def is_any_animal(self):
     if not An.is_any_animal():
         self.switch_frame(AnimalGuessPage)
     elif not An.is_any_question():
         self.switch_frame(NoQuestionGuessPage)
     else:
         self.switch_frame(QuestionPage)
 def add_animal(self, name, diet, size, landwater, special, pattern,
                patterntype):
     self.can_add = True
     if not name:
         messagebox.showwarning("Hata !", "Hayvanın ismini yazın.")
     if diet not in An.question_answers["diet"]:
         messagebox.showwarning("Hata !",
                                "Beslenme şeklini menüsünden seçin.")
     if size not in An.question_answers["size"]:
         messagebox.showwarning("Hata !", "Büyüklüğünü menüsünden seçin.")
     if landwater not in An.question_answers["landwater"]:
         messagebox.showwarning(
             "Hata !", "Karada mı suda mı yaşadığını menüsünden seçin.")
     else:
         if not special:
             special = "None"
         if name in An.raw_animal_names:
             response = messagebox.askyesno(
                 "Dikkat !",
                 "{} hayvanı zaten var. Onun yerine eklemek ister misin?".
                 format(name))
             self.can_add = response
         if self.can_add:
             An.add_animal(name, diet, size, landwater, special, pattern,
                           patterntype)
             messagebox.showinfo("", "{} hayvanı eklendi.".format(name))
             self.switch_frame(SpecialFuncsPage)
Пример #3
0
 async def animal(ctx, name):
     await ctx.message.delete()
     animal = Animals(name)
     try:
         await ctx.send(animal.image())
     except:
         await ctx.send("we dont have that animal :(")
    def __init__(self, master):
        tk.LabelFrame.__init__(self, master)

        self.sorry_frame = tk.Frame(self)
        self.sorry_frame.pack(fill="both", expand=True)

        if not An.is_any_question():
            self.sorry_lbl = tk.Label(
                self.sorry_frame,
                text=
                "Üzgünüm, bu özellikte bir hayvan bulamadım ve başka sorum kalmadı.\n\nŞimdi napalım ?"
            )
            self.sorry_lbl.pack(pady=100)

        else:
            self.sorry_lbl = tk.Label(
                self.sorry_frame,
                text=
                "Üzgünüm, bu özellikte bir hayvan bulamadım.\n\nBaşka soruya geçelim bakalıımm..."
            )
            self.sorry_lbl.pack(pady=100)

        self.pass_btn_frame = tk.Frame(self)
        self.pass_btn_frame.pack(fill="y", expand=True)

        if not An.is_any_question():
            self.guess_btn = tk.Button(
                self.pass_btn_frame,
                text="Tahmin et",
                padx=10,
                pady=10,
                command=lambda: master.switch_frame(AnimalGuessPage))
            self.restart_btn = tk.Button(self.pass_btn_frame,
                                         text="Yeniden Oynayalım",
                                         padx=10,
                                         pady=10,
                                         command=lambda: master.restart())
            self.exit_btn = tk.Button(
                self.pass_btn_frame,
                text="Çık",
                padx=10,
                pady=10,
                command=lambda: master.switch_frame(ExitPage))
            self.guess_btn.pack(side=tk.LEFT, padx=10)
            self.restart_btn.pack(side=tk.LEFT, padx=10)
            self.exit_btn.pack(side=tk.LEFT, padx=10)
            self.guess_btn.focus()
        else:
            self.pass_btn = tk.Button(
                self.pass_btn_frame,
                text="Yeni soruya geç",
                padx=10,
                pady=10,
                command=lambda: master.switch_frame(QuestionPage))
            self.pass_btn.pack()
            self.pass_btn.focus()
Пример #5
0
 def __init__(self, name, age):
     Animals.__init__(self, name, age, race)
     self.race = 'Chien'
     self.name = name
     self.age = age
     self.live = True
     self.weight = 20
     self.eat = 50
     self.drink = 50
     self.sleep = 50
    def answer_normal(self, answer,
                      question):  # diğer soruların cevabı test ediliyor
        self.last_question = question
        self.last_answer = answer

        if not An.is_any_animal:
            self.switch_frame(AnimalGuessPage)

        An.answer_normal(answer, question)
        if question in An.question_names:
            An.question_names.remove(question)

        self.switch_frame(AnimalGuessPage)
    def feature_to_animals(self, feature):
        animal = An.raw_animal_names[self.animal_number]
        if feature == "":
            An.raw_animals[animal][self.feature_to_add] = "None"
        else:
            An.raw_animals[animal][self.feature_to_add] = feature
        self.animal_number += 1

        if self.animal_number == len(An.raw_animal_names):
            An.save_animals()
            messagebox.showinfo("Tamamlandı",
                                "Tüm hayvanlara özellik eklendi.")
            self.switch_frame(SpecialFuncsPage)
        else:
            self.switch_frame(AddFeatureToAnimalsPage)
    def __init__(self):
        tk.Tk.__init__(self)
        self.title("Hayvan Tahmin Oyunu")  # Animal Guess Game
        self.iconbitmap("pati.ico")  # oyunun ikonu pati
        self.protocol("WM_DELETE_WINDOW",
                      self.exit_or_not)  # çarpıya basıldığında çalışır
        self.geometry("{}x{}+{}+{}".format(self.width, self.height,
                                           self.center_width,
                                           self.center_height))

        An.load_animals()
        An.load_animal_names()

        self._frame = None
        self.switch_frame(StartPage)
 def change_or_not(self, animal, feature, new_feature):
     if animal == "animal":  # hayvan seçilmediyse,
         messagebox.showwarning("Hata !", "Bir Hayvan Seçin.")
     elif feature == "feature":  # özellik seçilmediyse,
         messagebox.showwarning("Hata !", "Bir Özellik Seçin.")
     # girilen özellik girilebilicek özelliklerde yoksa hata verir
     elif (feature not in [
             "special", "pattern", "patterntype"
     ]) and (new_feature not in An.question_answers[feature]):
         messagebox.showwarning(
             "Hata !", "Şu özelliklerden birini yazın:{}.".format(
                 An.question_answers[feature]))
     else:
         # hayvanın özelliğini değiştir ve kaydet
         An.change_feature(animal, feature, new_feature)
         self.switch_frame(SpecialFuncsPage)
    def answer_special(self, answer):  # bilindik özellik cevabı test ediliyor
        dont_know = An.answer_special(answer)
        An.question_names.remove("special")

        if dont_know:
            self.switch_frame(NoSpecialPage)
        else:
            self.switch_frame(AnimalGuessPage)
Пример #11
0
async def some_cat(msg: types.Message):
    what_we_want = msg.text.lower()
    try:
        if what_we_want == "котик":
            await types.ChatActions.upload_photo()
            cat = Animals.give_me_a_cat()
            cat_n_caption = types.MediaGroup()
            cat_n_caption.attach_photo(cat[0], cat[1])
            await msg.reply_media_group(media=cat_n_caption)
        if what_we_want == "собачка":
            await types.ChatActions.upload_photo()
            dog = Animals.give_me_a_dog()
            dog_n_caption = types.MediaGroup()
            dog_n_caption.attach_photo(dog[0], dog[1])
            await msg.reply_media_group(media=dog_n_caption)
    except Exception as some_error:
        print(some_error)
        await msg.reply(text("Что-то пошло не так...\nПопробуйте снова!"))
Пример #12
0
async def inline_echo(iq_iq: InlineQuery):
    result_id = random.uniform(0, 2384723684723684)
    catt = Animals.give_me_a_cat()
    cat = InlineQueryResultPhoto(id=result_id,
                                 photo_url=catt[0],
                                 thumb_url=catt[0],
                                 title="😺",
                                 caption=catt[1])
    await BOT.answer_inline_query(iq_iq.id, results=[cat], cache_time=1)
Пример #13
0
class TestAnimal(unittest.TestCase):
    def setUp(self):
        self.panda = Animals("Pandio", 48, "panda", "male", 245)

    def test_init(self):
        self.assertEqual(self.panda.name, "Pandio")
        self.assertEqual(self.panda.age, 48)
        self.assertEqual(self.panda.species, "panda")
        self.assertEqual(self.panda.gender, "male")
        self.assertEqual(self.panda.weight, 245)

    def test_get_name(self):
        panda2 = Animals("Diva_Panda", 24, "panda", "female", 190)
        self.assertEqual(panda2.name, "Diva_Panda")
        tiger = Animals("Pesho", 26, "tiger", "male", 170)
        self.assertEqual(tiger.name, "Pesho")

    def test_grow(self):
        self.panda.grow()
        self.assertEqual(self.panda.weight, 260)
 def restart(self):  # oyunu yeniden başlat
     An.load_animals()
     An.load_animal_names()
     An.reload_questions()
     self.last_question = ""
     self.last_answer = ""
     self.switch_frame(QuestionPage)
 def mainmenu(self):  # ana menüye dön
     An.load_animals()
     An.load_animal_names()
     An.reload_questions()
     self.last_question = ""
     self.last_answer = ""
     self.switch_frame(StartPage)
 def check_to_del(self, animal):
     if animal == "animal":
         messagebox.showwarning("Hata !", "Bir Hayvan Seçin.")
     else:
         response = messagebox.askyesno(
             "Dikkat!",
             "{} hayvanını silmek istediğine emin misin ?".format(animal))
         if response:
             An.del_animal(animal)
             An.save_animals()
             An.reload_animals()
             messagebox.showinfo("", "{} hayvanı silindi.".format(animal))
             self.switch_frame(DelAnimalPage)
Пример #17
0
 def __init__(self, name, age):
     Animals.__init__(self, name, age)
     self.race = 'Fox'
     self.rabbit = 0
Пример #18
0
def main():
	crocodile = Animals('крокодил', 'зеленый', '22')
	crocodile.get_info()
	num = Numbers()
	num.info()
Пример #19
0
    async def animal(ctx, name):
        await ctx.message.delete()
        animal = Animals(name)

        await ctx.send(animal.image())
Пример #20
0
 def setUp(self):
     self.panda = Animals("Pandio", 48, "panda", "male", 245)
    def __init__(self, master):
        tk.LabelFrame.__init__(self, master)

        self.restart_frame = tk.Frame(self)
        self.restart_frame.pack(fill="x")

        self.rstrt_btn = tk.Button(self.restart_frame,
                                   text="Baştan Başla",
                                   height=3,
                                   width=12,
                                   command=lambda: master.restart())
        self.mainmenu_btn = tk.Button(self.restart_frame,
                                      text="Ana Menü",
                                      height=3,
                                      width=12,
                                      command=lambda: master.mainmenu())
        self.rstrt_btn.pack(side=tk.LEFT, padx=10, pady=10)
        self.mainmenu_btn.pack(side=tk.RIGHT, padx=10, pady=10)

        try:  # if there are animals, this will guess an animal
            self.guess = An.guess()

            self.guess_frame = tk.Frame(self)
            self.guess_frame.pack(fill="both", expand=True)

            self.guess_label = tk.Label(
                self.guess_frame, text="O zaman bence tuttuğun hayvaaannnn...")

            self.guess_label3 = tk.Label(self.guess_frame,
                                         text="Doğru mu Yanlış mı ?")

            self.guess_label2 = tk.Label(self.guess_frame,
                                         text="Bir {}".format(self.guess))

            self.guess_answer_frame = tk.Frame(self)
            self.guess_answer_frame.pack(fill="y", expand=True)

            self.guess_yes_btn = tk.Button(
                self.guess_answer_frame,
                text="Doğru",
                padx=10,
                command=lambda: master.switch_frame(FinishPage))
            self.guess_no_btn = tk.Button(
                self.guess_answer_frame,
                text="Yanlış",
                padx=10,
                command=lambda: master.wrong_guess(self.guess))

            self.guess_label.pack(pady=40, side=tk.TOP)
            self.after(1000, self.guess_is)
            self.after(1500, self.correct_or_not)

        except:  # to NoAnimalPage
            self.finish_frame = tk.Frame(self)
            self.finish_frame.pack(fill="both", expand=True)

            self.finish_lbl = tk.Label(
                self.finish_frame,
                text="Üzgünüm, böyle bir hayvan bulamadım.\n\nŞimdi napalıım ?"
            )
            self.finish_lbl.pack(side=tk.BOTTOM)

            self.finish_btn_frame = tk.Frame(self)
            self.finish_btn_frame.pack(fill="y", expand=True)

            self.restart_btn = tk.Button(self.finish_btn_frame,
                                         text="Yeniden Oynayalım",
                                         padx=10,
                                         pady=10,
                                         command=lambda: master.restart())
            self.exit_btn = tk.Button(
                self.finish_btn_frame,
                text="Çık",
                padx=10,
                pady=10,
                command=lambda: master.switch_frame(ExitPage))
            self.restart_btn.pack(side=tk.LEFT, padx=10)
            self.exit_btn.pack(side=tk.LEFT, padx=10)
            self.restart_btn.focus()
    def __init__(self, master):
        tk.LabelFrame.__init__(self, master)

        if (master.last_question in An.linked_questions) and (
                master.last_answer
                == An.question_answers[master.last_question][0]):
            self.question = An.linked_questions[master.last_question]
        else:
            self.question = An.choose_question()

        self.restart_frame = tk.Frame(self)
        self.restart_frame.pack(fill="x")

        self.rstrt_btn = tk.Button(self.restart_frame,
                                   text="Baştan Başla",
                                   height=3,
                                   width=12,
                                   command=lambda: master.restart())
        self.mainmenu_btn = tk.Button(self.restart_frame,
                                      text="Ana Menü",
                                      height=3,
                                      width=12,
                                      command=lambda: master.mainmenu())
        self.rstrt_btn.pack(side=tk.LEFT, padx=10, pady=10)
        self.mainmenu_btn.pack(side=tk.RIGHT, padx=10, pady=10)

        self.question_frame = tk.Frame(self)
        self.question_frame.pack(fill="x", expand=True)

        self.question_lbl = tk.Label(self.question_frame,
                                     text=An.questions[self.question],
                                     pady=30)
        self.question_lbl.pack(side=tk.BOTTOM)

        if self.question == "special":  # seçilen soru special sorusuysa
            self.var = tk.StringVar()
            self.var.trace_variable(
                "w", self.validate)  # anında düzeltme fonksiyonu çalışır

            self.answer_special_frame = tk.Frame(self, width=400)
            self.answer_special_frame.pack(expand=True)

            self.answer_special_lbl = tk.Label(self.answer_special_frame,
                                               text="Cevabınızı girin: ")
            self.answer_special_lbl.grid(row=0, column=0, padx=10)

            self.answer_special_entry = tk.Entry(self.answer_special_frame,
                                                 textvariable=self.var,
                                                 width=20)
            self.answer_special_entry.grid(row=0, column=1, padx=10)
            self.answer_special_entry.focus()
            # Enter
            self.answer_special_btn = tk.Button(
                self.answer_special_frame,
                text="Gir",
                padx=15,
                pady=5,
                command=lambda: master.answer_special(self.answer_special_entry
                                                      .get()))
            self.answer_special_btn.grid(row=0, column=2, padx=10)

        else:  # diğer sorularda
            self.answers_frame = tk.Frame(self, width=400)
            self.answers_frame.pack(expand=True)

            self.answer_no = 0
            for answer in An.question_answers[self.question]:
                tk.Button(self.answers_frame,
                          text=answer.title(),
                          padx=10,
                          pady=10,
                          command=lambda answer=answer: master.answer_normal(
                              answer, self.question)).grid(
                                  row=0, padx=10, column=self.answer_no)
                self.answer_no += 1

        self.dont_know_frame = tk.Frame(self)
        self.dont_know_frame.pack(fill="both", expand=True)

        self.dont_know_btn = tk.Button(
            self.dont_know_frame,
            text="Bilmiyorum",
            padx=10,
            pady=10,
            command=lambda: master.switch_frame(DontKnowPage))
        self.dont_know_btn.pack(pady=10)
def img1():
    an = Animals('dog')
    return (an.image())
 def discard_features(self):
     An.reload_animals()
     self.switch_frame(SpecialFuncsPage)