def emitter_10(): """Burst, emit from center, velocity from angle with spread""" e = arcade.Emitter( center_xy=CENTER_POS, emit_controller=arcade.EmitBurst(BURST_PARTICLE_COUNT // 4), particle_factory=lambda emitter: arcade.LifetimeParticle( filename_or_texture=TEXTURE, change_xy=arcade.rand_vec_spread_deg(90, 45, 2.0), lifetime=DEFAULT_PARTICLE_LIFETIME, scale=DEFAULT_SCALE, alpha=DEFAULT_ALPHA ) ) return emitter_10.__doc__, e
def __init__(self, center_position: Tuple[float, float]): """ :param center_position: tuple of x and y coordinates """ super().__init__( center_xy=center_position, emit_controller=arcade.EmitInterval(0.003), particle_factory=lambda emitter: arcade.LifetimeParticle( filename_or_texture= ":resources:images/pinball/pool_cue_ball.png", change_xy=arcade.rand_vec_spread_deg(180, 25, 1.0), lifetime=random.uniform(self.PARTICLE_LIFETIME - 1.0, self. PARTICLE_LIFETIME), scale=0.1, alpha=32))
def generate_smoke(self): """ Particle generator to create smoking wreck """ offset = random.randint(-10, 10) smoke = arcade.Emitter( center_xy=(self.center_x + offset, self.center_y + offset), emit_controller=arcade.EmitMaintainCount(50), particle_factory=lambda emitter: arcade.FadeParticle( filename_or_texture=self.texture_smoke, change_xy=arcade.rand_vec_spread_deg(90, 20, 2), lifetime=random.random() * 2, ), ) self.emitter = smoke return smoke
def dash_emitter_factory(color, pos_a, pos_b): """Interval, emit on line""" logging.info("Creating dash emitter") if pos_a[0] > pos_b[0]: angle = 0 else: angle = 180 textures = [ arcade.Texture(f"{time.time()}", Image.new("RGBA", (10, 10), p)) for p in rand_color(color) ] line_e = arcade.Emitter( center_xy=(0.0, 0.0), emit_controller=arcade.EmitterIntervalWithTime(LINE_EMIT_INTERVAL, DEFAULT_EMIT_DURATION), particle_factory=lambda emitter: arcade.LifetimeParticle( filename_or_texture=random.choice(textures), change_xy=arcade.rand_in_circle((0.0, 0.0), PARTICLE_SPEED_SLOW), lifetime=DEFAULT_PARTICLE_LIFETIME, center_xy=arcade.rand_on_line(pos_a, pos_b), scale=LINE_SCALE, alpha=DEFAULT_ALPHA, ), ) exhaust_plume_e = arcade.Emitter( center_xy=pos_a, emit_controller=arcade.EmitterIntervalWithTime(PLUME_EMIT_INTERVAL, PLUME_EMIT_DURATION), particle_factory=lambda emitter: arcade.FadeParticle( filename_or_texture=random.choice(textures), change_xy=arcade.rand_vec_spread_deg(angle, 25, 4.0), lifetime=PLUME_PARTICLE_LIFETIME, scale=PLUME_SCALE, ), ) return line_e, exhaust_plume_e
def test_rand_vec_spread_deg(): """Smoke test""" arcade.rand_vec_spread_deg(-45.0, 5.0, 3.3)