Пример #1
0
    def calculate_goal_kick(self):
        active_robot_ids = self._get_active_robot_ids()
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper_pass_chip"
                status.pass_target_pos_x = self._objects.get_robot_by_role("LFW").get_current_position()[0]
                status.pass_target_pos_y = self._objects.get_robot_by_role("LFW").get_current_position()[1]
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #敵kickerとballの延長線上に移動
                status.status = "move_linear"
                status.pid_goal_pos_x = 1.0
                status.pid_goal_pos_y = 1.5
            elif robot.get_role() == "RFW":
                status.status = "move_linear"
                status.pid_goal_pos_x = 1.0
                status.pid_goal_pos_y = -1.5
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result
Пример #2
0
    def calculate_defense(self, strategy_context=None):
        # type: (StrategyContext) -> StrategyBase

        active_robot_ids = self._get_active_robot_ids()
        active_enemy_ids = self._get_active_enemy_ids()
        status = Status()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(
            active_enemy_ids)[0]
        for robot_id in active_robot_ids:
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #敵kickerとballの延長線上に移動
                status.status = "move_linear"
                if nearest_enemy_id != None:
                    status.pid_goal_pos_x, status.pid_goal_pos_y = functions.calculate_internal_dividing_point(
                        self._enemy[nearest_enemy_id].get_current_position()
                        [0],
                        self._enemy[nearest_enemy_id].get_current_position()
                        [1],
                        self._ball_params.get_current_position()[0],
                        self._ball_params.get_current_position()[1],
                        functions.distance_btw_two_points(
                            self._enemy[nearest_enemy_id].get_current_position(
                            ), self._ball_params.get_current_position()) +
                        0.55, -0.55)
                    status.pid_goal_theta = math.atan2(
                        (self._ball_params.get_current_position()[1] -
                         self._robot[3].get_current_position()[1]),
                        (self._ball_params.get_current_position()[0] -
                         self._robot[2].get_current_position()[0]))
            elif robot.get_role() == "RFW":
                #フリーで最もゴールに近い敵idを返す
                status.status = "move_linear"
                free_enemy_id = self._get_free_enemy_id(4, nearest_enemy_id)
                status.pid_goal_pos_x = (
                    self._ball_params.get_current_position()[0] +
                    self._enemy[free_enemy_id].get_current_position()[0]) / 2
                status.pid_goal_pos_y = (
                    self._ball_params.get_current_position()[1] +
                    self._enemy[free_enemy_id].get_current_position()[1]) / 2
                status.pid_goal_theta = math.atan2(
                    (self._ball_params.get_current_position()[1] -
                     self._robot[4].get_current_position()[1]),
                    (self._ball_params.get_current_position()[0] -
                     self._robot[4].get_current_position()[0]))
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result
    def calcurate(self, strategy_context=None, referee_branch="KICKOFF_DEFENCE"):
        # type: (StrategyContext) -> StrategyBase

        if referee_branch == "NORMAL_START":
            if self._detect_enemy_kick(strategy_context):
                strategy_context.update("enemy_kick", True, namespace="world_model")
                strategy_context.update("defence_or_attack", False, namespace="world_model")
        else:
            strategy_context.update("placed_ball_position", self._ball_params.get_current_position(), namespace="world_model")

        active_robot_ids = self._get_active_robot_ids()
        active_enemy_ids = self._get_active_enemy_ids()
        status = Status()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(active_enemy_ids)[0]
        for idx, robot_id in enumerate(active_robot_ids):
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #敵kickerとballの延長線上に移動
                status.status = "move_linear"
                if nearest_enemy_id != None:
                    status.pid_goal_pos_x, status.pid_goal_pos_y = functions.calculate_internal_dividing_point(
                        self._objects.get_enemy_by_id(nearest_enemy_id).get_current_position()[0], 
                        self._objects.get_enemy_by_id(nearest_enemy_id).get_current_position()[1], 
                        self._ball_params.get_current_position()[0], 
                        self._ball_params.get_current_position()[1],
                        functions.distance_btw_two_points(self._objects.get_enemy_by_id(nearest_enemy_id).get_current_position(),
                                                          self._ball_params.get_current_position()) + 0.8,
                        -0.8)
                    status.pid_goal_theta = math.atan2((self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]))
                    if status.pid_goal_pos_x >= -0.2 and status.pid_goal_pos_y >= 0:
                        status.pid_goal_pos_x = -0.2
                        status.pid_goal_pos_y = 0.8
                    elif status.pid_goal_pos_x >= -0.2 and status.pid_goal_pos_y < 0:
                        status.pid_goal_pos_x = -0.2
                        status.pid_goal_pos_y = -0.8
            elif robot.get_role() == "RFW":
                #固定位置
                status.status = "move_linear"
                free_enemy_id = self._get_free_enemy_id(4, nearest_enemy_id)
                status.pid_goal_pos_x = -3.
                status.pid_goal_pos_y = 0.
                status.pid_goal_theta = math.atan2( (self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]) )
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)


        result = self._dynamic_strategy
        return result
    def calcurate(self, strategy_context=None, referee_branch="PENALTY_DEFENCE"):
        # type: (StrategyContext) -> StrategyBase

        if referee_branch == "NORMAL_START":
            if self._detect_enemy_kick(strategy_context):
                strategy_context.update("enemy_kick", True, namespace="world_model")
                strategy_context.update("defence_or_attack", False, namespace="world_model")
        else:
            strategy_context.update("placed_ball_position", self._ball_params.get_current_position(), namespace="world_model")

        active_robot_ids = self._get_active_robot_ids()
        active_enemy_ids = self._get_active_enemy_ids()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(active_enemy_ids)[0]
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                #固定値へ移動
                status.status = "move_linear"
                status.pid_goal_pos_x = -4.0
                status.pid_goal_pos_y = 4.0
                status.pid_goal_theta = math.atan2((self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]))
            elif robot.get_role() == "RDF":
                #固定値へ移動
                status.status = "move_linear"
                status.pid_goal_pos_x = -3.5
                status.pid_goal_pos_y = 4.0
                status.pid_goal_theta = math.atan2((self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]))
            elif robot.get_role() == "LFW":
                #固定値へ移動
                status.status = "move_linear"
                status.pid_goal_pos_x = -3.0
                status.pid_goal_pos_y = 4.0
                status.pid_goal_theta = math.atan2((self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]))
            elif robot.get_role() == "RFW":
                #固定値へ移動
                status.status = "move_linear"
                status.pid_goal_pos_x = -2.5
                status.pid_goal_pos_y = 4.0
                status.pid_goal_theta = math.atan2((self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]))
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)


        result = self._dynamic_strategy
        return result
Пример #5
0
    def ball_placement_kick(self, kick_robot_id, receive_robot_id):
        #placementに関係ない機体はstop
        #今後変更予定
        status = Status()
        for robot_id in self.active_robot_ids:
            status.status = "stop"
            self._dynamic_strategy.set_robot_status(robot_id, status)

        kick_robot_status = Status()
        kick_robot_status.status = "ball_place_kick"
        kick_robot_status.pass_target_pos_x = self.place_point[0]
        kick_robot_status.pass_target_pos_y = self.place_point[1]
        self._dynamic_strategy.set_robot_status(kick_robot_id,
                                                kick_robot_status)

        receive_robot_status = Status()
        receive_robot_status.status = "receive"
        receive_robot = self._objects.get_robot_by_id(receive_robot_id)
        #機体半径分レシーブ位置を下げる
        vector = np.array(self._ball_params.get_current_position()) - np.array(
            self.place_point)
        vector = (receive_robot.size_r / np.linalg.norm(vector)) * vector
        vector = np.array(self.place_point) - vector

        receive_robot_status.pid_goal_pos_x = vector[0]
        receive_robot_status.pid_goal_pos_y = vector[1]
        self._dynamic_strategy.set_robot_status(receive_robot_id,
                                                receive_robot_status)

        result = self._dynamic_strategy
        return result
Пример #6
0
    def calcurate(self, strategy_context=None):
        # type: (StrategyContext) -> StrategyBase

        if self._detect_enemy_kick(strategy_context):
            strategy_context.update("enemy_kick", True, namespace="world_model")
            strategy_context.update("defence_or_attack", False, namespace="world_model")

        active_robot_ids = self._get_active_robot_ids()
        active_enemy_ids = self._get_active_enemy_ids()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(active_enemy_ids)[0]
        second_nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(active_enemy_ids)[1]
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #敵kickerとballの延長線上に移動
                status.status = "move_linear"
                # if second_nearest_enemy_id != None:
                if True:
                    # status.pid_goal_pos_x, status.pid_goal_pos_y = functions.calculate_internal_dividing_point(self._enemy[nearest_enemy_id].get_current_position()[0], self._enemy[nearest_enemy_id].get_current_position()[1], self._ball_params.get_current_position()[0], self._ball_params.get_current_position()[1], functions.distance_btw_two_points(self._enemy[nearest_enemy_id].get_current_position(), self._ball_params.get_current_position()) + 0.55, -0.55)
                    target_pos_xy = functions.calculate_internal_dividing_point_vector_args(config.GOAL_CENTER, self._ball_params.get_current_position(), 1, 1)

                    status.pid_goal_pos_x = target_pos_xy[0]
                    status.pid_goal_pos_y = target_pos_xy[1]

                    status.pid_goal_theta = math.atan2( (self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]) )
            elif robot.get_role() == "RFW":
                #フリーで最もゴールに近い敵idを返す
                status.status = "move_linear"
                free_enemy_id = self._get_free_enemy_id(4, nearest_enemy_id)
                status.pid_goal_pos_x = (self._ball_params.get_current_position()[0] + self._enemy[free_enemy_id].get_current_position()[0]) / 2
                status.pid_goal_pos_y = (self._ball_params.get_current_position()[1] + self._enemy[free_enemy_id].get_current_position()[1]) / 2
                status.pid_goal_theta = math.atan2( (self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]) )
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)


        result = self._dynamic_strategy
        return result
Пример #7
0
def _get_default_status():
    # type: () -> Status
    status = Status()
    status.status = "None"
    status.pid_goal_pos_x = 0.
    status.pid_goal_pos_y = 0.
    status.pid_goal_theta = 0.
    status.pid_circle_center_x = 0.
    status.pid_circle_center_y = 0.
    status.pass_target_pos_x = 0.
    status.pass_target_pos_y = 0.

    return status
    def _defence_strategy(self, strategy_context=None):

        #ball取得時、攻撃へ移行
        if self._get_who_has_a_ball() == "robots":
                strategy_context.update("defence_or_attack", True, namespace="world_model")

        active_robot_ids = self._get_active_robot_ids()
        active_enemy_ids = self._get_active_enemy_ids()
        status = Status()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(active_enemy_ids)[0]
        for idx, robot_id in enumerate(active_robot_ids):
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #ballの位置に移動
                status.status = "move_linear"
                status.pid_goal_pos_x = self._ball_params.get_current_position()[0]
                status.pid_goal_pos_y = self._ball_params.get_current_position()[1]
                status.pid_goal_theta = math.atan2( (self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]) )
            #ボールとフリーの機体の中点へ移動
            elif robot.get_role() == "RFW":
                #フリーで最もゴールに近い敵idを返す
                status.status = "move_linear"
                free_enemy_id = self._get_free_enemy_id(4, nearest_enemy_id)
                status.pid_goal_pos_x = (self._ball_params.get_current_position()[0] + self._enemy[free_enemy_id].get_current_position()[0]) / 2
                status.pid_goal_pos_y = (self._ball_params.get_current_position()[1] + self._enemy[free_enemy_id].get_current_position()[1]) / 2
                status.pid_goal_theta = math.atan2( (self._ball_params.get_current_position()[1] - robot.get_current_position()[1]) , (self._ball_params.get_current_position()[0] - robot.get_current_position()[0]) )
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)


        result = self._dynamic_strategy
        return result
Пример #9
0
    def calcurate(self, strategy_context=None):
        # (context.StrategyContext) -> strategy.StrategyBase
        strategy_context.update("placed_ball_position",
                                self._ball_params.get_current_position(),
                                namespace="world_model")
        strategy_context.update("enemy_kick", False, namespace="world_model")
        self._dynamic_strategy.clone_from(self._static_strategies['initial'])

        rospy.set_param("/robot_max_velocity", 1.5)

        ball = self._objects.ball

        for robot_id in self._get_active_robot_ids():
            robot = self._objects.get_robot_by_id(robot_id)

            if robot is None:
                continue

            status = self._dynamic_strategy.get_robot_status(robot_id)
            target_pos_xy = (status.pid_goal_pos_x, status.pid_goal_pos_y)

            target_distance = 0.5 + self._objects.robot[0].size_r
            distance_ball_robot = functions.distance_btw_two_points(
                robot.get_current_position(), ball.get_current_position())
            distance_ball_target_pos = functions.distance_btw_two_points(
                target_pos_xy, ball.get_current_position())

            # 閾値を超える/超えないで振動を防ぐためのoffset
            offset = 0.05
            if distance_ball_robot < (target_distance + offset) \
                    and distance_ball_target_pos < (target_distance + offset):
                status = Status()
                status.status = "move_linear"
                vector = np.array(target_pos_xy) - np.array(
                    ball.get_current_position())
                vector = (target_distance / np.linalg.norm(vector)) * vector
                vector = np.array(ball.get_current_position()) + vector
                status.pid_goal_pos_x = vector[0]
                status.pid_goal_pos_y = vector[1]
                self._dynamic_strategy.set_robot_status(robot_id, status)

        return self._dynamic_strategy
Пример #10
0
    def leave_ball(self):
        status = Status()
        for robot_id in self.active_robot_ids:
            robot = self._objects.get_robot_by_id(robot_id)
            distance_ball_robot = functions.distance_btw_two_points(
                robot.get_current_position(),
                self._ball_params.get_current_position())
            if distance_ball_robot < self.leave_range:
                vector = np.array(
                    self._ball_params.get_current_position()) - np.array(
                        robot.get_current_position())
                vector = (self.leave_range / np.linalg.norm(vector)) * vector
                vector = np.array(robot.get_current_position()) - vector
                status.pid_goal_pos_x = vector[0]
                status.pid_goal_pos_y = vector[1]
                status.status = "move_linear"
            else:
                status.status = "stop"

            self._dynamic_strategy.set_robot_status(robot_id, status)
        result = self._dynamic_strategy
        return result
    def calcurate(self, strategy_context=None, should_wait=True):
        #print "penalty"

        if self._get_who_has_a_ball() == "free":
            pass
        elif self._get_who_has_a_ball() == "robots":
            self.history_who_has_a_ball.pop(0)
            self.history_who_has_a_ball.append("robots")
        else:
            self.history_who_has_a_ball.pop(0)
            self.history_who_has_a_ball.append("enemy")

        # if self.history_who_has_a_ball.count("enemy") > 5:
        #     strategy_context.update("penalty_finish", True, namespace="world_model")
        #     strategy_context.update("defence_or_attack", False, namespace="world_model")

        active_robot_ids = self._get_active_robot_ids()
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #敵kickerとballの延長線上に移動
                status.status = "move_linear"
                status.pid_goal_pos_x = 3.0
                status.pid_goal_pos_y = 1.5
            elif robot.get_role() == "RFW":
                status.status = "move_linear"
                status.pid_goal_pos_x = 3.0
                status.pid_goal_pos_y = -1.5
            else:
                status.status = "none"

            if robot_id == active_robot_ids[0]:
                if should_wait:
                    status.status = "move_linear"
                    status.pid_goal_pos_x = 4.5
                    status.pid_goal_pos_y = 0.0
                else:
                    status.status = "penalty_shoot"

                    if functions.distance_btw_two_points(
                            self._objects.ball.get_current_position(),
                            self._objects.get_robot_by_id(
                                robot_id).get_current_position()) > 1.0:
                        strategy_context.update("penalty_finish",
                                                True,
                                                namespace="world_model")
                        strategy_context.update("defence_or_attack",
                                                False,
                                                namespace="world_model")

            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result
Пример #12
0
    def main(self, Kpv=None, Kpr=None, Kdv=None, Kdr=None):

        robot_id = str(4)
        robot_color = 'blue'

        status_topic_name = '/'+robot_color+'/robot_'+robot_id+'/status'
        self.status_topic_publisher = rospy.Publisher(
            status_topic_name, Status, queue_size=1)

        pid_service_name = '/'+robot_color+'/robot_'+robot_id+'/set_pid'
        self.pid_service_proxy = rospy.ServiceProxy(pid_service_name, pid)
        rospy.wait_for_service(pid_service_name)

        self.robot = {}

        rospy.wait_for_message(
            '/'+robot_color+'/robot_'+robot_id+'/odom', Odometry)
        self.odom_listener = rospy.Subscriber(
            '/'+robot_color+'/robot_'+robot_id+'/odom', Odometry, self.odom_listener_callback)
        rospy.wait_for_message(
            '/'+robot_color+'/robot_'+robot_id+'/odom', Odometry)

        # {'Kdv': 5.436618301696918, 'Kpv': 3.111774552866889}
        if Kpv is None:
            Kpv = 3.111774552866889
        if Kpr is None:
            Kpr = 2.2
        if Kdv is None:
            Kdv = 5.436618301696918
        if Kdr is None:
            Kdr = 1.0
        # kdr 4.78     |  5.037    

        next_param = {
            'Kpv': Kpv,
            'Kpr': Kpr,
            'Kdv': Kdv,
            'Kdr': Kdr,
        }

        status = Status()
        status.status = "move_linear"
        status.pid_goal_pos_x = 4.5
        status.pid_goal_pos_y = 1.0
        status.pid_goal_theta = 0.0

        self.pid_service_proxy(2.0,
                               2.0,
                               2.0,
                               2.0)
        self.publish(status)

        rospy.sleep(3.0)

        self.pid_service_proxy(next_param['Kpv'],
                               next_param['Kpr'],
                               next_param['Kdv'],
                               next_param['Kdr'])


        loop_rate = rospy.Rate(config.ROBOT_LOOP_RATE)

        total_elapsed_time = 0.0

        # x, y, theta
        global mode
        if mode == "position":
            positions = [
                [4.5, 0.0, 0.3 * np.pi],
                [4.5, 2.0, 0.9 * np.pi],
                # [0.0, -1.0, 1.8 * np.pi],
                # [0.0, 2.0, 0.6 * np.pi],
            ]
        else:
            positions = [
                [4.5, 1.0, 0.3 * np.pi],
                [4.5, 1.0, 0.9 * np.pi],
                [4.5, 1.0, 1.8 * np.pi],
                [4.5, 1.0, 0.6 * np.pi],
            ]

        total_average_pos = 0.0
        total_average_rot = 0.0
        for pos in positions:
            status.pid_goal_pos_x = pos[0]
            status.pid_goal_pos_y = pos[1]
            status.pid_goal_theta = pos[2]

            # print(str(status))

            list_length = 60
            hantei_list_pos = [10.0 for _ in range(list_length)]
            hantei_list_rot = [1.0 * np.pi for _ in range(list_length)]

            area_pos = 0.02
            area_rot = np.pi * 3.0 / 180.0

            start_time = rospy.Time.now()
            # Start measuring

            time_limit = 4.0
            additional_cost = 0.0

            self.publish(status)
            while not rospy.is_shutdown():
                distance_to_target_pos = \
                    functions.distance_btw_two_points((status.pid_goal_pos_x, status.pid_goal_pos_y),
                                                      (self.robot['x'], self.robot['y']))

                distance_to_target_rot = self.diff_theta(status.pid_goal_theta, self.robot['theta'])

                hantei_list_pos.append(distance_to_target_pos)
                hantei_list_pos.pop(0)

                hantei_list_rot.append(distance_to_target_rot)
                hantei_list_rot.pop(0)

                average_pos = np.average(hantei_list_pos)
                average_rot = np.average(hantei_list_rot)
                # rospy.loginfo_throttle(1, "pos average: "+str(average_pos)+" rot average: "+str(average_rot))

                current_elapsed_time = rospy.Time.now() - start_time


                time_over = abs(current_elapsed_time.to_sec()) > time_limit

                if mode == "position":
                    condition = (average_pos < area_pos and average_rot < area_rot) or time_over
                else:
                    condition = average_rot < area_rot or time_over

                if condition:
                    # if current_elapsed_time.to_sec() > 3.0:
                    # total_average_pos = total_average_pos + average_pos
                    # total_average_rot = total_average_rot + average_rot
                    if time_over:
                        # 評価関数が非線形だろうが不連続だろうがそんなものは気にしない
                        additional_cost = 10 * (average_pos + average_rot)

                    break

                loop_rate.sleep()

            end_time = rospy.Time.now()
            elapsed_time = (end_time - start_time).to_sec() + additional_cost
            total_elapsed_time = total_elapsed_time + elapsed_time

            # print("time: " + str(elapsed_time) + " sec")
            # print("")

            if rospy.is_shutdown():
                break

        # print("total_elapsed_time:" + str(total_elapsed_time))
        return 10.0 / total_elapsed_time
Пример #13
0
    def calculate_indirect_right(self, strategy_context=None):
        active_robot_ids = self._get_active_robot_ids()
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)

            if self.ball_position_nearest_id == robot_id:
                if self.passed_1_flg:
                    # パス完了した場合
                    if self._objects.robot[robot_id].get_role() == "LDF":
                        status.status = "defence4"
                    else:
                        status.status = "defence3"
                else:
                    # パス完了する前 パス先をposition1にする、パス完了したら完了flgを立てる
                    status.status = "pass"
                    status.pass_target_pos_x = self._objects.get_robot_by_role(
                        self.lfw_or_rfw).get_current_position()[0]
                    status.pass_target_pos_y = self._objects.get_robot_by_role(
                        self.lfw_or_rfw).get_current_position()[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_1_flg = True
                    if self.received_1_flg and self._objects.get_has_a_ball(
                            robot_id) == False:
                        self.passed_1_flg = True

            elif robot_id == self.position_1_nearest_id:
                position = self.position_3
                if self.received_2_flg:
                    status.status = "shoot_left"
                    if self._objects.get_has_a_ball(robot_id) == False:
                        self.passed_2_flg = True
                else:
                    status.status = "receive"
                    status.pid_goal_pos_x = position[0]
                    status.pid_goal_pos_y = position[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_2_flg = True

            elif robot_id == self.position_2_nearest_id:
                position = self.position_2
                if self.received_3_flg:
                    status.status = "shoot_right"
                    if self._objects.get_has_a_ball(robot_id) == False:
                        self.passed_3_flg = True
                else:
                    status.status = "receive"
                    status.pid_goal_pos_x = position[0]
                    status.pid_goal_pos_y = position[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_3_flg = True

            elif robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result
    def _attack_strategy1(self, strategy_context=None):

        #ball喪失時、防御へ移行
        if self._get_who_has_a_ball() == "enemy":
                strategy_context.update("defence_or_attack", False, namespace="world_model")

        if self._pass_positions is None:
            self._pass_positions = self._generate_pass_positions()

        pass_positions = self._pass_positions

        succeeded_area = self._objects.robot[0].size_r + 0.62

        last_state = strategy_context.get_last("normal_strat_state", namespace="normal_strat")

        ball_pos = self._objects.ball.get_current_position()

        if self._receiver_id is None:
            target_pos = pass_positions[last_state]
        else:
            # パスの目標ではなく、受け取る側のロボットが実際にリーチした場所を目標とする
            target_pos = self._objects.get_robot_by_id(self._receiver_id).get_current_position()

        distance = functions.distance_btw_two_points(ball_pos, target_pos)
        # print("Receiver: "+ str(self._receiver_id) +" Distance:"+str(distance))

        cur_state = last_state

        # 目標位置近くにボールが行ったら次のステートへ
        change_state = False
        if distance < succeeded_area or (rospy.Time.now() - self._last_pass_start_time).to_sec() > 10.0:
            cur_state = cur_state + 1
            self._random_fake_position = self._generate_pass_position()
            change_state = True
            self._last_pass_start_time = rospy.Time.now()

        # 最後のpass_positionsだったらシュート
        is_shoot = False
        if len(pass_positions) - 1 == cur_state:
            is_shoot = True

        # 最後の一つ前のpass_positionsだったらシュートのためのレシーブ
        pre_shoot = False
        if len(pass_positions) - 2 == cur_state:
            pre_shoot = True

        # シュートが終了したらリセット
        should_reset = False
        if len(pass_positions) == cur_state:
            cur_state = cur_state - 1
            should_reset = True

        # print("State:"+str(cur_state))

        # InitialStaticStrategyを元に組み立てる
        self._dynamic_strategy.clone_from(self._static_strategies['initial'])

        not_assigned_robot_ids = self._get_active_robot_ids()
        tmp_not_assigned_robot_ids = copy.deepcopy(not_assigned_robot_ids)

        # Defence系をアサイン
        for robot_id in tmp_not_assigned_robot_ids:

            status = Status()

            # 2台以下ならとりあえずGKをアサイン
            if len(not_assigned_robot_ids) <= 2:
                status.status = "keeper"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)
                break

            role = self._objects.get_robot_by_id(robot_id).get_role()
            if role == 'GK':
                status.status = "keeper"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)
            elif role == 'LDF':
                status.status = "defence4"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)
            elif role == 'RDF':
                status.status = "defence3"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)


        # ステートが変わるときに近い順を更新
        if self._robots_near_to_ball is None or change_state:
            self._robots_near_to_ball = self._objects.get_robot_ids_sorted_by_distance_to_ball(not_assigned_robot_ids)


        if len(self._robots_near_to_ball) >= 2: # 2台以上攻撃に割ける場合
            # 残りをボールに近い順にアサイン
            for idx, robot_id in enumerate(self._robots_near_to_ball):
                status = Status()
                if idx == 0:
                    if is_shoot:
                        status.status = "shoot"
                    else:
                        status.status = "pass"
                    if self._receiver_id is not None:
                        receiver_pos = self._objects.get_robot_by_id(self._receiver_id).get_current_position()
                        receiver_area = 1.0
                        if functions.distance_btw_two_points(pass_positions[cur_state], receiver_pos) > receiver_area:
                            if not self._prepare_pass:
                                self._prepare_pass_start_time = rospy.Time.now()
                                self._prepare_pass = True
                            if (rospy.Time.now() - self._prepare_pass_start_time).to_sec() > 1.0:
                                status.status = "pass"
                            else:
                                status.status = "prepare_pass"
                        else:
                            self._prepare_pass = False

                    self._kicker_id = robot_id
                    status.pass_target_pos_x = pass_positions[cur_state][0]
                    status.pass_target_pos_y = pass_positions[cur_state][1]
                    not_assigned_robot_ids.remove(robot_id)
                elif idx == 1:
                    if is_shoot:
                        status.status = "receive"
                        if self._kicker_id is not None:
                            # 適当な位置に移動
                            x, y = self._random_fake_position
                            status.pid_goal_pos_x = x
                            status.pid_goal_pos_y = y
                        self._receiver_id = None
                    else:
                        # if pre_shoot:
                        #     status.status = "receive_direct_shoot"
                        # else:
                        #     status.status = "receive"
                        status.status = "receive"
                        self._receiver_id = robot_id
                        if not should_reset:
                            status.pass_target_pos_x = pass_positions[cur_state+1][0]
                            status.pass_target_pos_y = pass_positions[cur_state+1][1]
                        status.pid_goal_pos_x = pass_positions[cur_state][0]
                        status.pid_goal_pos_y = pass_positions[cur_state][1]
                    not_assigned_robot_ids.remove(robot_id)

                self._dynamic_strategy.set_robot_status(robot_id, status)

        else: # 1台以下の場合あまりがいればとりあえずゴールにシュート
            for robot_id in self._robots_near_to_ball:
                status = Status()
                status.status = "shoot"
                status.pass_target_pos_x = pass_positions[-1][0]
                status.pass_target_pos_y = pass_positions[-1][1]
                self._dynamic_strategy.set_robot_status(robot_id, status)

        # self._dynamic_strategy.clone_from(self._static_strategies['initial'])
        if should_reset:
            # シュートしたらリセット
            strategy_context.update("normal_strat_state", 0, namespace="normal_strat")
            self._receiver_id = None
            self._pass_positions = None
        else:
            strategy_context.update("normal_strat_state", cur_state, namespace="normal_strat")

        result = self._dynamic_strategy
        return result
    def calcurate(self, strategy_context=None):
        pass_pos = [-0.3, -2.0]
        succeeded_area = self._objects.robot[0].size_r + 0.3

        ball_pos = self._objects.ball.get_current_position()
        target_pos = pass_pos
        distance = functions.distance_btw_two_points(ball_pos, target_pos)
        distance_from_center = functions.distance_btw_two_points(ball_pos, [0.0, 0.0])

        if distance < succeeded_area or distance_from_center > 1.0:
            strategy_context.update("kickoff_complete", True, namespace="world_model")
            strategy_context.update("defence_or_attack", True, namespace="world_model")

        self._dynamic_strategy.clone_from(self._static_strategies['initial'])

        not_assigned_robot_ids = self._get_active_robot_ids()
        tmp_not_assigned_robot_ids = copy.deepcopy(not_assigned_robot_ids)

        for robot_id in tmp_not_assigned_robot_ids:

            if len(not_assigned_robot_ids) <= 2:
                break

            status = Status()
            role = self._objects.get_robot_by_id(robot_id).get_role()
            if role == 'GK':
                status.status = "keeper"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)
            elif role == 'LDF':
                status.status = "defence4"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)
            elif role == 'RDF':
                status.status = "defence3"
                self._dynamic_strategy.set_robot_status(robot_id, status)
                not_assigned_robot_ids.remove(robot_id)

        for idx, robot_id in enumerate(not_assigned_robot_ids):
            status = Status()
            if idx == 0:
                if len(not_assigned_robot_ids) == 1:
                    status.status = "shoot"
                else:
                    status.status = "pass"

                if self._receiver_id is not None:
                    receiver_pos = self._objects.get_robot_by_id(self._receiver_id).get_current_position()
                    receiver_area = 1.0
                    if functions.distance_btw_two_points(pass_pos, receiver_pos) > receiver_area:
                        if not self._prepare_pass:
                            self._prepare_pass_start_time = rospy.Time.now()
                            self._prepare_pass = True
                        if (rospy.Time.now() - self._prepare_pass_start_time).to_sec() > 3.0:
                            status.status = "pass"
                        else:
                            status.status = "prepare_pass"
                    else:
                        self._prepare_pass = False

                self._kicker_id = robot_id
                status.pass_target_pos_x = pass_pos[0]
                status.pass_target_pos_y = pass_pos[1]
            elif idx == 1:
                status.status = "receive"
                self._receiver_id = robot_id
                status.pid_goal_pos_x = pass_pos[0]
                status.pid_goal_pos_y = pass_pos[1]
            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result
Пример #16
0
    def calculate_corner_kick_left(self):
        active_robot_ids = self._get_active_robot_ids()
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                if self.passed_1_flg:
                    # パス完了した場合
                    status.status = "defence4"
                else:
                    # パス完了する前 パス先をposition1にする、パス完了したら完了flgを立てる
                    status.status = "pass"
                    status.pass_target_pos_x = self._objects.get_robot_by_role(self.lfw_or_rfw).get_current_position()[0]
                    status.pass_target_pos_y = self._objects.get_robot_by_role(self.lfw_or_rfw).get_current_position()[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_1_flg = True
                    if self.received_1_flg and self._objects.get_has_a_ball(robot_id) == False:
                        self.passed_1_flg = True
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                position = [self.position_2[0] + 0.4, self.position_2[1]]
                if self.passed_2_flg:
                    status.status = "move_linear"
                    # テキトーに移動
                    status.pid_goal_pos_x = 2.0
                    status.pid_goal_pos_y = 1.5
                if self.received_2_flg:
                    status.status = "shoot_left"
                    if self._objects.get_has_a_ball(robot_id) == False:
                        self.passed_2_flg = True
                else:
                    status.status = "receive"
                    status.pid_goal_pos_x = position[0]
                    status.pid_goal_pos_y = position[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_2_flg = True
                # else:
                #     status.status = "receive_direct_shoot_left"
                #     status.pid_goal_pos_x = position[0]
                #     status.pid_goal_pos_y = position[1]
                #     if self._objects.get_has_a_ball(robot_id) == False and self.received_2_flg:
                #         self.passed_2_flg = True
                #     if self._objects.get_has_a_ball(robot_id):
                #         self.received_2_flg = True
            elif robot.get_role() == "RFW":
                position = [self.position_3[0] + 0.2, self.position_3[1]]
                if self.passed_3_flg:
                    status.status = "move_linear"
                    # テキトーに移動
                    status.pid_goal_pos_x = 2.0
                    status.pid_goal_pos_y = -1.5
                # if self.received_3_flg:
                #     status.status = "shoot_right"
                #     if self._objects.get_has_a_ball(robot_id) == False:
                #         self.passed_3_flg = True
                # else:
                #     status.status = "receive"
                #     status.pid_goal_pos_x = position[0]
                #     status.pid_goal_pos_y = position[1]
                #     if self._objects.get_has_a_ball(robot_id):
                #         self.received_3_flg = True
                else:
                    status.status = "receive_direct_shoot_left"
                    status.pid_goal_pos_x = position[0]
                    status.pid_goal_pos_y = position[1]
                    if self._objects.get_has_a_ball(robot_id) == False and self.received_3_flg:
                        self.passed_3_flg = True
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_3_flg = True
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result
Пример #17
0
    def calculate_1(self, strategy_context=None):
        # print 'passed_1_flg:', self.passed_1_flg
        # print 'received_1_flg:', self.received_1_flg
        # print 'passed_2_flg:',self.passed_2_flg
        # print 'received_2_flg:', self.received_2_flg
        # print 'passed_3_flg:', self.passed_3_flg
        # print 'received_3_flg:', self.received_3_flg
        """ハーフラインより左側の戦略(の予定)"""
        ball_x, ball_y = self._objects.ball.get_current_position()
        active_enemy_ids = self._get_active_enemy_ids()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(
            active_enemy_ids)[0]
        for robot_id in self._robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)

            if self.ball_position_nearest_id == robot_id:
                if self.passed_1_flg:
                    # パス完了した場合
                    if self._objects.robot[robot_id].get_role() == "LDF":
                        status.status = "defence4"
                    else:
                        status.status = "defence3"
                else:
                    # パス完了する前 パス先をposition1にする、パス完了したら完了flgを立てる
                    status.status = "pass"
                    status.pass_target_pos_x = self._objects.get_robot_by_id(
                        self.position_1_nearest_id).get_current_position()[0]
                    status.pass_target_pos_y = self._objects.get_robot_by_id(
                        self.position_1_nearest_id).get_current_position()[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_1_flg = True
                    if self.received_1_flg and self._objects.get_has_a_ball(
                            robot_id) == False:
                        self.passed_1_flg = True

            elif robot_id == self.position_1_nearest_id:
                if self.received_3_flg:
                    #シュートを打つ子がボールを受け取ったあとはこの機体もシュート体制に入る(おこぼれを狙うイメージ)
                    #status.status = "pass"
                    if self.position_2[1] > 0.:
                        status.status = "shoot_left"
                        # status.pass_target_pos_x = 6.0
                        # status.pass_target_pos_y = 0.55
                    else:
                        status.status = "shoot_right"
                        # status.pass_target_pos_x = 6.0
                        # status.pass_target_pos_y = -0.55

                elif self.passed_2_flg:
                    # 自分がパスしたあとはゴール前のposition_3に移動
                    status.status = "move_linear"
                    status.pid_goal_pos_x = self.position_1[0]
                    status.pid_goal_pos_y = self.position_1[1]
                    status.pid_goal_theta = 0.

                elif self.received_2_flg:
                    # レシーブしたあとはパスに切り替え
                    status.status = "pass"
                    status.pass_target_pos_x = self._objects.get_robot_by_id(
                        self.position_2_nearest_id).get_current_position()[0]
                    status.pass_target_pos_y = self._objects.get_robot_by_id(
                        self.position_2_nearest_id).get_current_position()[1]
                    if self._objects.get_has_a_ball(self.position_2_nearest_id,
                                                    threshold=0.20) == True:
                        self.passed_2_flg
                else:
                    status.status = "receive"
                    status.pid_goal_pos_x = self.position_1[0]
                    status.pid_goal_pos_y = self.position_1[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_2_flg = True

            elif robot_id == self.position_2_nearest_id:
                if self.passed_3_flg:
                    status.status = "move_linear"
                    if nearest_enemy_id != None:
                        status.pid_goal_pos_x, status.pid_goal_pos_y = functions.calculate_internal_dividing_point(
                            self._enemy[nearest_enemy_id].get_current_position(
                            )[0],
                            self._enemy[nearest_enemy_id].get_current_position(
                            )[1],
                            self._ball_params.get_current_position()[0],
                            self._ball_params.get_current_position()[1],
                            functions.distance_btw_two_points(
                                self._enemy[nearest_enemy_id].
                                get_current_position(),
                                self._ball_params.get_current_position()) +
                            0.55, -0.55)
                        status.pid_goal_theta = math.atan2(
                            (self._ball_params.get_current_position()[1] -
                             robot.get_current_position()[1]),
                            (self._ball_params.get_current_position()[0] -
                             robot.get_current_position()[0]))
                elif self.received_3_flg:
                    # status.status = "pass"
                    if self.position_3[1] > 0.:
                        status.status = "shoot_left"
                        # status.pass_target_pos_x = 6.0
                        # status.pass_target_pos_y = 0.55
                    else:
                        status.status = "shoot_right"
                        # status.pass_target_pos_x = 6.0
                        # status.pass_target_pos_y = -0.55
                    if self._objects.get_has_a_ball(robot_id) == False:
                        self.passed_3_flg = True
                else:
                    status.status = "receive"
                    status.pid_goal_pos_x = self.position_2[0]
                    status.pid_goal_pos_y = self.position_2[1]
                    if self._objects.get_has_a_ball(robot_id):
                        self.received_3_flg = True

            elif robot_id == self.GK_id:
                status.status = "keeper"

            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            else:
                print 'error'

            self._dynamic_strategy.set_robot_status(robot_id, status)
        return self._dynamic_strategy
    def calcurate(self, strategy_context=None, place_ball_position=[0, 0]):
        # type: (StrategyContext) -> StrategyBase

        if self._detect_enemy_kick(strategy_context):
            strategy_context.update("enemy_kick",
                                    True,
                                    namespace="world_model")
            strategy_context.update("defence_or_attack",
                                    False,
                                    namespace="world_model")

        active_robot_ids = self._get_active_robot_ids()
        active_enemy_ids = self._get_active_enemy_ids()
        nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(
            active_enemy_ids)[0]
        second_nearest_enemy_id = self._objects.get_enemy_ids_sorted_by_distance_to_ball(
            active_enemy_ids)[1]
        for robot_id in active_robot_ids:
            status = Status()
            robot = self._objects.get_robot_by_id(robot_id)
            if robot.get_role() == "GK":
                status.status = "keeper"
            elif robot.get_role() == "LDF":
                status.status = "defence4"
            elif robot.get_role() == "RDF":
                status.status = "defence3"
            elif robot.get_role() == "LFW":
                #敵kickerとballの延長線上に移動
                status.status = "move_linear"
                # if second_nearest_enemy_id != None:
                if True:
                    # status.pid_goal_pos_x, status.pid_goal_pos_y = functions.calculate_internal_dividing_point(self._enemy[nearest_enemy_id].get_current_position()[0], self._enemy[nearest_enemy_id].get_current_position()[1], self._ball_params.get_current_position()[0], self._ball_params.get_current_position()[1], functions.distance_btw_two_points(self._enemy[nearest_enemy_id].get_current_position(), self._ball_params.get_current_position()) + 0.55, -0.55)
                    target_pos_xy = functions.calculate_internal_dividing_point_vector_args(
                        config.GOAL_CENTER,
                        self._ball_params.get_current_position(), 1, 1)

                    status.pid_goal_pos_x = target_pos_xy[0]
                    status.pid_goal_pos_y = target_pos_xy[1]

                    status.pid_goal_theta = math.atan2(
                        (self._ball_params.get_current_position()[1] -
                         robot.get_current_position()[1]),
                        (self._ball_params.get_current_position()[0] -
                         robot.get_current_position()[0]))
            elif robot.get_role() == "RFW":

                status.status = "move_linear"

                # ボールプレースメントの場所とボールの場所でゴールに近い方のゴール側に陣取る

                goal_pos = np.array(config.GOAL_CENTER)
                place_pos = np.array(place_ball_position)
                ball_pos = np.array(self._ball_params.get_current_position())

                if np.linalg.norm(goal_pos -
                                  place_pos) < np.linalg.norm(goal_pos -
                                                              ball_pos):
                    target_pos = place_pos + (
                        goal_pos - place_pos) * 1 / np.linalg.norm(goal_pos -
                                                                   place_pos)
                else:
                    target_pos = ball_pos + (
                        goal_pos - ball_pos) * 1 / np.linalg.norm(goal_pos -
                                                                  ball_pos)

                status.pid_goal_pos_x = target_pos[0]
                status.pid_goal_pos_y = target_pos[1]

                status.pid_goal_theta = np.arctan2(
                    (self._ball_params.get_current_position()[1] -
                     robot.get_current_position()[1]),
                    (self._ball_params.get_current_position()[0] -
                     robot.get_current_position()[0]))
            else:
                status.status = "none"
            self._dynamic_strategy.set_robot_status(robot_id, status)

        result = self._dynamic_strategy
        return result