def __init__(self, game_state, player_id, p_target=Pose(), args=None, time_to_live=DEFAULT_TIME_TO_LIVE): Tactic.__init__(self, game_state, player_id, p_target, args, time_to_live=time_to_live) assert isinstance(player_id, int) self.current_state = self.halt self.next_state = self.halt self.player_id = player_id
def __init__(self, p_game_state, p_player_id, p_y_top, p_y_bottom, p_x_left, p_x_right, p_is_yellow=False): Tactic.__init__(self, p_game_state, p_player_id) assert isinstance(p_player_id, int) assert PLAYER_PER_TEAM >= p_player_id >= 0 assert isinstance(p_y_top, (int, float)) assert isinstance(p_y_bottom, (int, float)) assert isinstance(p_x_left, (int, float)) assert isinstance(p_x_right, (int, float)) assert isinstance(p_is_yellow, bool) self.player_id = p_player_id self.y_top = p_y_top self.y_bottom = p_y_bottom self.x_left = p_x_left self.x_right = p_x_right self.is_yellow = p_is_yellow self.current_state = self.cover_zone self.next_state = self.cover_zone self.status_flag = Flags.WIP self.target = Pose( Position(int((p_x_right - p_x_left) / 2), int((p_y_top - p_y_bottom) / 2)))
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None, p_y_top: [int, float] = 3000, p_y_bottom: [int, float] = -3000, p_x_left: [int, float] = -4500, p_x_right: [int, float] = 4500, p_is_yellow: bool = False): Tactic.__init__(self, game_state, player, target, args) assert isinstance(p_y_top, (int, float)) assert isinstance(p_y_bottom, (int, float)) assert isinstance(p_x_left, (int, float)) assert isinstance(p_x_right, (int, float)) assert isinstance(p_is_yellow, bool) self.y_top = p_y_top self.y_bottom = p_y_bottom self.x_left = p_x_left self.x_right = p_x_right self.is_yellow = p_is_yellow self.current_state = self.cover_zone self.next_state = self.cover_zone self.status_flag = Flags.WIP self.target = Pose( Position(int((p_x_right - p_x_left) / 2), int((p_y_top - p_y_bottom) / 2)))
def __init__(self, game_state, player_id, target, args=None,): Tactic.__init__(self, game_state, player_id, target, args) assert isinstance(player_id, int) assert PLAYER_PER_TEAM >= player_id >= 0 self.current_state = self.move_to_catch_ball self.next_state = self.move_to_catch_ball self.player_id = player_id
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.go_between_ball_and_target self.next_state = self.go_between_ball_and_target
def __init__(self, game_state, player_id): Tactic.__init__(self, game_state, player_id) assert isinstance(player_id, int) assert PLAYER_PER_TEAM >= player_id >= 0 self.current_state = self.rotate_towards_ball self.next_state = self.rotate_towards_ball self.player_id = player_id
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.move_to_pass_position self.next_state = self.move_to_pass_position
def __init__(self, game_state, team_id, player_id): Tactic.__init__(self, game_state, team_id, player_id) self.current_state = 'halt' self.next_state = 'halt' self.dispatch.update({ 'follow_ball': self.follow_ball, 'follow_next_player': self.follow_next_player })
def __init__(self, game_state: GameState, player: OurPlayer, p_target: Pose = Pose(), args: List[str] = None): Tactic.__init__(self, game_state, player, p_target, args) self.robot_to_follow_id = int(args[0]) self.current_state = self.halt self.next_state = self.halt
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.kick_charge self.next_state = self.kick_charge self.last_time = time.time() self.target = target
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = None, args: List[str] = None): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.get_behind_ball self.next_state = self.get_behind_ball self.last_ball_position = self.game_state.get_ball_position() self.last_angle = 0 self.last_time = time.time()
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args=None): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.get_behind_ball self.next_state = self.get_behind_ball self.debug_interface = DebugInterface() self.target = target
def __init__(self, game_state, player_id, p_target, time_to_live=DEFAULT_TIME_TO_LIVE): Tactic.__init__(self, game_state, p_target, time_to_live=time_to_live) assert isinstance(player_id, int) self.current_state = self.halt self.next_state = self.halt self.player_id = player_id
def __init__(self, game_state, player_id, target=Pose(), args=None): Tactic.__init__(self, game_state, player_id, target, args) assert isinstance(player_id, int) assert PLAYER_PER_TEAM >= player_id >= 0 assert isinstance(target, Pose) # TODO : s'assurer de la target_position soit à l'intérieur du terrain self.current_state = self.kick_ball_towards_target self.next_state = self.kick_ball_towards_target self.player_id = player_id self.target_position = target
def __init__( self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None, ): Tactic.__init__(self, game_state, player, target, args) self.is_yellow = self.player.team.team_color == TeamColor.YELLOW_TEAM self.current_state = self.protect_goal self.next_state = self.protect_goal self.status_flag = Flags.WIP
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None): Tactic.__init__(self, game_state, player, target, args) # TODO enemy id ??? self.enemy_id = 4 self.current_state = self.go_between_ball_and_enemy self.next_state = self.go_between_ball_and_enemy self.target = target
def __init__(self, p_game_state, player_id, target=Pose()): Tactic.__init__(self, p_game_state, player_id, target) assert isinstance(player_id, int) assert PLAYER_PER_TEAM >= player_id >= 0 self.player_id = player_id self.current_state = self.get_behind_ball self.next_state = self.get_behind_ball self.move_action = GoToPosition(self.game_state, self.player_id, self.game_state.get_player_pose(self.player_id)) self.move_action.status_flag = Flags.SUCCESS self.last_ball_position = self.game_state.get_ball_position()
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose = Pose(), args: List[str] = None): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.get_behind_ball self.next_state = self.get_behind_ball self.debug_interface = DebugInterface() self.move_action = self._generate_move_to() self.move_action.status_flag = Flags.SUCCESS self.last_ball_position = self.game_state.get_ball_position() self.charge_time = 0 self.last_time = time.time() self.orientation_target = 0 self.target = target
def __init__(self, game_state: GameState, player: OurPlayer, center_position, target: Pose, args: List[str]=None): Tactic.__init__(self, game_state, player, target, args) self.ANGLE_INCREMENT = m.pi/8 self.pose_list = [] self.index = 0 self.origin = center_position self.initial_position = None self.initial_orientation = None self.initial_distance = None self.initial_angle = None self.target_angle = None self.delta_angle = None self.num_points = None self.angle_increment = None self.status_flag = Flags.INIT self.current_state = self.calculate_path self.next_state = self.rotate_around
def __init__(self, p_game_state, player_id, target=Pose(), args=None): Tactic.__init__(self, p_game_state, player_id, target, args) assert isinstance(player_id, int) assert PLAYER_PER_TEAM >= player_id >= 0 self.player_id = player_id self.current_state = self.kick_charge self.next_state = self.kick_charge self.debug_interface = DebugInterface() self.move_action = self._generate_move_to() self.move_action.status_flag = Flags.SUCCESS self.last_ball_position = self.game_state.get_ball_position() self.charge_time = 0 self.last_time = time.time() self.target = target self.go_get_ball_tactic = GoGetBall(self.game_state, self.player_id, self.target)
def __init__(self, p_game_state, player_id, target=Pose(), args=None): Tactic.__init__(self, p_game_state, player_id, target, args) assert isinstance(player_id, int) assert PLAYER_PER_TEAM >= player_id >= 0 self.player_id = player_id self.current_state = self.get_behind_ball self.next_state = self.get_behind_ball self.p_game_state = p_game_state self.move_action = \ GoToPositionNoPathfinder(self.game_state, self.player_id, self.game_state. get_player_pose(self.player_id)) self.move_action.status_flag = Flags.SUCCESS self.last_ball_position = self.game_state.get_ball_position() self.last_angle = 0 self.last_time = time.time() self.vector_norm = 1000 self.debug = DebugInterface()
def __init__(self, p_game_state, p_player_id, target=Pose(), args=None, p_y_top=3000, p_y_bottom=-3000, p_x_left=-4500, p_x_right=4500, p_is_yellow=False): Tactic.__init__(self, p_game_state, p_player_id, target, args) assert isinstance(p_player_id, int) assert PLAYER_PER_TEAM >= p_player_id >= 0 assert isinstance(p_y_top, (int, float)) assert isinstance(p_y_bottom, (int, float)) assert isinstance(p_x_left, (int, float)) assert isinstance(p_x_right, (int, float)) assert isinstance(p_is_yellow, bool) self.player_id = p_player_id self.y_top = p_y_top self.y_bottom = p_y_bottom self.x_left = p_x_left self.x_right = p_x_right self.is_yellow = p_is_yellow self.current_state = self.cover_zone self.next_state = self.cover_zone self.status_flag = Flags.WIP self.target = Pose(Position(int((p_x_right - p_x_left)/2), int((p_y_top - p_y_bottom)/2)))
def __init__(self, game_state, player_id, center_position, target, args=None,): Tactic.__init__(self, game_state, player_id, target, args) assert PLAYER_PER_TEAM >= player_id >= 0 MINIMUM_DISTANCE = 110 # TODO: à mettre dans les constantes self.ANGLE_INCREMENT = m.pi/8 self.pose_list = [] self.index = 0 self.origin = center_position self.initial_position = None self.initial_orientation = None self.initial_distance = None self.initial_angle = None self.target_angle = None self.delta_angle = None self.num_points = None self.angle_increment = None self.status_flag = Flags.INIT self.current_state = self.calculate_path self.next_state = self.rotate_around
def __init__(self, game_state, team_id, player_id, target=Pose(), args=None): Tactic.__init__(self, game_state, team_id, player_id, target, args) self.current_state = 'halt' self.next_state = 'halt' self.dispatch.update({'follow_ball': self.follow_ball, 'follow_next_player': self.follow_next_player})
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose, args: List[str]=None,): Tactic.__init__(self, game_state, player, target, args) self.current_state = self.move_to_catch_ball self.next_state = self.move_to_catch_ball
def __init__(self, game_state: GameState, player: OurPlayer, target: Pose=Pose(), args: List[str]=None): Tactic.__init__(self, game_state, player, target, args) # TODO : s'assurer de la target_position soit à l'intérieur du terrain self.current_state = self.kick_ball_towards_target self.next_state = self.kick_ball_towards_target self.target_position = target