Пример #1
0
def register():
    # Register a category for the logic node package
    arm_nodes.add_category(
        logicnode_definitions.CATEGORY_NAME,
        icon='DISK_DRIVE',
        description=
        'Logic nodes from the Armory Logic Pack (https://github.com/armory3d/logic_pack)'
    )

    # Then register all the nodes
    logicnode_definitions.register_all()
Пример #2
0
def init_categories():
    # Register node menu categories
    arm_nodes.add_category(
        'Logic',
        icon='OUTLINER',
        section="basic",
        description=
        "Logic nodes are used to control execution flow using branching, loops, gates etc."
    )
    arm_nodes.add_category('Event', icon='INFO', section="basic")
    arm_nodes.add_category('Input', icon='GREASEPENCIL', section="basic")
    arm_nodes.add_category(
        'Native',
        icon='MEMORY',
        section="basic",
        description=
        "The Native category contains nodes which interact with the system (Input/Output functionality, etc.) or Haxe."
    )

    arm_nodes.add_category('Camera', icon='OUTLINER_OB_CAMERA', section="data")
    arm_nodes.add_category('Material', icon='MATERIAL', section="data")
    arm_nodes.add_category('Light', icon='LIGHT', section="data")
    arm_nodes.add_category('Object', icon='OBJECT_DATA', section="data")
    arm_nodes.add_category('Scene', icon='SCENE_DATA', section="data")
    arm_nodes.add_category('Trait', icon='NODETREE', section="data")

    arm_nodes.add_category('Animation', icon='SEQUENCE', section="motion")
    arm_nodes.add_category('Navmesh', icon='UV_VERTEXSEL', section="motion")
    arm_nodes.add_category('Transform',
                           icon='TRANSFORM_ORIGINS',
                           section="motion")
    arm_nodes.add_category('Physics', icon='PHYSICS', section="motion")

    arm_nodes.add_category('Array', icon='LIGHTPROBE_GRID', section="values")
    arm_nodes.add_category('Math', icon='FORCE_HARMONIC', section="values")
    arm_nodes.add_category('Random', icon='SEQ_HISTOGRAM', section="values")
    arm_nodes.add_category('String', icon='SORTALPHA', section="values")
    arm_nodes.add_category('Variable', icon='OPTIONS', section="values")

    arm_nodes.add_category(
        'Canvas',
        icon='RENDERLAYERS',
        section="graphics",
        description=
        "Note: To get the canvas, be sure that the node(s) and the canvas (UI) is attached to the same object."
    )
    arm_nodes.add_category('Postprocess', icon='FREEZE', section="graphics")
    arm_nodes.add_category('Renderpath',
                           icon='STICKY_UVS_LOC',
                           section="graphics")

    arm_nodes.add_category('Sound',
                           icon='OUTLINER_OB_SPEAKER',
                           section="sound")

    arm_nodes.add_category('Miscellaneous',
                           icon='RESTRICT_COLOR_ON',
                           section="misc")
    arm_nodes.add_category('Layout',
                           icon='SEQ_STRIP_DUPLICATE',
                           section="misc")

    # Make sure that logic node extension packs are displayed at the end
    # of the menu by default unless they declare it otherwise
    arm_nodes.add_category_section('default')