def test_ne_dense(self) -> None: map1: SparseMap = SparseMap(Size(200, 200), Agent(Point(20, 20), 10), [Obstacle(Point(40, 40), 10), Obstacle(Point(100, 100), 40)], Goal(Point(180, 160), 10)) map2: DenseMap = SparseMap(Size(200, 200), Agent(Point(20, 20), 10), [Obstacle(Point(40, 40), 10), Obstacle(Point(100, 100), 40)], Goal(Point(180, 160), 10)).convert_to_dense_map() self.assertNotEqual(map1, map2)
def test_ne_all(self) -> None: map1: SparseMap = SparseMap(Size(200, 200), Agent(Point(20, 20), 10), [Obstacle(Point(40, 40), 10), Obstacle(Point(100, 100), 40)], Goal(Point(180, 160), 10)) map2: SparseMap = SparseMap(Size(100, 200), Agent(Point(10, 20), 10), [Obstacle(Point(100, 100), 35)], Goal(Point(180, 10), 10)) self.assertNotEqual(map1, map2)
def test_ne_instance(self) -> None: map1: SparseMap = SparseMap(Size(200, 200, 200), Agent(Point(20, 20, 20), 10), [ Obstacle(Point(40, 40, 40), 10), Obstacle(Point(100, 100, 100), 40) ], Goal(Point(180, 160, 120), 10)) map2: int = 2 self.assertNotEqual(map1, map2)
def test_convert_to_dense_map(self) -> None: map1: SparseMap = SparseMap( Size(4, 3), Agent(Point(0, 1)), [Obstacle(Point(0, 0)), Obstacle(Point(1, 0)), Obstacle(Point(2, 0)), Obstacle(Point(3, 0))], Goal(Point(3, 2)) ) map2: DenseMap = map1.convert_to_dense_map() self.assertEqual(map1, map2)
def test_eq_sparse_map(self) -> None: map1: DenseMap = DenseMap( [[[DenseMap.WALL_ID, DenseMap.WALL_ID, DenseMap.CLEAR_ID], [DenseMap.AGENT_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]], [[DenseMap.CLEAR_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID], [DenseMap.GOAL_ID, DenseMap.CLEAR_ID, DenseMap.CLEAR_ID]]]) map2: SparseMap = SparseMap(Size(3, 2, 2), Agent(Point( 0, 1, 0)), [Obstacle(Point(0, 0, 0)), Obstacle(Point(1, 0, 0))], Goal(Point(0, 1, 1))) self.assertEqual(map1, map2)
def _setup_sim(self, config: Optional[Configuration] = None, goal: Optional[Point] = None) -> Simulator: """ Sets up the simulator (e.g. algorithm and map configuration). """ while self.grid is None or self.agent is None: rospy.loginfo("Waiting for grid and agent to initialise...") rospy.sleep(0.5) if config is None: config = Configuration() # general config.simulator_graphics = True config.simulator_key_frame_speed = 0.16 config.simulator_key_frame_skip = 20 config.get_agent_position = lambda: self._world_to_grid( Point(self.agent.pose.position.x, self.agent.pose.position.y)) config.visualiser_simulator_config = False # hide the simulator config window # algorithm if config.algorithm_name is None: config.algorithm_name = "WPN-view" config.simulator_algorithm_type, config.simulator_testing_type, config.simulator_algorithm_parameters = config.algorithms[ config.algorithm_name] # map goal = Goal(Point(0, 0) if goal is None else goal) agent = Agent(self._world_to_grid( Point(self.agent.pose.position.x, self.agent.pose.position.y)), radius=self.INFLATE) mp = RosMap(agent, goal, lambda: self.grid, traversable_threshold=self.TRAVERSABLE_THRESHOLD, unmapped_value=-1, wp_publish=self._send_way_point, update_requested=self._map_update_requested, name="ROS Map") config.maps = {mp.name: mp} config.simulator_initial_map = list(config.maps.values())[0] config.map_name = list(config.maps.keys())[0] # create the simulator s = Services(config) s.algorithm.map.request_update() sim = Simulator(s) return sim
def set_grid(self, grid: List[List[int]]) -> None: self.grid = grid self.size = Size(len(grid[0]), len(grid)) for i in range(len(self.grid)): for j in range(len(self.grid[i])): if self.grid[i][j] == self.AGENT_ID: self.agent = Agent(Point(j, i)) if self.grid[i][j] == self.GOAL_ID: self.goal = Goal(Point(j, i)) if self.grid[i][j] == self.WALL_ID: self.obstacles.append(Obstacle(Point(j, i))) if self.grid[i][j] == self.EXTENDED_WALL: self.obstacles.append(ExtendedWall(Point(j, i)))
def test_str_debug_level_3(self) -> None: services: Services = Mock() services.settings.simulator_write_debug_level = DebugLevel.HIGH map1: SparseMap = SparseMap( Size(30, 30), Agent(Point(1, 2), 1), [Obstacle(Point(5, 5), 100)], Goal(Point(4, 3), 1), services ).convert_to_dense_map() self.assertEqual("""DenseMap: { size: Size(30, 30), agent: Agent: {position: Point(1, 2), radius: 1}, goal: Goal: {position: Point(4, 3), radius: 1}, obstacles: 898, grid: [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 3, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, ] }""", str(map1))
def set_grid(self, grid: np.array, transpose) -> None: # We transpose here to not worry about flipping coordinates later on # Please take care I'm not sure why everythng works but it does atm self.grid = np.transpose(grid) if transpose else grid self.size = Size(*self.grid.shape) for index in np.ndindex(*self.size): val: int = self.grid[index] if val == self.AGENT_ID: self.agent = Agent(Point(*index)) elif val == self.GOAL_ID: self.goal = Goal(Point(*index)) elif val == self.WALL_ID: self.obstacles.append(Obstacle(Point(*index))) elif val == self.EXTENDED_WALL_ID: self.obstacles.append(ExtendedWall(Point(*index)))
def _setup_sim(self, config: Optional[Configuration] = None) -> Simulator: """ Sets up the simulator (e.g. algorithm and map configuration). """ while self.grid is None: rospy.loginfo("Waiting for grid to initialise...") rospy.sleep(0.5) if config is None: config = Configuration() # general config.simulator_graphics = True config.simulator_key_frame_speed = 0.16 config.simulator_key_frame_skip = 20 config.visualiser_simulator_config = False # hide the simulator config window # algorithm if config.algorithm_name is None: config.algorithm_name = "A*" config.simulator_algorithm_type, config.simulator_testing_type, config.simulator_algorithm_parameters = config.algorithms[ config.algorithm_name] # map mp = RosMap(Agent(Point(40, 40)), Goal(Point(30, 20)), lambda: self.grid, traversable_threshold=0.4, name="ROS Map") config.maps = {mp.name: mp} config.simulator_initial_map = list(config.maps.values())[0] config.map_name = list(config.maps.keys())[0] # create the simulator s = Services(config) s.algorithm.map.request_update() sim = Simulator(s) return sim
class Maps: """ This class contains cached maps only """ pixel_map_small_obstacles: SparseMap = \ SparseMap(Size(100, 100), Agent(Point(20, 60), 5), [ Obstacle(Point(20, 50), 5), Obstacle(Point(60, 40), 5), Obstacle(Point(40, 80), 5), Obstacle(Point(30, 10), 5), Obstacle(Point(80, 80), 5), Obstacle(Point(20, 40), 5), ], Goal(Point(95, 95), 5)) pixel_map_empty: SparseMap = \ SparseMap(Size(500, 500), Agent(Point(245, 245), 10), [], Goal(Point(0, 0), 5)) pixel_map_one_obstacle: SparseMap = \ SparseMap(Size(500, 500), Agent(Point(40, 40), 10), [ Obstacle(Point(250, 250), 50), ], Goal(Point(460, 460), 10)) grid_map_one_obstacle: SparseMap = \ SparseMap(Size(32, 32), Agent(Point(0, 15)), [ Obstacle(Point(15, 15), 5), ], Goal(Point(31, 15))) grid_map_labyrinth: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ]) grid_map_labyrinth2: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ]) grid_map_complex_obstacle: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3], ]) grid_map_small_one_obstacle: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 3], ]) grid_map_small_one_obstacle2: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 3], ]) grid_map_small_one_obstacle3: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0], [3, 0, 0, 0, 0, 0, 0, 0], ]) grid_map_no_solution: DenseMap = DenseMap([ [0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 0, 1, 2, 0, 1, 0], [0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 0, 0, 0, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 3], ]) grid_yt: DenseMap = DenseMap([ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ])
def test_ne_instance(self) -> None: entity1: Agent = Agent(Point(2, 3), 10) entity2: Entity = Entity(Point(2, 3), 10) self.assertNotEqual(entity1, entity2)
def test_ne_all(self) -> None: entity1: Agent = Agent(Point(2, 3), 10) entity2: Agent = Agent(Point(2, 15), 15) self.assertNotEqual(entity1, entity2)
def test_eq(self) -> None: entity1: Agent = Agent(Point(2, 3), 10) entity2: Agent = Agent(Point(2, 3), 10) self.assertEqual(entity1, entity2)
def test_str(self) -> None: entity: Agent = Agent(Point(2, 3), 10) self.assertEqual("Agent: {position: Point(2, 3), radius: 10}", str(entity))
def test_deep_copy(self) -> None: entity1: Agent = Agent(Point(2, 3), 10) entity2: Agent = copy.deepcopy(entity1) self.assertEqual(entity1, entity2)
def _static_init_(cls): cls.pixel_map_small_obstacles: SparseMap = \ SparseMap(Size(100, 100), Agent(Point(20, 60), 5), [ Obstacle(Point(20, 50), 5), Obstacle(Point(60, 40), 5), Obstacle(Point(40, 80), 5), Obstacle(Point(30, 10), 5), Obstacle(Point(80, 80), 5), Obstacle(Point(20, 40), 5), ], Goal(Point(95, 95), 5)) cls.pixel_map_empty: SparseMap = \ SparseMap(Size(500, 500), Agent(Point(245, 245), 10), [], Goal(Point(0, 0), 5)) cls.pixel_map_one_obstacle: SparseMap = \ SparseMap(Size(500, 500), Agent(Point(40, 40), 10), [ Obstacle(Point(250, 250), 50), ], Goal(Point(460, 460), 10)) cls.pixel_map_one_obstacle_3d: SparseMap = \ SparseMap(Size(500, 500, 100), Agent(Point(40, 40, 8), 10), [ Obstacle(Point(250, 250, 50), 50), ], Goal(Point(460, 460, 92), 10)) cls.grid_map_one_obstacle: SparseMap = \ SparseMap(Size(33, 32), Agent(Point(0, 15)), # Point(x,y) x starts from 0 from left side (column); y starts from 0 from top (row) [ Obstacle(Point(15, 13), 5), ], Goal(Point(31, 15))) cls.grid_map_one_obstacle1 = cls.grid_map_one_obstacle.convert_to_dense_map() # DenseMap shows the obstacles as black, SparseMap shows radius of obstacle as white cls.grid_map_one_obstacle1.name = "Long Wall" cls.grid_map_3d_no_obstacles: DenseMap = DenseMap([[[2, 0], [0, 0]], [[0, 0], [3, 0]]]) cls.grid_map_3d_one_obstacle: DenseMap = DenseMap([[[2, 0], [0, 0]], [[0, 1], [3, 0]]]) cls.grid_map_3d_complex_with_obstacles: DenseMap = DenseMap([[[0, 0, 0], [0, 1, 0], [2, 0, 0]], [[0, 1, 0], [0, 1, 0], [1, 0, 0]], [[0, 0, 3], [0, 0, 0], [0, 1, 0]]]) cls.grid_map_3d_example_3_3_3: DenseMap = DenseMap([[[0, 0, 0], [0, 0, 0], [2, 0, 0]], [[0, 0, 0], [0, 1, 0], [0, 0, 0]], [[0, 0, 3], [0, 0, 0], [0, 0, 0]]]) cls.grid_map_3d_example_4_4_3: DenseMap = DenseMap([[[0, 0, 0, 1], [1, 0, 0, 0], [2, 0, 1, 0], [0, 0, 0, 0]], [[0, 0, 0, 1], [0, 0, 0, 0], [ 0, 1, 0, 0], [0, 0, 0, 1]], [[0, 0, 0, 0], [0, 0, 0, 3], [0, 0, 0, 0], [0, 0, 0, 1]]]) cls.grid_map_3d_example_4_4_4: DenseMap = DenseMap([[[0, 0, 0, 1], [1, 0, 0, 0], [0, 0, 1, 0], [0, 0, 0, 0]], [[0, 0, 0, 1], [1, 0, 0, 0], [2, 0, 1, 0], [0, 0, 0, 0]], [ [0, 0, 0, 1], [0, 0, 0, 0], [0, 1, 0, 0], [0, 0, 0, 1]], [[0, 0, 0, 0], [0, 0, 0, 3], [0, 0, 0, 0], [0, 0, 0, 1]]]) cls.large_map_one_obstacle_3d: SparseMap = \ SparseMap(Size(20, 20, 20), Agent(Point(19, 4, 8), 1), [ Obstacle(Point(15, 15, 5), 3), ], Goal(Point(4, 19, 9), 1)) cls.grid_map_3d_example: DenseMap = cls.large_map_one_obstacle_3d.convert_to_dense_map() cls.grid_map_3d_example.name = "3D Cube" cls.grid_map_labyrinth: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 3, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ], name="Labyrinth") cls.grid_map_labyrinth2: DenseMap = DenseMap([ # 0 is free space; 1 is obstacle; 2 is starting location; 3 is goal location [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 3, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ]) cls.grid_map_complex_obstacle: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ], name="vin test 16x16 -1") cls.grid_map_complex_obstacle2: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 1, 1, 1, 0, 0, 1, 1, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 0, 0], [0, 0, 1, 0, 1, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0], [0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 1, 1, 1, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 1, 1, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 1, 0, 1, 1, 1, 1, 1, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0, 0], [0, 1, 0, 0, 0, 0, 1, 1, 1, 0, 0, 0, 3, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ], name="vin test 16x16 -2") cls.grid_map_small_one_obstacle: DenseMap = DenseMap([ [0, 0, 0, 0, 0, 0, 0, 0], [0, 2, 0, 0, 0, 1, 1, 0], [0, 0, 1, 0, 0, 1, 0, 0], [1, 0, 1, 0, 0, 0, 0, 0], [0, 0, 1, 1, 1, 1, 0, 0], [0, 0, 1, 0, 1, 1, 0, 0], [1, 0, 1, 0, 0, 1, 3, 0], [0, 0, 0, 0, 0, 1, 1, 0], ], name="vin test 8x8 -2") cls.grid_map_small_one_obstacle2: DenseMap = DenseMap([ [1, 1, 1, 1, 1, 1, 1, 1], [1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 0, 0, 0, 0, 0, 1], [1, 0, 1, 1, 1, 1, 2, 1], [1, 0, 1, 1, 1, 1, 0, 1], [3, 0, 0, 0, 0, 0, 0, 1], [1, 1, 1, 1, 1, 1, 1, 1], ], name="vin test 8x8") cls.grid_map_small_one_obstacle3: DenseMap = DenseMap([ [2, 0, 0, 0, 0, 0, 0, 0], [0, 0, 1, 1, 0, 0, 0, 0], [0, 0, 1, 0, 0, 0, 0, 0], [0, 0, 0, 1, 1, 1, 1, 1], [0, 0, 0, 1, 1, 1, 1, 1], [0, 1, 0, 0, 0, 0, 0, 0], [0, 0, 1, 0, 1, 1, 0, 0], [3, 0, 0, 0, 0, 0, 0, 0], ], name="vin test 8x8 -3") cls.grid_map_no_solution: DenseMap = DenseMap([ [0, 0, 0, 0, 0, 0, 0, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 1, 0, 1, 2, 0, 1, 0], [0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 1, 1, 0, 1, 0], [0, 1, 0, 0, 0, 0, 1, 0], [0, 1, 1, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 3], ]) cls.grid_yt: DenseMap = DenseMap([ [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 0], [0, 0, 0, 0, 0, 0, 0, 2, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], ]) cls.grid_map_28x28: SparseMap = \ SparseMap(Size(28, 28), Agent(Point(0, 0)), # Point(x,y) x starts from 0 from left side (column); y starts from 0 from top (row) [ Obstacle(Point(15, 13), 5), Obstacle(Point(21, 22), 2), Obstacle(Point(6, 5), 3), ], Goal(Point(28, 28))) cls.ogm_2d_immutable = OccupancyGridMap([ [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 0, 0.2, 0.2, 0.3, 0, 0, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 0, 0.5, 0, 0, 0, 0, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 0, 0.7, 0.3, 0, 0, 0, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 0, 1, 1, 1, 1, 0, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 0, 1, 1, 1, 1, 0, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 0, 0, 0, 0, 0, 0, 0, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, 1, 1, 1, 1, 1, 1, 1, 1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]], Agent(Point(7, 7), radius=1), Goal(Point(7, 9)), unmapped_value=-1, mutable=False) cls.ogm_2d = OccupancyGridMap([ # used for dynamic growth debugging [0, 0, 0.2, 0.3, 0.4, 0.8, 1, 1, 0.8, 0, 0, 1, 1, 0, 0, 0, 0, 0.9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5]] + [[-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1] for _ in range(40)], Agent(Point(0, 0)), Goal(Point(0, 16)), unmapped_value=-1, name="Occupancy Grid 2D") cls.ogm_3d_immutable = OccupancyGridMap([[[0, 0, 0.25, 1, 0, 0, 0.25, 1, 0, 0, 0.25, 1, 0, 0, 0.25, 1], [1, 0, 0.56, 0, 1, 0, 0.56, 0, 1, 0, 0.56, 0, 1, 0, 0.56, 0], [0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0], [0.2, 0.3, 0.4, 0.5, 0.2, 0.3, 0.4, 0.5, 0.2, 0.3, 0.4, 0.5, 0.2, 0.3, 0.4, 0.5]], [[0.2, 0.4, 0.5, 0, 0.2, 0.4, 0.5, 0, 0.2, 0.4, 0.5, 0, 0.2, 0.4, 0.5, 0], [0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0, 0, 0, 0.2, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0]], [[0.8, 0.8, 0, 0, 0.8, 0.8, 0, 0, 0.8, 0.8, 0, 0, 0.8, 0.8, 0, 0], [0, 0, 0.0, 0, 0, 0, 0.0, 0, 0, 0, 0.1, 0, 0, 0, 0.1, 0], [0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1]], [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0.3908, 0, 0, 0.121, 0, 0, 0.213123, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.56, 0.23, 0.567, 0.9, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1]], [[0, 0, 0, 0, 0, 0, 0, 0, 0.56, 0.23, 0.567, 0.9, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0.245, 0, 0, 0, 0.56, 0.23, 0.567, 0.9, 0, 0, 0], [0, 0, 0.56, 0.23, 0.567, 0.9, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1]], [[0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0.56, 0.23, 0.567, 0.9, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0], [0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1]], [[0, 0, 0.25, 1, 0, 0, 0.25, 1, 0, 0, 0.25, 1, 0, 0, 0.25, 1], [1, 0, 0.56, 0, 1, 0, 0.56, 0, 1, 0, 0.56, 0, 1, 0, 0.56, 0], [0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0, 0.8, 0, 0, 0], [0.2, 0.3, 0.4, 0.5, 0.2, 0.3, 0.4, 0.5, 0.2, 0.3, 0.4, 0.5, 0.2, 0.3, 0.4, 0.5]]], Agent(Point(0, 0, 0), radius=1), Goal(Point(0, 0, 1)), mutable=False) cls.ogm_3d = OccupancyGridMap([[ # used for dynamic growth debugging [0, 0, 0.2, 0.3, 0.4, 0.8, 1, 1, 0.8, 0, 0, 1, 1, 0, 0, 0, 0, 0.9], [0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0.5]]] + [[[-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1], [-1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1, -1]] for _ in range(40)], Agent(Point(0, 0, 0)), Goal(Point(0, 0, 16)), unmapped_value=-1, name="Occupancy Grid 3D") cls.grid_map_28x28vin = cls.grid_map_one_obstacle.convert_to_dense_map() cls.grid_map_28x28vin.name = "vin test 28x28 -1"