Пример #1
0
def create_phase_battles(phase_id):
    phase = Phase.query.get(phase_id)

    songs = shuffled(phase.songs)
    for battle_songs in partition(songs, 4):
        if len(battle_songs) == 4:
            create_battle(phase, battle_songs)
        else:
            extend_battles(phase.battles, battle_songs)

    db.session.add(phase)

    flash('Bitwy dla fazy {} zostały utworzone.'.format(phase_id), 'success')
    return redirect(url_for('phases.read_phase_battles', phase_id = phase_id))
Пример #2
0
def finish_battle(battle_id):
    winners_count = int(request.form["winners"])
    song_ids = request.form.getlist("songs")
    song_points = request.form.getlist("points")

    songs = sorted(shuffled(zip(song_ids, song_points)), key=itemgetter(1), reverse=True)
    winner_song_ids = list(map(songs[:winners_count], itemgetter(0)))

    battle = Battle.query.get(battle_id)
    battle.finish()
    db.session.add(battle)

    winner_songs = Song.query.filter(Song.id.in_(winner_song_ids)).all()
    next_phase = battle.phase.next_phase
    next_phase.songs.extend(winner_songs)
    db.session.add(next_phase)

    flash("Bitwa została zakończona.", "success")
    return redirect(url_for("battles.read_battle", battle_id=battle_id))