def on_draw(delta_time): """ Use this function to draw everything to the screen. """ # Start the render. This must happen before any drawing # commands. We do NOT need an stop render command. arcade.start_render() # Draw shapes arcade.draw_all(shapes)
def on_draw(delta_time): """ Use this function to draw everything to the screen. """ # Start the render. This must happen before any drawing # commands. We do NOT need an stop render command. arcade.start_render() # Draw shapes on_draw.rectangle.draw() on_draw.oval.draw() on_draw.ellipse.draw() on_draw.circle.draw() on_draw.square.draw() arcade.draw_all(shapes) #update shape positions on_draw.rectangle.update() on_draw.oval.update() on_draw.ellipse.update() on_draw.circle.update() on_draw.square.update() arcade.update_all(shapes)
def on_draw(delta_time): """ Use this function to draw everything to the screen. """ # Start the render. This must happen before any drawing # commands. We do NOT need an stop render command. arcade.start_render() # Draw shapes on_draw.rectangle.draw() on_draw.oval.draw() on_draw.ellipse.draw() on_draw.circle.draw() on_draw.square.draw() arcade.draw_all(shapes) # update shape positions on_draw.rectangle.update() on_draw.oval.update() on_draw.ellipse.update() on_draw.circle.update() on_draw.square.update() arcade.update_all(shapes)