def __init__(self, tool): Panel.__init__(self) self.tool = tool level = tool.editor.level if hasattr(level, 'players'): players = level.players or ["[No players]"] else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, tableview] gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower()) else: players = ["Player"] self.players = players max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[0].height - self.margin - 2 addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") print max_height max_height -= sum((a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin))) print max_height tableview = TableView(columns=[ TableColumn("Player Name(s):", 200), ], height=max_height) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview col = [self.table] col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin]) col = Column(col, margin=0, spacing=2) col.shrink_wrap() self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player": self.player_UUID[ version_compatability_utils.getPlayerNameFromUUID( player)] = player self.player_UUID["Player"] = "Player" players = self.player_UUID.keys() else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, tableview] gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend( [gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player": self.player_UUID[version_utils.getPlayerNameFromUUID(player)] = player self.player_UUID["Player"] = "Player" players = self.player_UUID.keys() else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, self.table] addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend([addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool level = tool.editor.level if hasattr(level, 'players'): players = level.players or ["[No players]"] else: players = ["Player"] self.players = players tableview = TableView(columns=[ TableColumn("Player Name", 200), ]) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview l = Label("Player: ") col = [l, tableview] gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) col.extend( [gotoButton, gotoCameraButton, moveButton, moveToCameraButton]) col = Column(col) self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if player[4] == "-": os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat")) player = player.replace("-", "", 1) self.player_UUID[version_utils.playercache.getPlayerFromUUID(player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x) else: players = ["Player"] self.players = players self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button("Edit NBT Data", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.size(" ")[1] * 2 tableview = TableView(nrows=(h - (self.font.size(" ")[1] * 2.5)) / self.font.size(" ")[1], header_height=self.font.size(" ")[1], columns=[TableColumn("Player Name(s):", 200),], height=h, ) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col = Column([tableview, btns], spacing=2) self.col = col def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.pages.add_page("Players", col) self.nbtpage = Column([self.nbttree,]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(self.nbttree._rect) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self, name='Panel.PlayerPositionPanel') self.tool = tool self.player_UUID = {"UUID": [], "Name": []} self.level = tool.editor.level self.playercache = PlayerCache() # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call # this instance 'update_player' method when they have finished their execution. self.playercache.add_target(self.update_player) if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if len(player) > 4 and player[4] == "-": os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat")) player = player.replace("-", "", 1) # print 5 data = self.playercache.getPlayerInfo(player, use_old_data=True) #self.player_UUID[data[0]] = data[1] self.player_UUID["UUID"].append(data[0]) self.player_UUID["Name"].append(data[1]) #self.player_UUID[player] = data if "Player" in players: #self.player_UUID["Player (Single Player)"] = "Player" self.player_UUID["UUID"].append("Player") self.player_UUID["Name"].append("Player (Single Player)") if "[No players]" not in players: self.player_names = sorted(self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x) else: self.player_UUID["UUID"].append("[No players]") self.player_UUID["Name"].append("[No players]") else: players = ["Player (Single Player)"] self.players = players if 'Player' in self.player_UUID['UUID'] and 'Player (Single Player)' in self.player_UUID['Name']: self.player_UUID['UUID'].insert(0, self.player_UUID['UUID'].pop(self.player_UUID['UUID'].index('Player'))) self.player_UUID['Name'].insert(0, self.player_UUID['Name'].pop(self.player_UUID['Name'].index('Player (Single Player)'))) self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add", action=self.tool.addPlayer) removeButton = Button("Remove", action=self.tool.removePlayer) gotoButton = Button("Goto", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move", action=self.tool.movePlayer) moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") btns = [self.editNBTDataButton] if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld): btns.extend([addButton, removeButton]) btns.extend([gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin]) btns = Column(btns, margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2 col = Label('') def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.nbtpage = Column([self.nbttree]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect)) tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(), header_height=self.font.get_linesize(), columns=[TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3), TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3)))], ) tableview.index = 0 tableview.num_rows = lambda: len(self.player_UUID["UUID"]) tableview.row_data = lambda i: (self.player_UUID["Name"][i],self.player_UUID["UUID"][i]) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col.set_parent(None) self.col = col = Column([tableview, btns], spacing=2) self.pages.add_page("Players", col, 0) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if len(player) > 4 and player[4] == "-": os.rename(os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player+".dat"), os.path.join(self.level.worldFolder.getFolderPath("playerdata"), player.replace("-", "", 1)+".dat")) player = player.replace("-", "", 1) data = version_utils.playercache.getPlayerInfo(player) if isinstance(data, tuple): self.player_UUID[data[1]] = data[0] else: self.player_UUID[player] = data if "Player" in players: self.player_UUID["Player (Single Player)"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player (Single Player)" else x) else: players = ["Player (Single Player)"] self.players = players self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button("Edit NBT", action=self.editNBTData, tooltipText="Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add", action=self.tool.addPlayer) removeButton = Button("Remove", action=self.tool.removePlayer) gotoButton = Button("Goto", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move", action=self.tool.movePlayer) moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button("Reload Skins", action=self.tool.reloadSkins, tooltipText="This pulls skins from the online server, so this may take a while") btns = Column([self.editNBTDataButton, addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin], margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize() * 2 col = Label('') def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.nbtpage = Column([self.nbttree,]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(map(lambda x:x+self.margin, self.nbttree._rect)) tableview = TableView(nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(), header_height=self.font.get_linesize(), columns=[TableColumn("Player Name(s):", self.nbttree.width - (self.margin * 3)),], ) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i],) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col.set_parent(None) self.col = col = Column([tableview, btns], spacing=2) self.pages.add_page("Players", col, 0) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": self.player_UUID[version_utils.getPlayerNameFromUUID( player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x.lower()) else: players = ["Player"] self.players = players max_height = self.tool.editor.mainViewport.height - self.tool.editor.netherPanel.height - self.tool.editor.subwidgets[ 0].height - self.margin - 2 addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button( "Reload Skins", action=self.tool.reloadSkins, tooltipText= "This pulls skins from the online server, so this may take a while" ) max_height -= sum( (a.height for a in (addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin))) tableview = TableView(columns=[ TableColumn("Player Name(s):", 200), ], height=max_height) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview col = [self.table] col.extend([ addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin ]) col = Column(col, margin=0, spacing=2) col.shrink_wrap() self.add(col) self.shrink_wrap()
def __init__(self, tool): Panel.__init__(self, name='Panel.PlayerPositionPanel') self.tool = tool self.player_UUID = {"UUID": [], "Name": []} self.level = tool.editor.level self.playercache = PlayerCache() # Add this instance to PlayerCache 'targets'. PlayerCache generated processes will call # this instance 'update_player' method when they have finished their execution. self.playercache.add_target(self.update_player) if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": if len(player) > 4 and player[4] == "-": os.rename( os.path.join( self.level.worldFolder.getFolderPath( "playerdata"), player + ".dat"), os.path.join( self.level.worldFolder.getFolderPath( "playerdata"), player.replace("-", "", 1) + ".dat")) player = player.replace("-", "", 1) # print 5 data = self.playercache.getPlayerInfo( player, use_old_data=True) #self.player_UUID[data[0]] = data[1] self.player_UUID["UUID"].append(data[0]) self.player_UUID["Name"].append(data[1]) #self.player_UUID[player] = data if "Player" in players: #self.player_UUID["Player (Single Player)"] = "Player" self.player_UUID["UUID"].append("Player") self.player_UUID["Name"].append("Player (Single Player)") if "[No players]" not in players: self.player_names = sorted( self.player_UUID.values(), key=lambda x: False if x == "Player (Single Player)" else x) else: self.player_UUID["UUID"].append("[No players]") self.player_UUID["Name"].append("[No players]") else: players = ["Player (Single Player)"] self.players = players if 'Player' in self.player_UUID[ 'UUID'] and 'Player (Single Player)' in self.player_UUID[ 'Name']: self.player_UUID['UUID'].insert( 0, self.player_UUID['UUID'].pop( self.player_UUID['UUID'].index('Player'))) self.player_UUID['Name'].insert( 0, self.player_UUID['Name'].pop( self.player_UUID['Name'].index('Player (Single Player)'))) self.pages = TabPanel() tab_height = self.pages.tab_height max_height = tab_height + self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[ 0].height - self.pages.margin * 2 #-# Uncomment the following line to have a maximum height for this panel. # max_height = min(max_height, 500) self.editNBTDataButton = Button( "Edit NBT", action=self.editNBTData, tooltipText= "Open the NBT Explorer to edit player's attributes and inventory") addButton = Button("Add", action=self.tool.addPlayer) removeButton = Button("Remove", action=self.tool.removePlayer) gotoButton = Button("Goto", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move", action=self.tool.movePlayer) moveToCameraButton = Button("Align to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button( "Reload Skins", action=self.tool.reloadSkins, tooltipText= "This pulls skins from the online server, so this may take a while" ) btns = [self.editNBTDataButton] if not isinstance(self.level, pymclevel.leveldbpocket.PocketLeveldbWorld): btns.extend([addButton, removeButton]) btns.extend([ gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin ]) btns = Column(btns, margin=0, spacing=2) h = max_height - btns.height - self.pages.margin * 2 - 2 - self.font.get_linesize( ) * 2 col = Label('') def close(): self.pages.show_page(col) self.nbttree = NBTExplorerToolPanel(self.tool.editor, nbtObject={}, height=max_height, \ close_text="Go Back", no_header=True, close_action=close, load_text=None) self.nbttree.shrink_wrap() self.nbtpage = Column([self.nbttree]) self.nbtpage.shrink_wrap() self.pages.add_page("NBT Data", self.nbtpage) self.pages.set_rect(map(lambda x: x + self.margin, self.nbttree._rect)) tableview = TableView( nrows=(h - (self.font.get_linesize() * 2.5)) / self.font.get_linesize(), header_height=self.font.get_linesize(), columns=[ TableColumn("Player Name(s):", (self.nbttree.width - (self.margin * 3)) / 3), TableColumn("Player UUID(s):", (self.nbttree.width - (self.margin * 3))) ], ) tableview.index = 0 tableview.num_rows = lambda: len(self.player_UUID["UUID"]) tableview.row_data = lambda i: (self.player_UUID["Name"][i], self. player_UUID["UUID"][i]) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow def mouse_down(e): if e.button == 1 and e.num_clicks > 1: self.editNBTData() TableRowView.mouse_down(tableview.rows, e) tableview.rows.mouse_down = mouse_down tableview.rows.tooltipText = "Double-click or use the button below to edit the NBT Data." self.table = tableview col.set_parent(None) self.col = col = Column([tableview, btns], spacing=2) self.pages.add_page("Players", col, 0) self.pages.shrink_wrap() self.pages.show_page(col) self.add(self.pages) self.shrink_wrap() self.max_height = max_height
def __init__(self, tool): Panel.__init__(self) self.tool = tool self.player_UUID = {} self.level = tool.editor.level if hasattr(self.level, 'players'): players = self.level.players or ["[No players]"] if not self.level.oldPlayerFolderFormat: for player in players: if player != "Player" and player != "[No players]": self.player_UUID[version_utils.playercache. getPlayerFromUUID(player)] = player if "Player" in players: self.player_UUID["Player"] = "Player" if "[No players]" not in players: players = sorted(self.player_UUID.keys(), key=lambda x: False if x == "Player" else x) else: players = ["Player"] self.players = players max_height = self.tool.editor.mainViewport.height - self.tool.editor.toolbar.height - self.tool.editor.subwidgets[ 0].height - self.margin - 2 max_height = min(max_height, 500) addButton = Button("Add Player", action=self.tool.addPlayer) removeButton = Button("Remove Player", action=self.tool.removePlayer) gotoButton = Button("Goto Player", action=self.tool.gotoPlayer) gotoCameraButton = Button("Goto Player's View", action=self.tool.gotoPlayerCamera) moveButton = Button("Move Player", action=self.tool.movePlayer) moveToCameraButton = Button("Align Player to Camera", action=self.tool.movePlayerToCamera) reloadSkin = Button( "Reload Skins", action=self.tool.reloadSkins, tooltipText= "This pulls skins from the online server, so this may take a while" ) # The Label("qb", doNotTranslate=True) is not nice, but is used to have a correct layout for the table. btns = (Label("qb", doNotTranslate=True), addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin) max_height -= sum((a.height for a in btns)) - len(btns) * 2 tableview = TableView(nrows=0, row_height=self.font.size(" ")[1], columns=[ TableColumn("Player Name(s):", 200), ], height=max_height) tableview.index = 0 tableview.num_rows = lambda: len(players) tableview.row_data = lambda i: (players[i], ) tableview.row_is_selected = lambda x: x == tableview.index tableview.zebra_color = (0, 0, 0, 48) def selectTableRow(i, evt): tableview.index = i tableview.click_row = selectTableRow self.table = tableview col = [self.table] col.extend([ addButton, removeButton, gotoButton, gotoCameraButton, moveButton, moveToCameraButton, reloadSkin ]) col = Column(col, spacing=2) col.shrink_wrap() self.add(col) self.shrink_wrap()