Пример #1
0
def move_commence(game_privacy, duration):
    auth = auth_auth('commence')
    if auth['success']:
        app.logger.info(auth)
        player_id = auth['user_id']
    else:
        app.logger.info('player guest')
        player_id = auth_guest()
    try:
        app.logger.info('trying')
        if game_privacy == 'public':
            app.logger.info('we are game privacy')
            offer = Offer.query.filter_by(public=True).filter_by(
                time_limit=duration).first()
            if offer:
                app.logger.info('we are offer')
                new_game = Game(player_one=offer.player_one,
                                player_two=player_id,
                                time_limit=duration,
                                offer_id=offer.id)
                Game.insert(new_game)
                game = new_game.id
                offer.delete()
                current_state = State(game_id=new_game.id,
                                      move_number=1,
                                      move='white',
                                      position=calculate_moves(),
                                      time_limit=duration,
                                      white_timer=duration,
                                      black_timer=duration)
                State.insert(current_state)
                db.session.close()
                return json.dumps({'status': 'redirect', 'id': game})
        app.logger.info('we are here')
        offer = Offer(player_one=player_id, time_limit=duration)
        Offer.insert(offer)
        offer_id = offer.id
        db.session.close()
        return json.dumps({'status': 'waiting', 'offerId': offer_id})
    except:
        app.logger.info(sys.exc_info())
        error = True
        db.session.rollback()
    finally:
        db.session.close()
    if error:
        return json.dumps({'status': 'error'})
Пример #2
0
def move_maker(figure, move_number, game_id, promote, move):
    error = False
    authorized = auth_auth(game_id)
    if figure:
        if authorized:
            state = State.query.filter_by(game_id=game_id).order_by(
                State.move_number.desc()).first()
            app.logger.info('state: %s' % state)
            check = legal(state, figure, move)
            try:
                if check == 1:
                    app.logger.info('check 1')
                    legal_move = reffery(state, figure, move, promote)
                    next_state = State(game_id=state.game_id,
                                       move_number=state.move_number + 1,
                                       move=legal_move['next_move'],
                                       position=legal_move['new_position'],
                                       white_timer=legal_move['time']['white'],
                                       black_timer=legal_move['time']['black'],
                                       time_limit=state.time_limit)
                    State.insert(next_state)
                    data = next_state.format()
                    cash_put(state.game_id, state.move_number + 1)
                if check == 'WKing':
                    app.logger.info('check white')
                    game = Game.query.filter_by(id=game_id).first()
                    game.winner = game.player_one
                    position = state.position
                    position['WKing']['surrender'] = True
                    next_state = State(game_id=state.game_id,
                                       move_number=state.move_number + 1,
                                       move='none',
                                       position=position,
                                       white_timer='0',
                                       black_timer=state.black_timer,
                                       time_limit=state.time_limit)
                    data = next_state.format()
                    State.insert(next_state)
                if check == 'BKing':
                    app.logger.info('check black')
                    game = Game.query.filter_by(id=game_id).first()
                    game.winner = game.player_two
                    position = state.position
                    position['BKing']['surrender'] = True
                    next_state = State(game_id=state.game_id,
                                       move_number=state.move_number + 1,
                                       move='none',
                                       position=position,
                                       white_timer=state.white_timer,
                                       black_timer='0',
                                       time_limit=state.time_limit)
                    data = next_state.format()
                    State.insert(next_state)
            except:
                error = True
                db.session.rollback()
                app.logger.info(sys.exc_info())
                app.logger.info(sys.argv[1])
            finally:
                db.session.close()
            if error:
                return json.dumps({'error': True})
            return json.dumps(data)
    if move_number:
        app.logger.info('move_number')
        if authorized:
            cashed = cash_get(game_id, move_number)
            if cashed:
                return json.dumps(None)
            #state = State.query.join(Game).filter(or_(Game.player_one==authorized, Game.player_two==authorized).order_by(State.move_number.desc()).first()
            state = State.query.filter_by(game_id=game_id).order_by(
                State.move_number.desc()).first()
            new_state = state.format()
            db.session.close()
            if move_number < new_state['move_number']:
                return json.dumps(new_state)
            else:
                return json.dumps(None)
    else:
        app.logger.info('no_move_number')
        state = State.query.filter_by(game_id=game_id).order_by(
            State.move_number.desc()).first()
        check = legal(state, None, None)
        if check == 'BKing':
            game = Game.query.filter_by(id=game_id).first()
            game.winner = game.player_two
            position = state.position
            position['BKing']['surrender'] = True
            next_state = State(game_id=state.game_id,
                               move_number=state.move_number + 1,
                               move='none',
                               position=position,
                               white_timer=state.white_timer,
                               black_timer='0',
                               time_limit=state.time_limit)
            data = next_state.format()
            State.insert(next_state)
        elif check == 'WKing':
            app.logger.info('check white')
            game = Game.query.filter_by(id=game_id).first()
            game.winner = game.player_one
            position = state.position
            position['WKing']['surrender'] = True
            next_state = State(game_id=state.game_id,
                               move_number=state.move_number + 1,
                               move='none',
                               position=position,
                               white_timer='0',
                               black_timer=state.black_timer,
                               time_limit=state.time_limit)
            data = next_state.format()
            State.insert(next_state)
        else:
            data = state.format()
        db.session.close()
        return json.dumps(data)