def set_update_translation(self, v): GLViewport.set_update_translation(self, v) if v: #&# Prototype for blocks/items names mclangres.buildResources(lang=albow.translate.getLang()) #&# self.keyConfigPanel = keys.KeyConfigPanel(self) self.graphicsPanel = panels.GraphicsPanel(self) if self.fileOpener in self.subwidgets: idx = self.subwidgets.index(self.fileOpener) self.remove(self.fileOpener) self.fileOpener = albow.FileOpener(self) if idx is not None: self.add(self.fileOpener) self.fileOpener.focus()
def set_update_translation(self, v): GLViewport.set_update_translation(self, v) if v: # &# Prototype for blocks/items names mclangres.buildResources(lang=albow.translate.getLang()) # &# self.keyConfigPanel = keys.KeyConfigPanel(self) self.graphicsPanel = panels.GraphicsPanel(self) if self.fileOpener in self.subwidgets: idx = self.subwidgets.index(self.fileOpener) self.remove(self.fileOpener) self.fileOpener = albow.FileOpener(self) if idx is not None: self.add(self.fileOpener) self.fileOpener.focus()
def set_update_translation(self, v): GLViewport.set_update_translation(self, v) if v: self.keyConfigPanel = keys.KeyConfigPanel(self) self.graphicsPanel = panels.GraphicsPanel(self)