def add_player_to_database(cls, steam_id, steam_name): p, added = Db.create_player(steam_id=steam_id, steam_name=steam_name) if added is True: debug_out('Adding player to database:', steam_name, steam_id, level=1) out('We have a new player! {} ({})'.format(steam_name, steam_id)) else: Db.update_player(steam_id=steam_id,steam_name=steam_name) debug_out('Player already in database:', steam_name, steam_id, level=1)
def add_player_to_database(cls, steam_id, steam_name): p, added = Db.create_player(steam_id=steam_id, steam_name=steam_name) if added is True: debug_out('Adding player to database:', steam_name, steam_id, level=1) out('We have a new player! {} ({})'.format(steam_name, steam_id)) else: Db.update_player(steam_id=steam_id, steam_name=steam_name) debug_out('Player already in database:', steam_name, steam_id, level=1)
def update_player_name(cls,steam_name,player_name,text,line): steam_id = Rcon.find_online_steam_id(steam_name) if steam_id: Db.update_player(steam_id, steam_name=steam_name, name=player_name)