path=RESULT_PATH)
    print('Complete evaling!')
def train(cfg):
    print('Start to train !')
    device = torch.device("cuda" if torch.cuda.is_available() else "cpu") # 检测gpu
    env = gym.make('CartPole-v0').unwrapped # 可google为什么unwrapped gym,此处一般不需要
    env.seed(1) # 设置env随机种子
    n_states = env.observation_space.shape[0]
    n_actions = env.action_space.n
    agent = DQN(n_states=n_states, n_actions=n_actions, device=device, gamma=cfg.gamma, epsilon_start=cfg.epsilon_start,
                epsilon_end=cfg.epsilon_end, epsilon_decay=cfg.epsilon_decay, policy_lr=cfg.policy_lr, memory_capacity=cfg.memory_capacity, batch_size=cfg.batch_size)
    rewards = []
    moving_average_rewards = []
    ep_steps = []
    log_dir=os.path.split(os.path.abspath(__file__))[0]+"/logs/train/" + SEQUENCE
    writer = SummaryWriter(log_dir)
    for i_episode in range(1, cfg.train_eps+1):
        state = env.reset() # reset环境状态
        ep_reward = 0
        for i_step in range(1, cfg.train_steps+1):
            action = agent.choose_action(state) # 根据当前环境state选择action
            next_state, reward, done, _ = env.step(action) # 更新环境参数
            ep_reward += reward
            agent.memory.push(state, action, reward, next_state, done) # 将state等这些transition存入memory
            state = next_state # 跳转到下一个状态
            agent.update() # 每步更新网络
            if done:
                break
        # 更新target network,复制DQN中的所有weights and biases
        if i_episode % cfg.target_update == 0:
            agent.target_net.load_state_dict(agent.policy_net.state_dict())
        print('Episode:', i_episode, ' Reward: %i' %
              int(ep_reward), 'n_steps:', i_step, 'done: ', done,' Explore: %.2f' % agent.epsilon)
        ep_steps.append(i_step)
        rewards.append(ep_reward)
        # 计算滑动窗口的reward
        if i_episode == 1:
            moving_average_rewards.append(ep_reward)
        else:
            moving_average_rewards.append(
                0.9*moving_average_rewards[-1]+0.1*ep_reward)
        writer.add_scalars('rewards',{'raw':rewards[-1], 'moving_average': moving_average_rewards[-1]}, i_episode)
        writer.add_scalar('steps_of_each_episode',
                          ep_steps[-1], i_episode)
    writer.close()
    print('Complete training!')
    ''' 保存模型 '''
    if not os.path.exists(SAVED_MODEL_PATH): # 检测是否存在文件夹
        os.mkdir(SAVED_MODEL_PATH)
    agent.save_model(SAVED_MODEL_PATH+'checkpoint.pth')
    print('model saved!')
    '''存储reward等相关结果'''
    save_results(rewards,moving_average_rewards,ep_steps,tag='train',result_path=RESULT_PATH)
Пример #3
0
print('Accept new connection from %s:%s...' % addr)

agent = DQN(pretrained=True)
state = torch.zeros((150, 6), device=device, dtype=torch.float)
state[0][5] = 0.26
state[0][1] = 4.75
state = state.unsqueeze(0)
reward = 0
for i in range(6005):

    if i == 0:
        action = 50
        #action = torch.zeros((1),device=device,dtype=torch.float,requires_grad=False)
    else:
        action = agent.choose_action(state)
    msg = client_executor.recv(16384).decode('utf-8')
    client_executor.send(bytes(str(action / 10 - 5).encode('utf-8')))

    next_state, new_reward, done = data_clean(msg)
    add_reward = new_reward - reward
    reward = new_reward
    agent.memory.push(state, action, add_reward, next_state, done)
    state = next_state
    start = time.time()
    agent.update()  # 每步更新网络
    end = time.time()
    if (i % 200 == 199):
        save_model(agent, model_path=SAVED_MODEL_PATH)
        print("save", i)
    print(str(action / 10 - 5), end - start)