async def gvar_editor(self, ctx, name, user: discord.Member = None):
        """Toggles the editor status of a user."""
        gvar = await self.bot.mdb.gvars.find_one({"key": name})
        if gvar is None:
            return await ctx.send("Global variable not found.")

        if user is not None:
            if gvar['owner'] != str(ctx.author.id):
                return await ctx.send("You are not the owner of this variable."
                                      )
            else:
                e = gvar.get('editors', [])
                if str(user.id) in e:
                    e.remove(str(user.id))
                    msg = f"Removed {user} from the editor list."
                else:
                    e.append(str(user.id))
                    msg = f"Added {user} to the editor list."
                await self.bot.mdb.gvars.update_one({"key": name},
                                                    {"$set": {
                                                        "editors": e
                                                    }})
            await ctx.send(f'Global variable `{name}` edited: {msg}')
        else:
            embed = EmbedWithAuthor(ctx)
            embed.title = "Editors"
            editor_mentions = []
            for editor in gvar.get('editors', []):
                editor_mentions.append(f"<@{editor}>")
            embed.description = ', '.join(editor_mentions) or "No editors."
            await ctx.send(embed=embed)
Пример #2
0
 def inc_fields(ftext):
     nonlocal num_fields
     num_fields += 1
     if num_fields > 25:
         embed_queue.append(EmbedWithAuthor(ctx))
         num_fields = 0
     if len(str(embed_queue[-1].to_dict())) + len(ftext) > 5800:
         embed_queue.append(EmbedWithAuthor(ctx))
         num_fields = 0
Пример #3
0
    async def _show_action_options(ctx, actiontype, destination):
        embed = EmbedWithAuthor(ctx)
        embed.title = actiontype['fullName']

        actions = []
        for action in actiontype['items']:
            actions.append(f"**{action['name']}** - *{action['short']}*")

        embed.description = '\n'.join(actions)
        await destination.send(embed=embed)
Пример #4
0
    async def classfeat(self, ctx, *, name: str):
        """Looks up a class feature."""
        choices = compendium.cfeats + compendium.ncfeat_names
        result = await self._lookup_search(ctx, choices, name, lambda e: e['name'], search_type='classfeat')
        if not result:
            return

        embed = EmbedWithAuthor(ctx)
        embed.title = result['name']
        set_maybe_long_desc(embed, result['text'])

        await (await self._get_destination(ctx)).send(embed=embed)
Пример #5
0
    async def _non_srd(self, ctx, result, search_type=None):
        if search_type is not None:
            await self.bot.mdb.analytics_nsrd_lookup.update_one({"type": search_type, "name": result.name},
                                                                {"$inc": {"num_lookups": 1}},
                                                                upsert=True)

        embed = EmbedWithAuthor(ctx)
        embed.title = f"{result.name} is not available in the SRD!"
        embed.description = f"Unfortunately, {result.name} is not available in the SRD (what Wizards of the Coast " \
                            f"offers for free). You can see everything that is available in the SRD [here](" \
                            f"http://dnd.wizards.com/articles/features/systems-reference-document-srd).\n\n" \
                            f"In the near future, you will be able to connect your D&D Beyond account to Avrae to " \
                            f"view the non-SRD content you own on D&D Beyond; stay tuned!"
        await ctx.send(embed=embed)
Пример #6
0
    async def randname(self, ctx, race=None, option=None):
        """Generates a random name, optionally from a given race."""
        if race is None:
            return await ctx.send(f"Your random name: {self.old_name_gen()}")

        embed = EmbedWithAuthor(ctx)
        race_names = await search_and_select(ctx, compendium.names, race,
                                             lambda e: e['race'])
        if option is None:
            table = await get_selection(ctx, [(t['name'], t)
                                              for t in race_names['tables']])
        else:
            table = await search_and_select(ctx, race_names['tables'], option,
                                            lambda e: e['name'])
        embed.title = f"{table['name']} {race_names['race']} Name"
        embed.description = random.choice(table['choices'])
        await ctx.send(embed=embed)
Пример #7
0
    async def race(self, ctx, *, name: str):
        """Looks up a race."""
        choices = compendium.fancyraces + compendium.nrace_names
        result = await self._lookup_search(ctx, choices, name, lambda e: e.name, search_type='race', is_obj=True)
        if not result:
            return

        embed = EmbedWithAuthor(ctx)
        embed.title = result.name
        embed.description = f"Source: {result.source}"
        embed.add_field(name="Speed", value=result.get_speed_str())
        embed.add_field(name="Size", value=result.size)
        if result.ability:
            embed.add_field(name="Ability Bonuses", value=result.get_asi_str())
        for t in result.get_traits():
            add_fields_from_long_text(embed, t['name'], t['text'])

        await (await self._get_destination(ctx)).send(embed=embed)
Пример #8
0
    async def feat(self, ctx, *, name: str):
        """Looks up a feat."""
        choices = compendium.feats + compendium.nfeat_names
        result = await self._lookup_search(ctx, choices, name, lambda e: e['name'], search_type='feat')
        if not result:
            return

        embed = EmbedWithAuthor(ctx)
        embed.title = result['name']
        if result['prerequisite']:
            embed.add_field(name="Prerequisite", value=result['prerequisite'], inline=False)
        if result['ability']:
            embed.add_field(name="Ability Improvement",
                            value=f"Increase your {result['ability']} score by 1, up to a maximum of 20.", inline=False)

        add_fields_from_long_text(embed, "Description", result['desc'])
        embed.set_footer(text=f"Feat | {result['source']} {result['page']}")
        await (await self._get_destination(ctx)).send(embed=embed)
Пример #9
0
    async def token(self, ctx, *, name=None):
        """Shows a token for a monster or player. May not support all monsters."""

        if name is None:
            token_cmd = self.bot.get_command('playertoken')
            if token_cmd is None:
                return await ctx.send("Error: SheetManager cog not loaded.")
            return await ctx.invoke(token_cmd)

        monster, metadata = await select_monster_full(ctx, name, return_metadata=True)

        metadata['homebrew'] = monster.source == 'homebrew'
        await self.add_training_data("monster", name, monster.name, metadata=metadata)

        url = monster.get_image_url()
        embed = EmbedWithAuthor(ctx)
        embed.title = monster.name
        embed.description = f"{monster.size} monster."

        if not monster.source == 'homebrew':
            embed.set_image(url=url)
            embed.set_footer(text="This command may not support all monsters.")

            await ctx.send(embed=embed)
        else:
            if not url:
                return await ctx.channel.send("This monster has no image.")

            try:
                processed = await generate_token(url)
            except Exception as e:
                return await ctx.channel.send(f"Error generating token: {e}")

            file = discord.File(processed, filename="image.png")
            embed.set_image(url="attachment://image.png")
            await ctx.send(file=file, embed=embed)
Пример #10
0
    async def _show_reference_options(ctx, destination):
        embed = EmbedWithAuthor(ctx)
        embed.title = "Rules"
        categories = ', '.join(a['type'] for a in compendium.rule_references)
        embed.description = f"Use `{ctx.prefix}{ctx.invoked_with} <category>` to look at all actions of " \
                            f"a certain type.\nCategories: {categories}"

        for actiontype in compendium.rule_references:
            embed.add_field(name=actiontype['fullName'], value=', '.join(a['name'] for a in actiontype['items']),
                            inline=False)

        await destination.send(embed=embed)
Пример #11
0
    async def subclass(self, ctx, name: str):
        """Looks up a subclass."""
        choices = compendium.subclasses + compendium.nsubclass_names
        result = await self._lookup_search(ctx, choices, name, lambda e: e['name'], search_type='subclass')
        if not result:
            return

        embed = EmbedWithAuthor(ctx)
        embed.title = result['name']
        embed.description = f"*Source: {result['source']}*"

        for level_features in result['subclassFeatures']:
            for feature in level_features:
                for entry in feature['entries']:
                    if not isinstance(entry, dict): continue
                    if not entry.get('type') == 'entries': continue
                    text = parse_data_entry(entry['entries'])
                    embed.add_field(name=entry['name'], value=(text[:1019] + "...") if len(text) > 1023 else text,
                                    inline=False)

        embed.set_footer(text=f"Use {ctx.prefix}classfeat to look up a feature if it is cut off.")

        await (await self._get_destination(ctx)).send(embed=embed)
Пример #12
0
    async def background(self, ctx, *, name: str):
        """Looks up a background."""
        choices = compendium.backgrounds + compendium.nbackground_names
        result = await self._lookup_search(ctx, choices, name, lambda e: e.name, search_type='background', is_obj=True)
        if not result:
            return

        embed = EmbedWithAuthor(ctx)
        embed.title = result.name
        embed.set_footer(text=f"Background | {result.source} {result.page}")

        ignored_fields = ['suggested characteristics', 'personality trait', 'ideal', 'bond', 'flaw', 'specialty',
                          'harrowing event']
        for trait in result.traits:
            if trait['name'].lower() in ignored_fields: continue
            text = trait['text']
            text = textwrap.shorten(text, width=1020, placeholder="...")
            embed.add_field(name=trait['name'], value=text, inline=False)

        await (await self._get_destination(ctx)).send(embed=embed)
Пример #13
0
    async def rule(self, ctx, *, name: str = None):
        """Looks up a rule."""
        destination = await self._get_destination(ctx)

        if name is None:
            return await self._show_reference_options(ctx, destination)

        options = []
        for actiontype in compendium.rule_references:
            if name == actiontype['type']:
                return await self._show_action_options(ctx, actiontype, destination)
            else:
                options.extend(actiontype['items'])

        result, metadata = await search_and_select(ctx, options, name, lambda e: e['fullName'], return_metadata=True)
        await self.add_training_data("reference", name, result['fullName'], metadata=metadata)

        embed = EmbedWithAuthor(ctx)
        embed.title = result['fullName']
        embed.description = f"*{result['short']}*"
        add_fields_from_long_text(embed, "Description", result['desc'])
        embed.set_footer(text=f"Rule | {result['source']}")

        await destination.send(embed=embed)
Пример #14
0
    async def genChar(self,
                      ctx,
                      final_level,
                      race=None,
                      _class=None,
                      subclass=None,
                      background=None):
        loadingMessage = await ctx.channel.send(
            "Generating character, please wait...")
        color = random.randint(0, 0xffffff)

        # Name Gen
        #    DMG name gen
        name = self.old_name_gen()
        # Stat Gen
        #    4d6d1
        #        reroll if too low/high
        stats = self.stat_gen()
        await ctx.author.send("**Stats for {0}:** `{1}`".format(name, stats))
        # Race Gen
        #    Racial Features
        race = race or random.choice(compendium.fancyraces)

        embed = EmbedWithAuthor(ctx)
        embed.title = race.name
        embed.description = f"Source: {race.source}"
        embed.add_field(name="Speed", value=race.get_speed_str())
        embed.add_field(name="Size", value=race.size)
        embed.add_field(name="Ability Bonuses", value=race.get_asi_str())
        for t in race.get_traits():
            f_text = t['text']
            f_text = [f_text[i:i + 1024] for i in range(0, len(f_text), 1024)]
            embed.add_field(name=t['name'], value=f_text[0])
            for piece in f_text[1:]:
                embed.add_field(name="** **", value=piece)

        embed.colour = color
        await ctx.author.send(embed=embed)

        # Class Gen
        #    Class Features
        _class = _class or random.choice(compendium.classes)
        subclass = subclass or (random.choice(_class['subclasses'])
                                if _class['subclasses'] else None)
        embed = EmbedWithAuthor(ctx)
        embed.title = f"{_class['name']} ({subclass['name']})"
        embed.add_field(name="Hit Die", value=f"1d{_class['hd']['faces']}")
        embed.add_field(name="Saving Throws",
                        value=', '.join(
                            ABILITY_MAP.get(p) for p in _class['proficiency']))

        levels = []
        starting_profs = f"You are proficient with the following items, " \
            f"in addition to any proficiencies provided by your race or background.\n" \
            f"Armor: {', '.join(_class['startingProficiencies'].get('armor', ['None']))}\n" \
            f"Weapons: {', '.join(_class['startingProficiencies'].get('weapons', ['None']))}\n" \
            f"Tools: {', '.join(_class['startingProficiencies'].get('tools', ['None']))}\n" \
            f"Skills: Choose {_class['startingProficiencies']['skills']['choose']} from " \
            f"{', '.join(_class['startingProficiencies']['skills']['from'])}"

        equip_choices = '\n'.join(
            f"• {i}" for i in _class['startingEquipment']['default'])
        gold_alt = f"Alternatively, you may start with {_class['startingEquipment']['goldAlternative']} gp " \
            f"to buy your own equipment." if 'goldAlternative' in _class['startingEquipment'] else ''
        starting_items = f"You start with the following items, plus anything provided by your background.\n" \
            f"{equip_choices}\n" \
            f"{gold_alt}"

        for level in range(1, final_level + 1):
            level_str = []
            level_features = _class['classFeatures'][level - 1]
            for feature in level_features:
                level_str.append(feature.get('name'))
            levels.append(', '.join(level_str))

        embed.add_field(name="Starting Proficiencies", value=starting_profs)
        embed.add_field(name="Starting Equipment", value=starting_items)

        level_features_str = ""
        for i, l in enumerate(levels):
            level_features_str += f"`{i + 1}` {l}\n"
        embed.description = level_features_str

        embed.colour = color
        await ctx.author.send(embed=embed)

        embed = EmbedWithAuthor(ctx)
        level_resources = {}
        for table in _class.get('classTableGroups', []):
            relevant_row = table['rows'][final_level - 1]
            for i, col in enumerate(relevant_row):
                level_resources[table['colLabels'][i]] = parse_data_entry(
                    [col])

        for res_name, res_value in level_resources.items():
            embed.add_field(name=res_name, value=res_value)

        embed.colour = color
        await ctx.author.send(embed=embed)

        embed_queue = [EmbedWithAuthor(ctx)]
        num_subclass_features = 0
        num_fields = 0

        def inc_fields(ftext):
            nonlocal num_fields
            num_fields += 1
            if num_fields > 25:
                embed_queue.append(EmbedWithAuthor(ctx))
                num_fields = 0
            if len(str(embed_queue[-1].to_dict())) + len(ftext) > 5800:
                embed_queue.append(EmbedWithAuthor(ctx))
                num_fields = 0

        for level in range(1, final_level + 1):
            level_features = _class['classFeatures'][level - 1]
            for f in level_features:
                if f.get('gainSubclassFeature'):
                    num_subclass_features += 1
                text = parse_data_entry(f['entries'])
                text = [text[i:i + 1024] for i in range(0, len(text), 1024)]
                inc_fields(text[0])
                embed_queue[-1].add_field(name=f['name'], value=text[0])
                for piece in text[1:]:
                    inc_fields(piece)
                    embed_queue[-1].add_field(name="\u200b", value=piece)
        if subclass:
            for num in range(num_subclass_features):
                level_features = subclass['subclassFeatures'][num]
                for feature in level_features:
                    for entry in feature.get('entries', []):
                        if not isinstance(entry, dict): continue
                        if not entry.get('type') == 'entries': continue
                        fe = {
                            'name': entry['name'],
                            'text': parse_data_entry(entry['entries'])
                        }
                        text = [
                            fe['text'][i:i + 1024]
                            for i in range(0, len(fe['text']), 1024)
                        ]
                        inc_fields(text[0])
                        embed_queue[-1].add_field(name=fe['name'],
                                                  value=text[0])
                        for piece in text[1:]:
                            inc_fields(piece)
                            embed_queue[-1].add_field(name="\u200b",
                                                      value=piece)

        for embed in embed_queue:
            embed.colour = color
            await ctx.author.send(embed=embed)

        # Background Gen
        #    Inventory/Trait Gen
        background = background or random.choice(compendium.backgrounds)
        embed = EmbedWithAuthor(ctx)
        embed.title = background.name
        embed.description = f"*Source: {background.source}*"

        ignored_fields = [
            'suggested characteristics', 'specialty', 'harrowing event'
        ]
        for trait in background.traits:
            if trait['name'].lower() in ignored_fields: continue
            text = trait['text']
            text = [text[i:i + 1024] for i in range(0, len(text), 1024)]
            embed.add_field(name=trait['name'], value=text[0])
            for piece in text[1:]:
                embed.add_field(name="\u200b", value=piece)
        embed.colour = color
        await ctx.author.send(embed=embed)

        out = "{6}\n{0}, {1} {7} {2} {3}. {4} Background.\nStat Array: `{5}`\nI have PM'd you full character details.".format(
            name, race.name, _class['name'], final_level, background.name,
            stats, ctx.message.author.mention,
            subclass['name'] if subclass else "")

        await loadingMessage.edit(content=out)
Пример #15
0
    async def _class(self, ctx, name: str, level: int = None):
        """Looks up a class, or all features of a certain level."""
        if level is not None and not 0 < level < 21:
            return await ctx.send("Invalid level.")

        choices = compendium.classes + compendium.nclass_names
        result = await self._lookup_search(ctx, choices, name, lambda e: e['name'], search_type='class')
        if not result:
            return

        embed = EmbedWithAuthor(ctx)
        if level is None:
            embed.title = result['name']
            embed.add_field(name="Hit Die", value=f"1d{result['hd']['faces']}")
            embed.add_field(name="Saving Throws", value=', '.join(ABILITY_MAP.get(p) for p in result['proficiency']))

            levels = []
            starting_profs = f"You are proficient with the following items, " \
                             f"in addition to any proficiencies provided by your race or background.\n" \
                             f"Armor: {', '.join(result['startingProficiencies'].get('armor', ['None']))}\n" \
                             f"Weapons: {', '.join(result['startingProficiencies'].get('weapons', ['None']))}\n" \
                             f"Tools: {', '.join(result['startingProficiencies'].get('tools', ['None']))}\n" \
                             f"Skills: Choose {result['startingProficiencies']['skills']['choose']} from " \
                             f"{', '.join(result['startingProficiencies']['skills']['from'])}"

            equip_choices = '\n'.join(f"• {i}" for i in result['startingEquipment']['default'])
            gold_alt = f"Alternatively, you may start with {result['startingEquipment']['goldAlternative']} gp " \
                       f"to buy your own equipment." if 'goldAlternative' in result['startingEquipment'] else ''
            starting_items = f"You start with the following items, plus anything provided by your background.\n" \
                             f"{equip_choices}\n" \
                             f"{gold_alt}"
            for level in range(1, 21):
                level_str = []
                level_features = result['classFeatures'][level - 1]
                for feature in level_features:
                    level_str.append(feature.get('name'))
                levels.append(', '.join(level_str))

            embed.add_field(name="Starting Proficiencies", value=starting_profs, inline=False)
            embed.add_field(name="Starting Equipment", value=starting_items, inline=False)

            level_features_str = ""
            for i, l in enumerate(levels):
                level_features_str += f"`{i + 1}` {l}\n"
            embed.description = level_features_str

            embed.set_footer(text=f"Use {ctx.prefix}classfeat to look up a feature.")
        else:
            embed.title = f"{result['name']}, Level {level}"

            level_resources = {}
            level_features = result['classFeatures'][level - 1]

            for table in result.get('classTableGroups', []):
                relevant_row = table['rows'][level - 1]
                for i, col in enumerate(relevant_row):
                    level_resources[table['colLabels'][i]] = parse_data_entry([col])

            for res_name, res_value in level_resources.items():
                if res_value != '0':
                    embed.add_field(name=res_name, value=res_value)

            for f in level_features:
                text = parse_data_entry(f['entries'])
                embed.add_field(name=f['name'], value=(text[:1019] + "...") if len(text) > 1023 else text, inline=False)

            embed.set_footer(text=f"Use {ctx.prefix}classfeat to look up a feature if it is cut off.")

        await (await self._get_destination(ctx)).send(embed=embed)
Пример #16
0
    async def item_lookup(self, ctx, *, name):
        """Looks up an item."""
        try:
            pack = await Pack.from_ctx(ctx)
            custom_items = pack.get_search_formatted_items()
            pack_id = pack.id
        except NoActiveBrew:
            custom_items = []
            pack_id = None
        choices = list(itertools.chain(compendium.items, custom_items))
        if ctx.guild:
            async for servpack in Pack.server_active(ctx):
                if servpack.id != pack_id:
                    choices.extend(servpack.get_search_formatted_items())

        # #881 - display nSRD names
        choices.extend(compendium.nitem_names)
        result, metadata = await search_and_select(ctx, choices, name, lambda e: e['name'],
                                                   selectkey=self.nsrd_selectkey, return_metadata=True)
        metadata['homebrew'] = result.get('source') == 'homebrew'
        await self.add_training_data("item", name, result['name'], metadata=metadata, srd=result['srd'])
        if not (metadata['homebrew'] or result['srd']):
            return await self._non_srd(ctx, result, "item")

        embed = EmbedWithAuthor(ctx)
        item = result

        name = item['name']
        proptext = ""

        if not item.get('source') == 'homebrew':
            damage = ''
            extras = ''
            properties = []

            if 'type' in item:
                type_ = ', '.join(
                    i for i in ([ITEM_TYPES.get(t, 'n/a') for t in item['type'].split(',')] +
                                ["Wondrous Item" if item.get('wondrous') else ''])
                    if i)
                for iType in item['type'].split(','):
                    if iType in ('M', 'R', 'GUN'):
                        damage = f"{item.get('dmg1', 'n/a')} {DMGTYPES.get(item.get('dmgType'), 'n/a')}" \
                            if 'dmg1' in item and 'dmgType' in item else ''
                        type_ += f', {item.get("weaponCategory")}'
                    if iType == 'S': damage = f"AC +{item.get('ac', 'n/a')}"
                    if iType == 'LA': damage = f"AC {item.get('ac', 'n/a')} + DEX"
                    if iType == 'MA': damage = f"AC {item.get('ac', 'n/a')} + DEX (Max 2)"
                    if iType == 'HA': damage = f"AC {item.get('ac', 'n/a')}"
                    if iType == 'SHP':  # ships
                        for p in ("CREW", "PASS", "CARGO", "DMGT", "SHPREP"):
                            a = PROPS.get(p, 'n/a')
                            proptext += f"**{a.title()}**: {compendium.itemprops[p]}\n"
                        extras = f"Speed: {item.get('speed')}\nCarrying Capacity: {item.get('carryingcapacity')}\n" \
                                 f"Crew {item.get('crew')}, AC {item.get('vehAc')}, HP {item.get('vehHp')}"
                        if 'vehDmgThresh' in item:
                            extras += f", Damage Threshold {item['vehDmgThresh']}"
                    if iType == 'siege weapon':
                        extras = f"Size: {SIZES.get(item.get('size'), 'Unknown')}\n" \
                                 f"AC {item.get('ac')}, HP {item.get('hp')}\n" \
                                 f"Immunities: {item.get('immune')}"
            else:
                type_ = ', '.join(
                    i for i in ("Wondrous Item" if item.get('wondrous') else '', item.get('technology')) if i)
            rarity = str(item.get('rarity')).replace('None', '')
            if 'tier' in item:
                if rarity:
                    rarity += f', {item["tier"]}'
                else:
                    rarity = item['tier']
            type_and_rarity = type_ + (f", {rarity}" if rarity else '')
            value = (item.get('value', 'n/a') + (', ' if 'weight' in item else '')) if 'value' in item else ''
            weight = (item.get('weight', 'n/a') + (' lb.' if item.get('weight') == '1' else ' lbs.')) \
                if 'weight' in item else ''
            weight_and_value = value + weight
            for prop in item.get('property', []):
                if not prop: continue
                a = b = prop
                a = PROPS.get(a, 'n/a')
                if b in compendium.itemprops:
                    proptext += f"**{a.title()}**: {compendium.itemprops[b]}\n"
                if b == 'V': a += " (" + item.get('dmg2', 'n/a') + ")"
                if b in ('T', 'A'): a += " (" + item.get('range', 'n/a') + "ft.)"
                if b == 'RLD': a += " (" + item.get('reload', 'n/a') + " shots)"
                properties.append(a)
            properties = ', '.join(properties)
            damage_and_properties = f"{damage} - {properties}" if properties else damage
            damage_and_properties = (' --- ' + damage_and_properties) if weight_and_value and damage_and_properties else \
                damage_and_properties

            meta = f"*{type_and_rarity}*\n{weight_and_value}{damage_and_properties}\n{extras}"
            text = item['desc']

            if 'reqAttune' in item:
                if item['reqAttune'] is True:  # can be truthy, but not true
                    embed.add_field(name="Attunement", value=f"Requires Attunement")
                else:
                    embed.add_field(name="Attunement", value=f"Requires Attunement {item['reqAttune']}", inline=False)

            embed.set_footer(text=f"Item | {item.get('source', 'Unknown')} {item.get('page', 'Unknown')}")
        else:
            meta = item['meta']
            text = item['desc']
            if 'image' in item:
                embed.set_thumbnail(url=item['image'])
            add_homebrew_footer(embed)

        embed.title = name
        embed.description = meta  # no need to render, has been prerendered

        if proptext:
            text = f"{text}\n{proptext}"
        if len(text) > 5500:
            text = text[:5500] + "..."

        add_fields_from_long_text(embed, "Description", text)

        await Stats.increase_stat(ctx, "items_looked_up_life")
        await (await self._get_destination(ctx)).send(embed=embed)
Пример #17
0
    async def spell(self, ctx, *, name: str):
        """Looks up a spell."""
        spell, metadata = await select_spell_full(ctx, name, return_metadata=True,
                                                  extra_choices=compendium.nspell_names,
                                                  selectkey=self.nsrd_selectkey_obj)
        metadata['homebrew'] = spell.source == 'homebrew'
        await self.add_training_data("spell", name, spell.name, metadata=metadata, srd=spell.srd)
        if not (metadata['homebrew'] or spell.srd):
            return await self._non_srd(ctx, spell, "spell")

        embed = EmbedWithAuthor(ctx)
        color = embed.colour

        embed.title = spell.name
        embed.description = f"*{spell.get_level()} {spell.get_school().lower()}. " \
                            f"({', '.join(itertools.chain(spell.classes, spell.subclasses))})*"
        if spell.ritual:
            time = f"{spell.time} (ritual)"
        else:
            time = spell.time
        embed.add_field(name="Casting Time", value=time)
        embed.add_field(name="Range", value=spell.range)
        embed.add_field(name="Components", value=spell.components)
        embed.add_field(name="Duration", value=spell.duration)

        text = spell.description
        higher_levels = spell.higherlevels

        if len(text) > 1020:
            pieces = [text[:1020]] + [text[i:i + 2040] for i in range(1020, len(text), 2040)]
        else:
            pieces = [text]

        embed.add_field(name="Description", value=pieces[0], inline=False)

        embed_queue = [embed]
        if len(pieces) > 1:
            for piece in pieces[1:]:
                temp_embed = discord.Embed()
                temp_embed.colour = color
                temp_embed.description = piece
                embed_queue.append(temp_embed)

        if higher_levels:
            add_fields_from_long_text(embed_queue[-1], "At Higher Levels", higher_levels)

        if spell.source == 'homebrew':
            embed_queue[-1].set_footer(text="Homebrew content.", icon_url=HOMEBREW_ICON)
        else:
            embed_queue[-1].set_footer(text=f"Spell | {spell.source} {spell.page}")

        if spell.image:
            embed_queue[0].set_thumbnail(url=spell.image)

        destination = await self._get_destination(ctx)
        for embed in embed_queue:
            await destination.send(embed=embed)
Пример #18
0
    async def monster(self, ctx, *, name: str):
        """Looks up a monster.
        Generally requires a Game Master role to show full stat block.
        Game Master Roles: GM, DM, Game Master, Dungeon Master
        __Valid Arguments__
        -h - Shows the obfuscated stat block, even if you can see the full stat block."""
        guild_settings = await self.get_settings(ctx.guild)
        pm = guild_settings.get("pm_result", False)
        pm_dm = guild_settings.get("pm_dm", False)
        req_dm_monster = guild_settings.get("req_dm_monster", True)

        visible_roles = {'gm', 'game master', 'dm', 'dungeon master'}
        if req_dm_monster and ctx.guild:
            visible = True if visible_roles.intersection(set(str(r).lower() for r in ctx.author.roles)) else False
        else:
            visible = True

        # #817 -h arg for monster lookup
        if name.endswith(' -h'):
            name = name[:-3]
            visible = False

        monster, metadata = await select_monster_full(ctx, name, return_metadata=True,
                                                      extra_choices=compendium.nmonster_names,
                                                      selectkey=self.nsrd_selectkey_obj)
        metadata['homebrew'] = monster.source == 'homebrew'
        await self.add_training_data("monster", name, monster.name, metadata=metadata, srd=monster.srd)
        if not (metadata['homebrew'] or monster.srd):
            return await self._non_srd(ctx, monster, "monster")

        embed_queue = [EmbedWithAuthor(ctx)]
        color = embed_queue[-1].colour

        embed_queue[-1].title = monster.name

        def safe_append(title, desc):
            if len(desc) < 1024:
                embed_queue[-1].add_field(name=title, value=desc, inline=False)
            elif len(desc) < 2048:
                # noinspection PyTypeChecker
                # I'm adding an Embed to a list of Embeds, shut up.
                embed_queue.append(discord.Embed(colour=color, description=desc, title=title))
            else:
                # noinspection PyTypeChecker
                embed_queue.append(discord.Embed(colour=color, title=title))
                trait_all = [desc[i:i + 2040] for i in range(0, len(desc), 2040)]
                embed_queue[-1].description = trait_all[0]
                for t in trait_all[1:]:
                    # noinspection PyTypeChecker
                    embed_queue.append(discord.Embed(colour=color, description=t))

        if visible:
            embed_queue[-1].description = monster.get_meta()
            if monster.traits:
                trait = ""
                for a in monster.traits:
                    trait += f"**{a.name}:** {a.desc}\n"
                if trait:
                    safe_append("Special Abilities", trait)
            if monster.actions:
                action = ""
                for a in monster.actions:
                    action += f"**{a.name}:** {a.desc}\n"
                if action:
                    safe_append("Actions", action)
            if monster.reactions:
                reaction = ""
                for a in monster.reactions:
                    reaction += f"**{a.name}:** {a.desc}\n"
                if reaction:
                    safe_append("Reactions", reaction)
            if monster.legactions:
                proper_name = f'The {monster.name}' if not monster.proper else monster.name
                legendary = f"{proper_name} can take {monster.la_per_round} legendary actions, choosing from " \
                            f"the options below. Only one legendary action can be used at a time and only at the " \
                            f"end of another creature's turn. {proper_name} regains spent legendary actions at " \
                            f"the start of its turn.\n"
                for a in monster.legactions:
                    if a.name:
                        legendary += f"**{a.name}:** {a.desc}\n"
                    else:
                        legendary += f"{a.desc}\n"
                if legendary:
                    safe_append("Legendary Actions", legendary)

        else:
            hp = monster.hp
            ac = monster.ac
            size = monster.size
            _type = monster.race
            if hp < 10:
                hp = "Very Low"
            elif 10 <= hp < 50:
                hp = "Low"
            elif 50 <= hp < 100:
                hp = "Medium"
            elif 100 <= hp < 200:
                hp = "High"
            elif 200 <= hp < 400:
                hp = "Very High"
            elif 400 <= hp:
                hp = "Ludicrous"

            if ac < 6:
                ac = "Very Low"
            elif 6 <= ac < 9:
                ac = "Low"
            elif 9 <= ac < 15:
                ac = "Medium"
            elif 15 <= ac < 17:
                ac = "High"
            elif 17 <= ac < 22:
                ac = "Very High"
            elif 22 <= ac:
                ac = "Untouchable"

            languages = len(monster.languages)

            embed_queue[-1].description = f"{size} {_type}.\n" \
                                          f"**AC:** {ac}.\n**HP:** {hp}.\n**Speed:** {monster.speed}\n" \
                                          f"{monster.get_hidden_stat_array()}\n" \
                                          f"**Languages:** {languages}\n"

            if monster.traits:
                embed_queue[-1].add_field(name="Special Abilities", value=str(len(monster.traits)))

            if monster.actions:
                embed_queue[-1].add_field(name="Actions", value=str(len(monster.actions)))

            if monster.reactions:
                embed_queue[-1].add_field(name="Reactions", value=str(len(monster.reactions)))

            if monster.legactions:
                embed_queue[-1].add_field(name="Legendary Actions", value=str(len(monster.legactions)))

        if monster.source == 'homebrew':
            embed_queue[-1].set_footer(text="Homebrew content.", icon_url=HOMEBREW_ICON)
        else:
            embed_queue[-1].set_footer(text=f"Creature | {monster.source} {monster.page}")

        embed_queue[0].set_thumbnail(url=monster.get_image_url())

        for embed in embed_queue:
            if pm or (visible and pm_dm and req_dm_monster):
                await ctx.author.send(embed=embed)
            else:
                await ctx.send(embed=embed)
Пример #19
0
    async def cast(self, ctx, caster, targets, args, combat=None):
        """
        Casts this spell.

        :param ctx: The context of the casting.
        :param caster: The caster of this spell.
        :type caster: :class:`~cogs5e.models.sheet.statblock.StatBlock`
        :param targets: A list of targets
        :type targets: list of :class:`~cogs5e.models.sheet.statblock.StatBlock`
        :param args: Args
        :type args: :class:`~utils.argparser.ParsedArguments`
        :param combat: The combat the spell was cast in, if applicable.
        :return: {embed: Embed}
        """

        # generic args
        l = args.last('l', self.level, int)
        i = args.last('i', type_=bool)
        title = args.last('title')

        # meta checks
        if not self.level <= l <= 9:
            raise SpellException("Invalid spell level.")

        # caster spell-specific overrides
        dc_override = None
        ab_override = None
        spell_override = None
        spellbook_spell = caster.spellbook.get_spell(self)
        if spellbook_spell is not None:
            dc_override = spellbook_spell.dc
            ab_override = spellbook_spell.sab
            spell_override = spellbook_spell.mod

        if not i:
            # if I'm a warlock, and I didn't have any slots of this level anyway (#655)
            # automatically scale up to the next level s.t. our slots are not 0
            if l > 0 \
                    and l == self.level \
                    and not caster.spellbook.get_max_slots(l) \
                    and not caster.spellbook.can_cast(self, l):
                l = next((sl for sl in range(l, 6) if caster.spellbook.get_max_slots(sl)), l)  # only scale up to l5
                args['l'] = l

            # can I cast this spell?
            if not caster.spellbook.can_cast(self, l):
                embed = EmbedWithAuthor(ctx)
                embed.title = "Cannot cast spell!"
                if not caster.spellbook.get_slots(l):
                    # out of spell slots
                    err = f"You don't have enough level {l} slots left! Use `-l <level>` to cast at a different level, " \
                          f"`{ctx.prefix}g lr` to take a long rest, or `-i` to ignore spell slots!"
                elif self.name not in caster.spellbook:
                    # don't know spell
                    err = f"You don't know this spell! Use `{ctx.prefix}sb add {self.name}` to add it to your spellbook, " \
                          f"or pass `-i` to ignore restrictions."
                else:
                    # ?
                    err = "Not enough spell slots remaining, or spell not in known spell list!\n" \
                          f"Use `{ctx.prefix}game longrest` to restore all spell slots if this is a character, " \
                          f"or pass `-i` to ignore restrictions."
                embed.description = err
                if l > 0:
                    embed.add_field(name="Spell Slots", value=caster.spellbook.remaining_casts_of(self, l))
                return {"embed": embed}

            # use resource
            caster.spellbook.cast(self, l)

        # character setup
        character = None
        if isinstance(caster, PlayerCombatant):
            character = caster.character
        elif isinstance(caster, Character):
            character = caster

        # base stat stuff
        mod_arg = args.last("mod", type_=int)
        stat_override = ''
        if mod_arg is not None:
            mod = mod_arg
            if character:
                prof_bonus = character.stats.prof_bonus
            else:
                prof_bonus = 0
            dc_override = 8 + mod + prof_bonus
            ab_override = mod + prof_bonus
            spell_override = mod
        elif character and any(args.last(s, type_=bool) for s in STAT_ABBREVIATIONS):
            base = next(s for s in STAT_ABBREVIATIONS if args.last(s, type_=bool))
            mod = character.stats.get_mod(base)
            dc_override = 8 + mod + character.stats.prof_bonus
            ab_override = mod + character.stats.prof_bonus
            spell_override = mod
            stat_override = f" with {verbose_stat(base)}"

        if spell_override is None and (caster.spellbook.sab is None or caster.spellbook.dc is None):
            raise SpellException("This caster does not have the ability to cast spells.")

        # begin setup
        embed = discord.Embed()
        if title:
            embed.title = title.replace('[sname]', self.name)
        else:
            embed.title = f"{caster.get_title_name()} casts {self.name}{stat_override}!"
        if targets is None:
            targets = [None]

        # concentration
        noconc = args.last("noconc", type_=bool)
        conc_conflict = None
        conc_effect = None
        if all((self.concentration, isinstance(caster, Combatant), combat, not noconc)):
            duration = args.last('dur', self.get_combat_duration(), int)
            conc_effect = initiative.Effect.new(combat, caster, self.name, duration, "", True)
            effect_result = caster.add_effect(conc_effect)
            conc_conflict = effect_result['conc_conflict']

        if self.automation and self.automation.effects:
            title = f"{caster.name} cast {self.name}!"
            await self.automation.run(ctx, embed, caster, targets, args, combat, self, conc_effect=conc_effect,
                                      ab_override=ab_override, dc_override=dc_override, spell_override=spell_override,
                                      title=title)
        else:
            text = self.description
            if len(text) > 1020:
                text = f"{text[:1020]}..."
            embed.add_field(name="Description", value=text, inline=False)
            if l != self.level and self.higherlevels:
                embed.add_field(name="At Higher Levels", value=self.higherlevels, inline=False)
            embed.set_footer(text="No spell automation found.")

        if l > 0 and not i:
            embed.add_field(name="Spell Slots", value=caster.spellbook.remaining_casts_of(self, l))

        if conc_conflict:
            conflicts = ', '.join(e.name for e in conc_conflict)
            embed.add_field(name="Concentration",
                            value=f"Dropped {conflicts} due to concentration.")

        if self.image:
            embed.set_thumbnail(url=self.image)

        if self.source == 'homebrew':
            add_homebrew_footer(embed)

        return {"embed": embed}