Пример #1
0
    def draw_blocks(self):
        # Draw the main board and whatever elements are there
        ansi.position(self.b_board.pos + (1, 1))

        for row in self.dim:
            for cell in row:
                ansi.raw(*Field._dim_mapping[cell])
            ansi.raw(Box.V_LINE)
            ansi.ln(self.b_board.width * 2 +
                    1)  # +1 is for the last character we actually wrote

        # Draw the current tetromino falling
        if self.t_current is not None:
            # Get the current position of the current tetromino
            t_current_pos = self.b_board.pos + self.t_current.pos.map(
                lambda x: 1 + (x * 2), lambda y: 1 + y)
            ansi.position(t_current_pos)
            self.t_current._print()

        # Redraw the board for the next tetromino
        self.b_next._print()

        # Draw the next tetromino (aka spare)
        if self.t_next is not None:
            ansi.position(self.b_next.pos + (0, 1))
            self.t_next._print(self.b_next.width)

        ansi.position(1, 1)
Пример #2
0
    def run(self):
        # Here we'll have 2 threads, one counting time and moving the block down
        # and the main one waiting for input
        for c in ansi.read():
            if c == 3:
                # If Ctrl + C
                break

            with ansi.get_movement(c) as m:
                if m in Field._move_mapping:
                    Field._move_mapping[m](self)
                    self.draw_blocks()

            ansi.clear_line()
            ansi.raw(str(c))
Пример #3
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    def start(self):
        # draw the main board
        ansi.clear()

        self.b_board._print()
        self.b_next._print()

        # Add level and score
        ansi.position(30, 9)
        ansi.raw("Level:")
        ansi.position(30, 10)
        ansi.raw("Score:")

        self.draw_blocks()

        ansi.position(1, 1)
Пример #4
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 def _print(self, in_size=None):
     if in_size is not None:
         # calculate center in given size
         padding = Tetromino.center(in_size, self.width)
         ansi.move(padding, 'C')
     ansi.raw(self._color())
     for row in self.matrix:
         for col in row:
             if col == '.':
                 ansi.raw('##')
                 # ansi.move(2, 'C')
             else:
                 ansi.raw(Tetromino.BLOCK)
         ansi.ln(self.width * 2)
     ansi.raw(Color.RESET)
Пример #5
0
    def _print(self):
        ansi.position(self.pos())

        ansi.raw(Box.TL_CORNER, Box.H_LINE * self.width, Box.TR_CORNER)
        ansi.ln(self.width * 2 + 2)

        for i in range(self.height):
            ansi.raw(Box.V_LINE, Box.SPACE * self.width, Box.V_LINE)
            ansi.ln(self.width * 2 + 2)

        ansi.raw(Box.BL_CORNER, Box.H_LINE * self.width, Box.BR_CORNER)