def _get_reset_object(self): reset_object = CollisionObject() reset_object.operation.operation = reset_object.operation.REMOVE reset_object.header.frame_id = 'base_link' reset_object.header.stamp = rospy.Time.now() reset_object.id = 'all' return reset_object
def setUp(self): rospy.init_node('test_motion_execution_buffer') self.tf = TransformListener() self.obj_pub = rospy.Publisher('collision_object',CollisionObject,latch=True) self.move_arm_action_client = actionlib.SimpleActionClient("move_right_arm", MoveArmAction) self.move_arm_action_client.wait_for_server() obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() obj1.header.frame_id = "base_link" obj1.id = "obj1"; obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(1)] obj1.shapes[0].type = Shape.CYLINDER obj1.shapes[0].dimensions = [float() for _ in range(2)] obj1.shapes[0].dimensions[0] = .1 obj1.shapes[0].dimensions[1] = 1.5 obj1.poses = [Pose() for _ in range(1)] obj1.poses[0].position.x = .6 obj1.poses[0].position.y = -.6 obj1.poses[0].position.z = .75 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 self.obj_pub.publish(obj1) rospy.sleep(2.0)
def add_collision_cluster(self, cluster, object_id): ''' Adds a point cloud to the collision map as a single collision object composed of many small boxes. **Args:** **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map **object_id (string):** The name the point cloud should have in the map ''' many_boxes = CollisionObject() many_boxes.operation.operation = many_boxes.operation.ADD many_boxes.header = cluster.header many_boxes.header.stamp = rospy.Time.now() num_to_use = int(len(cluster.points)/100.0) random_indices = range(len(cluster.points)) random.shuffle(random_indices) random_indices = random_indices[0:num_to_use] for i in range(num_to_use): shape = Shape() shape.type = Shape.BOX shape.dimensions = [.005]*3 pose = Pose() pose.position.x = cluster.points[random_indices[i]].x pose.position.y = cluster.points[random_indices[i]].y pose.position.z = cluster.points[random_indices[i]].z pose.orientation = Quaternion(*[0,0,0,1]) many_boxes.shapes.append(shape) many_boxes.poses.append(pose) many_boxes.id = object_id self._publish(many_boxes, self._collision_object_pub)
def process_collision_geometry_for_table(self, firsttable, additional_tables = []): table_object = CollisionObject() table_object.operation.operation = CollisionObjectOperation.ADD table_object.header.frame_id = firsttable.pose.header.frame_id table_object.header.stamp = rospy.Time.now() #create a box for each table for table in [firsttable,]+additional_tables: object = Shape() object.type = Shape.BOX; object.dimensions.append(math.fabs(table.x_max-table.x_min)) object.dimensions.append(math.fabs(table.y_max-table.y_min)) object.dimensions.append(0.01) table_object.shapes.append(object) #set the origin of the table object in the middle of the firsttable table_mat = self.pose_to_mat(firsttable.pose.pose) table_offset = scipy.matrix([(firsttable.x_min + firsttable.x_max)/2.0, (firsttable.y_min + firsttable.y_max)/2.0, 0.0]).T table_offset_mat = scipy.matrix(scipy.identity(4)) table_offset_mat[0:3,3] = table_offset table_center = table_mat * table_offset_mat origin_pose = self.mat_to_pose(table_center) table_object.poses.append(origin_pose) table_object.id = "table" self.object_in_map_pub.publish(table_object)
def add_collision_cluster(self, cluster, object_id): ''' Adds a point cloud to the collision map as a single collision object composed of many small boxes. **Args:** **cluster (sensor_msg.msg.PointCloud):** The point cloud to add to the map **object_id (string):** The name the point cloud should have in the map ''' many_boxes = CollisionObject() many_boxes.operation.operation = many_boxes.operation.ADD many_boxes.header = cluster.header many_boxes.header.stamp = rospy.Time.now() num_to_use = int(len(cluster.points) / 100.0) random_indices = range(len(cluster.points)) random.shuffle(random_indices) random_indices = random_indices[0:num_to_use] for i in range(num_to_use): shape = Shape() shape.type = Shape.BOX shape.dimensions = [.005] * 3 pose = Pose() pose.position.x = cluster.points[random_indices[i]].x pose.position.y = cluster.points[random_indices[i]].y pose.position.z = cluster.points[random_indices[i]].z pose.orientation = Quaternion(*[0, 0, 0, 1]) many_boxes.shapes.append(shape) many_boxes.poses.append(pose) many_boxes.id = object_id self._publish(many_boxes, self._collision_object_pub)
def process_collision_geometry_for_cluster(self, cluster): rospy.loginfo("adding cluster with %d points to collision map"%len(cluster.points)) many_boxes = CollisionObject() many_boxes.operation.operation = CollisionObjectOperation.ADD many_boxes.header = cluster.header many_boxes.header.stamp = rospy.Time.now() num_to_use = int(len(cluster.points)/100.0) random_indices = range(len(cluster.points)) scipy.random.shuffle(random_indices) random_indices = random_indices[0:num_to_use] for i in range(num_to_use): shape = Shape() shape.type = Shape.BOX shape.dimensions = [.005]*3 pose = Pose() pose.position.x = cluster.points[random_indices[i]].x pose.position.y = cluster.points[random_indices[i]].y pose.position.z = cluster.points[random_indices[i]].z pose.orientation = Quaternion(*[0,0,0,1]) many_boxes.shapes.append(shape) many_boxes.poses.append(pose) collision_name = self.get_next_object_name() many_boxes.id = collision_name self.object_in_map_pub.publish(many_boxes) return collision_name
def _add_table_to_map(self, table, table_name): co = CollisionObject() co.id = table_name if not co.id: co.id = 'current_table' co.header = table.pose.header #we do NOT want a padded table co.padding = -1 if len(table.convex_hull.vertices) > 0: if self.table_thickness > 0: table_z = range(0, int(1000*self.table_thickness/2.0), int(1000*TABLE_RESOLUTION)) table_z.append(1000.0*self.table_thickness/2.0) sgnrng = [1.0, -1.0] else: table_z = [0] sgnrng = [1.0] for z in table_z: for sgn in sgnrng: co.shapes.append(table.convex_hull) ps = tl.transform_pose_stamped(self._wi.world_frame, table.pose) ps.pose.position.z += sgn*z/1000.0 co.poses.append(tl.transform_pose(table.pose.header.frame_id, ps.header.frame_id, ps.pose)) rospy.logdebug('Adding table as convex hull') else: bbox = Shape() bbox.type = bbox.BOX bbox.dimensions = [abs(table.x_max - table.x_min), abs(table.y_max - table.y_min), self.table_thickness] co.shapes.append(bbox) co.poses.append(table.pose.pose) rospy.logdebug('Adding table as bounding box') self._wi.add_object(co) return co.id
def process_collision_geometry_for_table(self, firsttable, additional_tables=[]): table_object = CollisionObject() table_object.operation.operation = CollisionObjectOperation.ADD table_object.header.frame_id = firsttable.pose.header.frame_id table_object.header.stamp = rospy.Time.now() #create a box for each table for table in [ firsttable, ] + additional_tables: object = Shape() object.type = Shape.BOX object.dimensions.append(math.fabs(table.x_max - table.x_min)) object.dimensions.append(math.fabs(table.y_max - table.y_min)) object.dimensions.append(0.01) table_object.shapes.append(object) #set the origin of the table object in the middle of the firsttable table_mat = self.pose_to_mat(firsttable.pose.pose) table_offset = scipy.matrix([ (firsttable.x_min + firsttable.x_max) / 2.0, (firsttable.y_min + firsttable.y_max) / 2.0, 0.0 ]).T table_offset_mat = scipy.matrix(scipy.identity(4)) table_offset_mat[0:3, 3] = table_offset table_center = table_mat * table_offset_mat origin_pose = self.mat_to_pose(table_center) table_object.poses.append(origin_pose) table_object.id = "table" self.object_in_map_pub.publish(table_object)
def process_collision_geometry_for_cluster(self, cluster): rospy.loginfo("adding cluster with %d points to collision map" % len(cluster.points)) many_boxes = CollisionObject() many_boxes.operation.operation = CollisionObjectOperation.ADD many_boxes.header = cluster.header many_boxes.header.stamp = rospy.Time.now() num_to_use = int(len(cluster.points) / 100.0) random_indices = range(len(cluster.points)) scipy.random.shuffle(random_indices) random_indices = random_indices[0:num_to_use] for i in range(num_to_use): shape = Shape() shape.type = Shape.BOX shape.dimensions = [.005] * 3 pose = Pose() pose.position.x = cluster.points[random_indices[i]].x pose.position.y = cluster.points[random_indices[i]].y pose.position.z = cluster.points[random_indices[i]].z pose.orientation = Quaternion(*[0, 0, 0, 1]) many_boxes.shapes.append(shape) many_boxes.poses.append(pose) collision_name = self.get_next_object_name() many_boxes.id = collision_name self.object_in_map_pub.publish(many_boxes) return collision_name
def remove_collision_object(self, collision_name): reset_object = CollisionObject() reset_object.operation.operation = CollisionObjectOperation.REMOVE reset_object.header.frame_id = "base_link" reset_object.header.stamp = rospy.Time.now() reset_object.id = collision_name self.object_in_map_pub.publish(reset_object)
def tearDown(self): obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() obj1.header.frame_id = "base_link" obj1.id = "all" obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.REMOVE self.obj_pub.publish(obj1) rospy.sleep(2.0)
def tearDown(self): obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() obj1.header.frame_id = "base_link" obj1.id = "all"; obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.REMOVE self.obj_pub.publish(obj1) rospy.sleep(2.0)
def reset4_request_cb(userdata, request): print "Creating empty request for environment_server" empty_request = GetPlanningSceneRequest() # I dont think this is needed anymore but as its working i dont want to touch it col_obj = CollisionObject() col_obj.operation.operation = CollisionObjectOperation.REMOVE col_obj.id = "table" # die you bastard empty_request.planning_scene_diff.collision_objects.append(col_obj) return empty_request
def add_map_tables(wi): (serving_table, dirty_table) = [add_map_table('serving_table', wi), add_map_table('dirty_table', wi)] #little_table = add_map_table('little_table', wi) st_base = CollisionObject() st_base.header = serving_table.pose.header st_base.id = "serving_table_base" st_base.poses.append(copy.deepcopy(serving_table.pose.pose)) st_base.poses[0].position.z = 0.1 st_shape = Shape() st_shape.type = Shape.CYLINDER st_shape.dimensions = [0.3, 0.1] st_base.shapes.append(st_shape) wi.add_object(st_base)
def _get_bounding_box_collision_object(self, box): #we don't try to extend the box down to the table... #so hopefully we detected all the way down co = CollisionObject() co.header = box.pose.header shape = Shape() shape.type = shape.BOX shape.dimensions.append(box.box_dims.x) shape.dimensions.append(box.box_dims.y) shape.dimensions.append(box.box_dims.z) co.shapes.append(shape) co.poses.append(box.pose.pose) return co
def add_collision_box(self, box_pose, box_dims, frame_id, collision_name): rospy.loginfo("adding box to collision map") box = CollisionObject() box.operation.operation = CollisionObjectOperation.ADD box.header.frame_id = frame_id box.header.stamp = rospy.Time.now() shape = Shape() shape.type = Shape.BOX shape.dimensions = box_dims box.shapes.append(shape) box.poses.append(box_pose) box.id = collision_name self.object_in_map_pub.publish(box)
def remove_collision_object(self, object_id): ''' Removes a collision object from the map. **Args:** **object_id (string):** The ID of the object to remove ''' reset_object = CollisionObject() reset_object.operation.operation = reset_object.operation.REMOVE reset_object.header.frame_id = 'base_link' reset_object.header.stamp = rospy.Time.now() reset_object.id = object_id self._publish(reset_object, self._collision_object_pub)
def add_map_table(name, wi): table = rospy.get_param('wg-sushi-tables/'+name) upper_left = Point(x = table['upper_left']['x'], y = table['upper_left']['y'], z = table['upper_left']['z']) lower_left = Point(x = table['lower_left']['x'], y = table['lower_left']['y'], z = table['lower_left']['z']) upper_right = Point(x = table['upper_right']['x'], y = table['upper_right']['y'], z = table['upper_right']['z']) lower_right = Point(x = table['lower_right']['x'], y = table['lower_right']['y'], z = table['lower_right']['z']) table_object = CollisionObject() table_object.header.frame_id = wi.world_frame table_object.id = name table_pose = Pose() table_pose.position.x = (upper_left.x+upper_right.x+lower_left.x+lower_right.x)/4.0 table_pose.position.y = (upper_left.y+upper_right.y+lower_left.y+lower_right.y)/4.0 table_pose.position.z = (upper_left.z+upper_right.z+lower_left.z+lower_right.z)/4.0 table_pose.orientation.w = 1.0 table_shape = Shape() table_shape.type = Shape.MESH table_shape.vertices = [gt.inverse_transform_point(lower_left, table_pose), gt.inverse_transform_point(upper_left, table_pose), gt.inverse_transform_point(upper_right, table_pose), gt.inverse_transform_point(lower_right, table_pose)] table_shape.triangles = [0, 1, 2, 2, 3, 0] table_object.shapes.append(table_shape) table_upper_pose = copy.deepcopy(table_pose) table_upper_pose.position.z += 0.02 table_object.poses.append(table_pose) table_object.poses.append(table_upper_pose) table_object.shapes.append(table_shape) table_lower_pose = copy.deepcopy(table_pose) table_lower_pose.position.z -= 0.02 table_object.poses.append(table_lower_pose) table_object.shapes.append(table_shape) if name == 'dirty_table': #kind of a hack =D for i in range(5): table_lower_pose = copy.deepcopy(table_lower_pose) table_lower_pose.position.z -= 0.02 table_object.poses.append(table_lower_pose) table_object.shapes.append(table_shape) wi.add_object(table_object) table = Table() table.pose.header = table_object.header table.pose.pose = table_object.poses[0] table.convex_hull = table_object.shapes[0] return table
def __build_object_from_box(self, box_msg, object_id): msg = CollisionObject() msg.header.frame_id = box_msg.pose.header.frame_id msg.header.stamp = rospy.Time.now() msg.id = object_id msg.operation.operation = msg.operation.ADD shape = Shape() shape.type = shape.BOX scale = 1.0 shape.dimensions = [scale*box_msg.box_dims.x, scale*box_msg.box_dims.y, scale*box_msg.box_dims.z] msg.shapes.append(shape) msg.poses.append(box_msg.pose.pose) return msg
def add_barrier(self): box = CollisionObject() box.header.frame_id = self.wi.world_frame box.operation.operation = box.operation.ADD box.id = "barrier1" shape = Shape() shape.type = shape.BOX shape.dimensions = [0.1, 2, 1] box.shapes.append(shape) pose = Pose() pose.position.x = 1 pose.position.y = -1.5 pose.position.z = 0 pose.orientation.w = 1.0 box.poses.append(pose) self.wi.add_object(box)
def __build_object_from_box(self, box_msg, object_id): msg = CollisionObject() msg.header.frame_id = box_msg.pose.header.frame_id msg.header.stamp = rospy.Time.now() msg.id = object_id msg.operation.operation = msg.operation.ADD shape = Shape() shape.type = shape.BOX scale = 1.0 shape.dimensions = [ scale * box_msg.box_dims.x, scale * box_msg.box_dims.y, scale * box_msg.box_dims.z ] msg.shapes.append(shape) msg.poses.append(box_msg.pose.pose) return msg
def add_plate(self): plate = CollisionObject() plate.header.frame_id = self.wi.world_frame plate.operation.operation = plate.operation.ADD plate.id = "plate" shape = Shape() shape.type = shape.CYLINDER shape.dimensions = [0.15, 0.04] if self.box_plate: shape.type = shape.BOX shape.dimensions = [0.3, 0.3, 0.04] pose = Pose() if self.world < 6 or self.world == 8 or self.world == 9 or self.world == 12: pose.position.x = 3.1 pose.position.y = -3.2 pose.position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[ 1] / 2.0 elif self.world == 6: pose.position.x = 0.6 #0.894692#0.5 pose.position.y = -0.3 #-0.468198#-0.2 pose.position.z = CENTER_TABLE_HEIGHT + shape.dimensions[1] / 2.0 # elif self.world == 12: # pose.position.x = -1.3 # pose.position.y = 2 # pose.position.z = DOOR_TABLE_HEIGHT + 0.02 + shape.dimensions[1]/2.0 else: pose.position.x = 0.5 #0.894692#0.5 pose.position.y = 0.1 pose.position.z = CENTER_TABLE_HEIGHT + 0.02 + shape.dimensions[ 1] / 2.0 pose.orientation.w = 1.0 plate.shapes.append(shape) plate.poses.append(pose) self.wi.add_object(plate) return plate
def run (self): coll_obj = CollisionObject() coll_obj.operation.operation = CollisionObjectOperation.ADD coll_obj.id = self.name_of_the_target_object coll_obj.header = rospy.Header() coll_obj.header.frame_id = self.frame_id coll_obj.poses = [self.pose_of_the_target_object] coll_obj.shapes = [self.shape] coll_obj.padding = self.padding pub = rospy.Publisher('/collision_object',CollisionObject,latch=True) rospy.loginfo('Thread publishing on /collision_object topic (%s)',self.name_of_the_target_object) while (rospy.is_shutdown() == False) and (self.end == False): coll_obj.header.stamp = rospy.Time.now() try: pub.publish(coll_obj) except Exception, e: rospy.logerr("Error on publishing to /collision_object topic: %s", e) return 0 rospy.logdebug('Thread is looping') rospy.sleep(2)
def add_box(self): box = CollisionObject() box.header.frame_id = self.wi.world_frame box.operation.operation = box.operation.ADD box.id = "box" shape = Shape() shape.type = shape.BOX shape.dimensions = [0.1, 0.05, 0.15] pose = Pose() pose.position.x = 3.1 pose.position.y = -3.2 pose.position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[2] / 2.0 pose.orientation.w = 1.0 box.shapes.append(shape) box.poses.append(pose) self.wi.add_object(box) return box
def get_virtual_table(height = 0.42): table_msg = CollisionObject() table_msg.id = "table" table_msg.operation.operation = CollisionObjectOperation.ADD table_msg.header.stamp = rospy.get_rostime() table_msg.header.frame_id = "base_footprint" side_box = Shape() side_box.type = Shape.BOX side_box.dimensions = [ 3.0, 1.0, height ] front_box = Shape() front_box.type = Shape.BOX front_box.dimensions = [ 1.0, 3.0, height ] pose = Pose() pose.position.x = 0.0 pose.position.y = 0.0 pose.position.z = height / 2 pose.orientation.x = 0 pose.orientation.y = 0 pose.orientation.z = 0 pose.orientation.w = 1 l_side_pose = copy.deepcopy(pose) l_side_pose.position.y = 0.85 r_side_pose = copy.deepcopy(pose) r_side_pose.position.y = -0.85 front_pose = copy.deepcopy(pose) front_pose.position.x = 0.85 table_msg.shapes = [ side_box, side_box, front_box ] table_msg.poses = [ l_side_pose, r_side_pose, front_pose ] return table_msg
def setUp(self): rospy.init_node('test_motion_execution_buffer') self.tf = TransformListener() self.obj_pub = rospy.Publisher('collision_object', CollisionObject, latch=True) self.move_arm_action_client = actionlib.SimpleActionClient( "move_right_arm", MoveArmAction) self.move_arm_action_client.wait_for_server() obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() obj1.header.frame_id = "base_link" obj1.id = "obj1" obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(1)] obj1.shapes[0].type = Shape.CYLINDER obj1.shapes[0].dimensions = [float() for _ in range(2)] obj1.shapes[0].dimensions[0] = .1 obj1.shapes[0].dimensions[1] = 1.5 obj1.poses = [Pose() for _ in range(1)] obj1.poses[0].position.x = .6 obj1.poses[0].position.y = -.6 obj1.poses[0].position.z = .75 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 self.obj_pub.publish(obj1) rospy.sleep(2.0)
def add_collision_box(self, box_pose_stamped, box_dims, object_id): ''' Adds a box to the map as a collision object. **Args:** **box_pose_stamped (geometry_msgs.msg.PoseStamped):** The pose of the box. **box_dims (tuple of 3 doubles):** The dimensions of the box as (x_dimension, y_dimension, z_dimension) **object_id (string):** The ID the box should have in the collision map ''' box = CollisionObject() box.operation.operation = box.operation.ADD box.header = box_pose_stamped.header shape = Shape() shape.type = Shape.BOX shape.dimensions = box_dims box.shapes.append(shape) box.poses.append(box_pose_stamped.pose) box.id = object_id self._publish(box, self._collision_object_pub) return box
def reset_collision_map(self): #remove all objects reset_object = CollisionObject() reset_object.operation.operation = CollisionObjectOperation.REMOVE reset_object.header.frame_id = "base_link" reset_object.header.stamp = rospy.Time.now() reset_object.id = "all" self.object_in_map_pub.publish(reset_object) #and all attached objects reset_attached_objects = AttachedCollisionObject() reset_attached_objects.link_name = "all" reset_attached_objects.object.header.frame_id = "base_link" reset_attached_objects.object.header.stamp = rospy.Time.now() reset_attached_objects.object = reset_object self.attached_object_pub.publish(reset_attached_objects) #and clear the octomap self.clear_octomap() rospy.loginfo("collision objects reset") self.object_in_map_current_id = 0. return 1
def add_block(self): block = CollisionObject() block.header.frame_id = self.wi.world_frame block.operation.operation = block.operation.ADD block.id = "block" shape = Shape() shape.type = shape.BOX shape.dimensions = [0.1, 0.1, 0.13] pose = Pose() pose.orientation.w = 1.0 block.shapes.append(shape) block.poses.append(pose) block_p = copy.deepcopy(block) block_p.poses[0].position.x = 2.9 block_p.poses[0].position.y = -3.5 block_p.poses[ 0].position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[2] / 2.0 self.wi.add_object(block_p) return ObjectType(type="FixedObject", collision_object=block, parameters=['far_table'])
def add_little_object(self): little_obj = CollisionObject() little_obj.header.frame_id = self.wi.world_frame little_obj.operation.operation = little_obj.operation.ADD little_obj.id = "little_obj" shape = Shape() shape.type = shape.CYLINDER shape.dimensions = [0.05, 0.02] pose = Pose() pose.orientation.w = 1.0 little_obj.shapes.append(shape) little_obj.poses.append(pose) little_obj_p = copy.deepcopy(little_obj) little_obj_p.poses[0].position.x = 3.1 little_obj_p.poses[0].position.y = -3.2 little_obj_p.poses[ 0].position.z = FAR_TABLE_HEIGHT + 0.02 + shape.dimensions[1] / 2.0 self.wi.add_object(little_obj_p) return ObjectType(type="RoundObject", collision_object=little_obj, parameters=['far_corner'])
def setUp(self): self.tf = TransformListener() self.move_arm_action_client = actionlib.SimpleActionClient( "move_right_arm", MoveArmAction) att_pub = rospy.Publisher('attached_collision_object', AttachedCollisionObject) obj_pub = rospy.Publisher('collision_object', CollisionObject) rospy.init_node('test_motion_execution_buffer') #let everything settle down rospy.sleep(5.) obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() - rospy.Duration(.1) obj1.header.frame_id = "base_footprint" obj1.id = "obj2" obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(3)] obj1.poses = [Pose() for _ in range(3)] obj1.shapes[0].type = Shape.BOX obj1.shapes[0].dimensions = [float() for _ in range(3)] obj1.shapes[0].dimensions[0] = .5 obj1.shapes[0].dimensions[1] = 1.0 obj1.shapes[0].dimensions[2] = .2 obj1.poses[0].position.x = .95 obj1.poses[0].position.y = -.25 obj1.poses[0].position.z = .62 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 obj1.shapes[2].type = Shape.BOX obj1.shapes[2].dimensions = [float() for _ in range(3)] obj1.shapes[2].dimensions[0] = .5 obj1.shapes[2].dimensions[1] = .1 obj1.shapes[2].dimensions[2] = 1.0 obj1.poses[2].position.x = .95 obj1.poses[2].position.y = -.14 obj1.poses[2].position.z = 1.2 obj1.poses[2].orientation.x = 0 obj1.poses[2].orientation.y = 0 obj1.poses[2].orientation.z = 0 obj1.poses[2].orientation.w = 1 obj1.shapes[1].type = Shape.BOX obj1.shapes[1].dimensions = [float() for _ in range(3)] obj1.shapes[1].dimensions[0] = .5 obj1.shapes[1].dimensions[1] = .1 obj1.shapes[1].dimensions[2] = 1.0 obj1.poses[1].position.x = .95 obj1.poses[1].position.y = .12 obj1.poses[1].position.z = 1.2 obj1.poses[1].orientation.x = 0 obj1.poses[1].orientation.y = 0 obj1.poses[1].orientation.z = 0 obj1.poses[1].orientation.w = 1 obj_pub.publish(obj1) att_object = AttachedCollisionObject() att_object.object.header.stamp = rospy.Time.now() att_object.object.header.frame_id = "r_gripper_r_finger_tip_link" att_object.link_name = "r_gripper_r_finger_tip_link" att_object.object.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD att_object.object = CollisionObject() att_object.object.header.stamp = rospy.Time.now() att_object.object.header.frame_id = "r_gripper_r_finger_tip_link" att_object.object.id = "pole" att_object.object.shapes = [Shape() for _ in range(1)] att_object.object.shapes[0].type = Shape.CYLINDER att_object.object.shapes[0].dimensions = [float() for _ in range(2)] att_object.object.shapes[0].dimensions[0] = .02 att_object.object.shapes[0].dimensions[1] = .1 att_object.object.poses = [Pose() for _ in range(1)] att_object.object.poses[0].position.x = -.02 att_object.object.poses[0].position.y = .04 att_object.object.poses[0].position.z = 0 att_object.object.poses[0].orientation.x = 0 att_object.object.poses[0].orientation.y = 0 att_object.object.poses[0].orientation.z = 0 att_object.object.poses[0].orientation.w = 1 att_pub.publish(att_object) rospy.sleep(5.0)
def add_tables(self): if self.screenshot: return ['', '', ''] table = CollisionObject() table.header.frame_id = self.wi.world_frame table.operation.operation = table.operation.ADD shape = Shape() shape.type = shape.MESH #center table shape.vertices = [ Point(x=-0.2, y=-0.4, z=CENTER_TABLE_HEIGHT), Point(x=0.97, y=-0.6, z=CENTER_TABLE_HEIGHT), Point(x=1.0, y=0.25, z=CENTER_TABLE_HEIGHT), Point(x=-0.25, y=0.3, z=CENTER_TABLE_HEIGHT) ] shape.triangles = [0, 1, 2, 2, 3, 0] pose = Pose() pose.orientation.w = 1.0 poseb = copy.deepcopy(pose) poseb.position.z = -0.02 poset = copy.deepcopy(pose) poset.position.z = 0.02 table.shapes.append(shape) table.shapes.append(shape) table.shapes.append(shape) table.poses.append(poset) table.poses.append(pose) table.poses.append(poseb) table.id = 'center_table' self.wi.add_object(table) #table near the door table.id = 'door_table' shape.vertices = [ Point(x=-2.4, y=1.84, z=DOOR_TABLE_HEIGHT), Point(x=-1.15, y=1.75, z=DOOR_TABLE_HEIGHT), Point(x=-1.15, y=2.5, z=DOOR_TABLE_HEIGHT), Point(x=-2.4, y=2.5, z=DOOR_TABLE_HEIGHT) ] self.wi.add_object(table) #table in far corner table.id = 'far_corner' shape.vertices = [ Point(x=3, y=-2.7, z=FAR_TABLE_HEIGHT), Point(x=2.4, y=-3.8, z=FAR_TABLE_HEIGHT), Point(x=3.2, y=-4.3, z=FAR_TABLE_HEIGHT), Point(x=3.8, y=-3.2, z=FAR_TABLE_HEIGHT) ] self.wi.add_object(table) if self.fake_walls: #these are the table feet foot = CollisionObject() foot.header.frame_id = self.wi.world_frame foot.operation.operation = foot.operation.ADD foot.id = "far_corner_foot" shape = Shape() shape.type = shape.BOX shape.dimensions = [0.1, 0.5, FAR_TABLE_HEIGHT / 2.0] pose = Pose() pose.position.x = 3 pose.position.y = -3.4 pose.position.z = shape.dimensions[2] / 2.0 angle = 0.5 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) foot.shapes.append(shape) foot.poses.append(pose) self.wi.add_object(foot) foot.id = "center_table_foot1" shape.dimensions = [0.1, 0.75, 0.3] pose.position.x = 0.9 pose.position.y = -0.1 pose.position.z = shape.dimensions[2] / 2.0 angle = 0 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) self.wi.add_object(foot) foot.id = "center_table_foot2" pose.position.x = -0.2 self.wi.add_object(foot) foot.id = "door_table_foot" pose.position.x = -1.25 pose.position.y = 2.1 self.wi.add_object(foot) return ['center_table', 'door_table', 'far_corner']
def testAllowedNotAllowedInitialContact(self): #adding object in collision with base obj2 = CollisionObject() obj2.header.stamp = rospy.Time.now() obj2.header.frame_id = "base_link" obj2.id = "base_object" obj2.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj2.shapes = [Shape() for _ in range(1)] obj2.shapes[0].type = Shape.BOX obj2.shapes[0].dimensions = [float() for _ in range(3)] obj2.shapes[0].dimensions[0] = .1 obj2.shapes[0].dimensions[1] = .1 obj2.shapes[0].dimensions[2] = .1 obj2.poses = [Pose() for _ in range(1)] obj2.poses[0].position.x = 0 obj2.poses[0].position.y = 0 obj2.poses[0].position.z = 0 obj2.poses[0].orientation.x = 0 obj2.poses[0].orientation.y = 0 obj2.poses[0].orientation.z = 0 obj2.poses[0].orientation.w = 1 self.obj_pub.publish(obj2) rospy.sleep(5.) joint_names = ['%s_%s' % ('r', j) for j in ['shoulder_pan_joint', 'shoulder_lift_joint', 'upper_arm_roll_joint', 'elbow_flex_joint', 'forearm_roll_joint', 'wrist_flex_joint', 'wrist_roll_joint']] goal = MoveArmGoal() goal.motion_plan_request.goal_constraints.joint_constraints = [JointConstraint() for i in range(len(joint_names))] goal.motion_plan_request.group_name = "right_arm" goal.motion_plan_request.num_planning_attempts = 1 goal.motion_plan_request.allowed_planning_time = rospy.Duration(5.) goal.motion_plan_request.planner_id = "" goal.planner_service_name = "ompl_planning/plan_kinematic_path" goal.motion_plan_request.goal_constraints.joint_constraints = [JointConstraint() for i in range(len(joint_names))] for i in range(len(joint_names)): goal.motion_plan_request.goal_constraints.joint_constraints[i].joint_name = joint_names[i] goal.motion_plan_request.goal_constraints.joint_constraints[i].position = 0.0 goal.motion_plan_request.goal_constraints.joint_constraints[i].tolerance_above = 0.08 goal.motion_plan_request.goal_constraints.joint_constraints[i].tolerance_below = 0.08 goal.motion_plan_request.goal_constraints.joint_constraints[0].position = -2.0 goal.motion_plan_request.goal_constraints.joint_constraints[3].position = -0.2 goal.motion_plan_request.goal_constraints.joint_constraints[5].position = -0.2 self.move_arm_action_client.send_goal(goal) r = rospy.Rate(10) while True: cur_state = self.move_arm_action_client.get_state() if(cur_state != actionlib_msgs.msg.GoalStatus.ACTIVE and cur_state != actionlib_msgs.msg.GoalStatus.PENDING): break #should still have succeedeed final_state = self.move_arm_action_client.get_state() self.failIf(final_state != actionlib_msgs.msg.GoalStatus.SUCCEEDED) # but we can still overwrite coll = CollisionOperation() coll.object1 = "base_link" coll.object2 = coll.COLLISION_SET_OBJECTS coll.operation = coll.ENABLE goal.motion_plan_request.ordered_collision_operations.collision_operations.append(coll) goal.motion_plan_request.goal_constraints.joint_constraints[0].position = 0.0 goal.motion_plan_request.goal_constraints.joint_constraints[3].position = -0.2 goal.motion_plan_request.goal_constraints.joint_constraints[5].position = -0.2 self.move_arm_action_client.send_goal(goal) r = rospy.Rate(10) while True: cur_state = self.move_arm_action_client.get_state() if(cur_state != actionlib_msgs.msg.GoalStatus.ACTIVE and cur_state != actionlib_msgs.msg.GoalStatus.PENDING): break #should still have succeedeed final_state = self.move_arm_action_client.get_state() self.failIf(final_state == actionlib_msgs.msg.GoalStatus.SUCCEEDED)
def testAllowedNotAllowedInitialContact(self): #adding object in collision with base obj2 = CollisionObject() obj2.header.stamp = rospy.Time.now() obj2.header.frame_id = "base_link" obj2.id = "base_object" obj2.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj2.shapes = [Shape() for _ in range(1)] obj2.shapes[0].type = Shape.BOX obj2.shapes[0].dimensions = [float() for _ in range(3)] obj2.shapes[0].dimensions[0] = .1 obj2.shapes[0].dimensions[1] = .1 obj2.shapes[0].dimensions[2] = .1 obj2.poses = [Pose() for _ in range(1)] obj2.poses[0].position.x = 0 obj2.poses[0].position.y = 0 obj2.poses[0].position.z = 0 obj2.poses[0].orientation.x = 0 obj2.poses[0].orientation.y = 0 obj2.poses[0].orientation.z = 0 obj2.poses[0].orientation.w = 1 self.obj_pub.publish(obj2) rospy.sleep(5.) joint_names = [ '%s_%s' % ('r', j) for j in [ 'shoulder_pan_joint', 'shoulder_lift_joint', 'upper_arm_roll_joint', 'elbow_flex_joint', 'forearm_roll_joint', 'wrist_flex_joint', 'wrist_roll_joint' ] ] goal = MoveArmGoal() goal.motion_plan_request.goal_constraints.joint_constraints = [ JointConstraint() for i in range(len(joint_names)) ] goal.motion_plan_request.group_name = "right_arm" goal.motion_plan_request.num_planning_attempts = 1 goal.motion_plan_request.allowed_planning_time = rospy.Duration(5.) goal.motion_plan_request.planner_id = "" goal.planner_service_name = "ompl_planning/plan_kinematic_path" goal.motion_plan_request.goal_constraints.joint_constraints = [ JointConstraint() for i in range(len(joint_names)) ] for i in range(len(joint_names)): goal.motion_plan_request.goal_constraints.joint_constraints[ i].joint_name = joint_names[i] goal.motion_plan_request.goal_constraints.joint_constraints[ i].position = 0.0 goal.motion_plan_request.goal_constraints.joint_constraints[ i].tolerance_above = 0.08 goal.motion_plan_request.goal_constraints.joint_constraints[ i].tolerance_below = 0.08 goal.motion_plan_request.goal_constraints.joint_constraints[ 0].position = -2.0 goal.motion_plan_request.goal_constraints.joint_constraints[ 3].position = -0.2 goal.motion_plan_request.goal_constraints.joint_constraints[ 5].position = -0.2 self.move_arm_action_client.send_goal(goal) r = rospy.Rate(10) while True: cur_state = self.move_arm_action_client.get_state() if (cur_state != actionlib_msgs.msg.GoalStatus.ACTIVE and cur_state != actionlib_msgs.msg.GoalStatus.PENDING): break #should still have succeedeed final_state = self.move_arm_action_client.get_state() self.failIf(final_state != actionlib_msgs.msg.GoalStatus.SUCCEEDED) # but we can still overwrite coll = CollisionOperation() coll.object1 = "base_link" coll.object2 = coll.COLLISION_SET_OBJECTS coll.operation = coll.ENABLE goal.motion_plan_request.ordered_collision_operations.collision_operations.append( coll) goal.motion_plan_request.goal_constraints.joint_constraints[ 0].position = 0.0 goal.motion_plan_request.goal_constraints.joint_constraints[ 3].position = -0.2 goal.motion_plan_request.goal_constraints.joint_constraints[ 5].position = -0.2 self.move_arm_action_client.send_goal(goal) r = rospy.Rate(10) while True: cur_state = self.move_arm_action_client.get_state() if (cur_state != actionlib_msgs.msg.GoalStatus.ACTIVE and cur_state != actionlib_msgs.msg.GoalStatus.PENDING): break #should still have succeedeed final_state = self.move_arm_action_client.get_state() self.failIf(final_state == actionlib_msgs.msg.GoalStatus.SUCCEEDED)
def test_add_convert_objects(): obj_pub = rospy.Publisher('collision_object',CollisionObject) att_pub = rospy.Publisher('attached_collision_object',AttachedCollisionObject) rospy.init_node('test_collision_objects') #let everything settle down rospy.sleep(5.) obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() obj1.header.frame_id = "base_link" obj1.id = "obj1"; obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(1)] obj1.shapes[0].type = Shape.BOX obj1.shapes[0].dimensions = [float() for _ in range(3)] obj1.shapes[0].dimensions[0] = .1 obj1.shapes[0].dimensions[1] = .1 obj1.shapes[0].dimensions[2] = .75 obj1.poses = [Pose() for _ in range(1)] obj1.poses[0].position.x = .6 obj1.poses[0].position.y = -.6 obj1.poses[0].position.z = .375 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 att_obj = AttachedCollisionObject() att_obj.link_name = "r_gripper_palm_link" att_obj.touch_links = ['r_gripper_palm_link', 'r_gripper_r_finger_link', 'r_gripper_l_finger_link', 'r_gripper_r_finger_tip_link', 'r_gripper_l_finger_tip_link', 'r_wrist_roll_link', 'r_wrist_flex_link', 'r_forearm_link', 'r_gripper_motor_accelerometer_link'] obj2 = CollisionObject() obj2.header.stamp = rospy.Time.now() obj2.header.frame_id = "r_gripper_palm_link" obj2.id = "obj2"; obj2.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj2.shapes = [Shape() for _ in range(1)] obj2.shapes[0].type = Shape.CYLINDER obj2.shapes[0].dimensions = [float() for _ in range(2)] obj2.shapes[0].dimensions[0] = .025 obj2.shapes[0].dimensions[1] = .5 obj2.poses = [Pose() for _ in range(1)] obj2.poses[0].position.x = .12 obj2.poses[0].position.y = 0 obj2.poses[0].position.z = 0 obj2.poses[0].orientation.x = 0 obj2.poses[0].orientation.y = 0 obj2.poses[0].orientation.z = 0 obj2.poses[0].orientation.w = 1 att_obj.object = obj2 r = rospy.Rate(.1) while(True): obj1.header.stamp = rospy.Time.now() obj_pub.publish(obj1) att_obj.object.header.stamp = rospy.Time.now() att_pub.publish(att_obj) r.sleep()
def get_obj(): attached_obj = AttachedCollisionObject() obj = CollisionObject() shape = Shape() pose = Pose() vert = Point() verts = [] in_verts = True in_position = True f = open('test.txt', 'r') for line in f: fields = line.split(':') fields = [fields[i].strip() for i in range(len(fields))] # print fields if fields[0] == "frame_id": obj.header.frame_id = fields[1] elif fields[0] == "id": obj.id = fields[1] elif fields[0] == "operation" and fields[1] != "": obj.operation.operation = int(fields[1]) elif fields[0] == "type": shape.type = int(fields[1]) elif fields[0] == "triangles": array = fields[1][1:-2] ind = array.split(',') inds = [int(i) for i in ind] shape.triangles = inds elif fields[0] == "x" and in_verts: vert = Point() vert.x = float(fields[1]) elif fields[0] == "y" and in_verts: vert.y = float(fields[1]) elif fields[0] == "z" and in_verts: vert.z = float(fields[1]) verts.append(vert) elif fields[0] == "poses": in_verts = False elif fields[0] == "x" and in_position: pose.position.x = float(fields[1]) elif fields[0] == "y" and in_position: pose.position.y = float(fields[1]) elif fields[0] == "z" and in_position: pose.position.z = float(fields[1]) in_position = False elif fields[0] == "x" and not in_position: pose.orientation.x = float(fields[1]) elif fields[0] == "y" and not in_position: pose.orientation.y = float(fields[1]) elif fields[0] == "z" and not in_position: pose.orientation.z = float(fields[1]) elif fields[0] == "w": pose.orientation.w = float(fields[1]) obj.id = "graspable_object_1001" shape.vertices = verts obj.shapes = [shape] obj.poses = [pose] attached_obj.object = obj return attached_obj
def setUp(self): self.tf = TransformListener() self.move_arm_action_client = actionlib.SimpleActionClient("move_right_arm", MoveArmAction) att_pub = rospy.Publisher('attached_collision_object', AttachedCollisionObject) obj_pub = rospy.Publisher('collision_object',CollisionObject) rospy.init_node('test_motion_execution_buffer') #let everything settle down rospy.sleep(5.) obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now()-rospy.Duration(.1) obj1.header.frame_id = "base_footprint" obj1.id = "obj2"; obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(3)] obj1.poses = [Pose() for _ in range(3)] obj1.shapes[0].type = Shape.BOX obj1.shapes[0].dimensions = [float() for _ in range(3)] obj1.shapes[0].dimensions[0] = .5 obj1.shapes[0].dimensions[1] = 1.0 obj1.shapes[0].dimensions[2] = .2 obj1.poses[0].position.x = .95 obj1.poses[0].position.y = -.25 obj1.poses[0].position.z = .62 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 obj1.shapes[2].type = Shape.BOX obj1.shapes[2].dimensions = [float() for _ in range(3)] obj1.shapes[2].dimensions[0] = .5 obj1.shapes[2].dimensions[1] = .1 obj1.shapes[2].dimensions[2] = 1.0 obj1.poses[2].position.x = .95 obj1.poses[2].position.y = -.14 obj1.poses[2].position.z = 1.2 obj1.poses[2].orientation.x = 0 obj1.poses[2].orientation.y = 0 obj1.poses[2].orientation.z = 0 obj1.poses[2].orientation.w = 1 obj1.shapes[1].type = Shape.BOX obj1.shapes[1].dimensions = [float() for _ in range(3)] obj1.shapes[1].dimensions[0] = .5 obj1.shapes[1].dimensions[1] = .1 obj1.shapes[1].dimensions[2] = 1.0 obj1.poses[1].position.x = .95 obj1.poses[1].position.y = .12 obj1.poses[1].position.z = 1.2 obj1.poses[1].orientation.x = 0 obj1.poses[1].orientation.y = 0 obj1.poses[1].orientation.z = 0 obj1.poses[1].orientation.w = 1 obj_pub.publish(obj1) att_object = AttachedCollisionObject() att_object.object.header.stamp = rospy.Time.now() att_object.object.header.frame_id = "r_gripper_r_finger_tip_link" att_object.link_name = "r_gripper_r_finger_tip_link" att_object.object.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD att_object.object = CollisionObject(); att_object.object.header.stamp = rospy.Time.now() att_object.object.header.frame_id = "r_gripper_r_finger_tip_link" att_object.object.id = "pole" att_object.object.shapes = [Shape() for _ in range(1)] att_object.object.shapes[0].type = Shape.CYLINDER att_object.object.shapes[0].dimensions = [float() for _ in range(2)] att_object.object.shapes[0].dimensions[0] = .02 att_object.object.shapes[0].dimensions[1] = .1 att_object.object.poses = [Pose() for _ in range(1)] att_object.object.poses[0].position.x = -.02 att_object.object.poses[0].position.y = .04 att_object.object.poses[0].position.z = 0 att_object.object.poses[0].orientation.x = 0 att_object.object.poses[0].orientation.y = 0 att_object.object.poses[0].orientation.z = 0 att_object.object.poses[0].orientation.w = 1 att_pub.publish(att_object) rospy.sleep(5.0)
def setUp(self): self.tf = TransformListener() self.move_arm_action_client = actionlib.SimpleActionClient("move_right_arm", MoveArmAction) obj_pub = rospy.Publisher('collision_object',CollisionObject) rospy.init_node('test_motion_execution_buffer') #let everything settle down rospy.sleep(5.) obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now()-rospy.Duration(.1) obj1.header.frame_id = "base_footprint" obj1.id = "obj2"; obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(4)] obj1.poses = [Pose() for _ in range(4)] obj1.shapes[0].type = Shape.BOX obj1.shapes[0].dimensions = [float() for _ in range(3)] obj1.shapes[0].dimensions[0] = .5 obj1.shapes[0].dimensions[1] = 1.0 obj1.shapes[0].dimensions[2] = .2 obj1.poses[0].position.x = .95 obj1.poses[0].position.y = -.25 obj1.poses[0].position.z = .62 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 obj1.shapes[1].type = Shape.BOX obj1.shapes[1].dimensions = [float() for _ in range(3)] obj1.shapes[1].dimensions[0] = .5 obj1.shapes[1].dimensions[1] = 1.0 obj1.shapes[1].dimensions[2] = .2 obj1.poses[1].position.x = .95 obj1.poses[1].position.y = -.25 obj1.poses[1].position.z = .92 obj1.poses[1].orientation.x = 0 obj1.poses[1].orientation.y = 0 obj1.poses[1].orientation.z = 0 obj1.poses[1].orientation.w = 1 obj1.shapes[2].type = Shape.BOX obj1.shapes[2].dimensions = [float() for _ in range(3)] obj1.shapes[2].dimensions[0] = .2 obj1.shapes[2].dimensions[1] = .1 obj1.shapes[2].dimensions[2] = .2 obj1.poses[2].position.x = .8 obj1.poses[2].position.y = -.5 obj1.poses[2].position.z = .78 obj1.poses[2].orientation.x = 0 obj1.poses[2].orientation.y = 0 obj1.poses[2].orientation.z = 0 obj1.poses[2].orientation.w = 1 obj1.shapes[3].type = Shape.BOX obj1.shapes[3].dimensions = [float() for _ in range(3)] obj1.shapes[3].dimensions[0] = .2 obj1.shapes[3].dimensions[1] = .1 obj1.shapes[3].dimensions[2] = .2 obj1.poses[3].position.x = .8 obj1.poses[3].position.y = .18 obj1.poses[3].position.z = .78 obj1.poses[3].orientation.x = 0 obj1.poses[3].orientation.y = 0 obj1.poses[3].orientation.z = 0 obj1.poses[3].orientation.w = 1 obj_pub.publish(obj1) rospy.sleep(5.0)
'''This file has hardcoded publishing for the table collision positions in USARSim, to help out the arm navigation planner. In the future, it will be far more reasonable to publish this information by reading it from the database.''' import roslib roslib.load_manifest('usarsim_tools') import rospy from arm_navigation_msgs.msg import CollisionObjectOperation, CollisionObject, Shape from geometry_msgs.msg import Pose from visualization_msgs.msg import Marker import copy rospy.init_node("collision_add") table1 = CollisionObject() table2 = CollisionObject() cShape = Shape() cShape.type = Shape.BOX cShape.dimensions = (3.968, 2.880, 1.088) table1.poses.append(Pose()) table1.poses[0].position.x = 1.468 table1.poses[0].position.y = 1.108 table1.poses[0].position.z = .8 #cPose.position.x = -4.416 #cPose.position.y = 0.992 #cPose.position.z = .8 table1.poses[0].orientation.x = 0.0 table1.poses[0].orientation.y = 0.0 table1.poses[0].orientation.z = 0.0
def setUp(self): self.tf = TransformListener() self.move_arm_action_client = actionlib.SimpleActionClient( "move_right_arm", MoveArmAction) obj_pub = rospy.Publisher('collision_object', CollisionObject) rospy.init_node('test_motion_execution_buffer') #let everything settle down rospy.sleep(5.) obj1 = CollisionObject() obj1.header.stamp = rospy.Time.now() - rospy.Duration(.1) obj1.header.frame_id = "base_footprint" obj1.id = "obj2" obj1.operation.operation = arm_navigation_msgs.msg.CollisionObjectOperation.ADD obj1.shapes = [Shape() for _ in range(4)] obj1.poses = [Pose() for _ in range(4)] obj1.shapes[0].type = Shape.BOX obj1.shapes[0].dimensions = [float() for _ in range(3)] obj1.shapes[0].dimensions[0] = .5 obj1.shapes[0].dimensions[1] = 1.0 obj1.shapes[0].dimensions[2] = .2 obj1.poses[0].position.x = .95 obj1.poses[0].position.y = -.25 obj1.poses[0].position.z = .62 obj1.poses[0].orientation.x = 0 obj1.poses[0].orientation.y = 0 obj1.poses[0].orientation.z = 0 obj1.poses[0].orientation.w = 1 obj1.shapes[1].type = Shape.BOX obj1.shapes[1].dimensions = [float() for _ in range(3)] obj1.shapes[1].dimensions[0] = .5 obj1.shapes[1].dimensions[1] = 1.0 obj1.shapes[1].dimensions[2] = .2 obj1.poses[1].position.x = .95 obj1.poses[1].position.y = -.25 obj1.poses[1].position.z = .92 obj1.poses[1].orientation.x = 0 obj1.poses[1].orientation.y = 0 obj1.poses[1].orientation.z = 0 obj1.poses[1].orientation.w = 1 obj1.shapes[2].type = Shape.BOX obj1.shapes[2].dimensions = [float() for _ in range(3)] obj1.shapes[2].dimensions[0] = .2 obj1.shapes[2].dimensions[1] = .1 obj1.shapes[2].dimensions[2] = .2 obj1.poses[2].position.x = .8 obj1.poses[2].position.y = -.5 obj1.poses[2].position.z = .78 obj1.poses[2].orientation.x = 0 obj1.poses[2].orientation.y = 0 obj1.poses[2].orientation.z = 0 obj1.poses[2].orientation.w = 1 obj1.shapes[3].type = Shape.BOX obj1.shapes[3].dimensions = [float() for _ in range(3)] obj1.shapes[3].dimensions[0] = .2 obj1.shapes[3].dimensions[1] = .1 obj1.shapes[3].dimensions[2] = .2 obj1.poses[3].position.x = .8 obj1.poses[3].position.y = .18 obj1.poses[3].position.z = .78 obj1.poses[3].orientation.x = 0 obj1.poses[3].orientation.y = 0 obj1.poses[3].orientation.z = 0 obj1.poses[3].orientation.w = 1 obj_pub.publish(obj1) rospy.sleep(5.0)
def add_spatula(self, arm): spatula = CollisionObject() spatula.id = "spatula" spatula.header.frame_id = self.wi.world_frame spatula.operation.operation = spatula.operation.ADD paddle = Shape() handle = Shape() paddle.type = paddle.BOX paddle.dimensions = [0.11, 0.12, 0.005] handle.type = handle.CYLINDER handle.dimensions = [0.02, 0.24] paddle_pose = Pose() handle_pose = Pose() paddle_pose.position.y = paddle.dimensions[1] / 2.0 paddle_pose.orientation.w = 1.0 angle = np.pi / 5.0 handle_pose.position.y = -1.0 * handle.dimensions[1] / 2.0 * np.sin( np.pi / 2.0 - angle) handle_pose.position.z = handle.dimensions[1] / 2.0 * np.cos( np.pi / 2.0 - angle) handle_pose.orientation.x = np.sin((np.pi / 2.0 - angle) / 2.0) handle_pose.orientation.w = np.cos((np.pi / 2.0 - angle) / 2.0) spatula.shapes = [paddle, handle] spatula.poses = [paddle_pose, handle_pose] #this is the grasp transformation pos_on_handle = handle.dimensions[1] - 0.1 inv_grasp = Transform() grasp = RigidGrasp() #really should be calculating this... inv_grasp.translation.y = GRIPPER_LENGTH inv_grasp.translation.z = pos_on_handle / 2.0 #flip 90 degrees inv_grasp.rotation.z = np.sin(-1.0 * np.pi / 4.0) inv_grasp.rotation.w = np.cos(-1.0 * np.pi / 4.0) g = gt.transform_pose(transform_to_pose(inv_grasp), handle_pose) origin = Pose() origin.orientation.w = 1.0 grasp.transform = pose_to_transform( gt.inverse_transform_pose(origin, g)) grasp.touch_links = [arm[0] + '_end_effector'] grasp.attach_link = arm[0] + '_gripper_r_finger_tip_link' grasp.min_approach_distance = 0 grasp.desired_approach_distance = 0.15 grasp.min_distance_from_surface = -1 spat_p = copy.deepcopy(spatula) wtrans = Pose() wtrans.orientation.x = np.sin(angle / 2.0) wtrans.orientation.w = np.cos(angle / 2.0) if self.world == -1: wtrans.position.x = 3 wtrans.position.y = -2.8 wtrans.position.z = FAR_TABLE_HEIGHT + 0.02 + handle.dimensions[0] ss = ['far_corner'] elif self.world == -2 or self.world == -7 or self.world == -9 or self.world == -5: wtrans.position.x = -1.7 wtrans.position.y = 2 wtrans.position.z = DOOR_TABLE_HEIGHT + 0.02 + handle.dimensions[0] ss = ['door_table'] else: wtrans.position.x = 0.6 wtrans.position.y = -0.3 wtrans.position.z = CENTER_TABLE_HEIGHT + 0.02 + handle.dimensions[ 0] ss = ['center_table'] if self.world == -4 or self.world == -5: wtrans.position.y = 0 rot = Quaternion() rot.z = np.sin(np.pi / 2.0) rot.w = np.cos(np.pi / 2.0) wtrans.orientation = gt.multiply_quaternions( rot, wtrans.orientation) if self.world == -5: wtrans.position.x = 0 for i in range(len(spat_p.poses)): spat_p.poses[i] = gt.transform_pose(spat_p.poses[i], wtrans) self.wi.add_object(spat_p) return ObjectType(type="SpatulaObject", collision_object=spatula, parameters=ss, numeric_parameters=paddle.dimensions + handle.dimensions + [angle]), [grasp]
def detect_objects(self, add_objects_to_map='all', add_table_to_map=True, add_objects_as_mesh='all', reset_collision_objects=True, table_name='', point_head_at=None, reset_collider=True, labels_callback=None): ''' This is the function you should call to get detections of objects in the scene. By default, it will give you back a TablewareResult, remove all collision objects (although not attached objects) currently in the collision map and add the objects detected and the table to the map. This returns first pickup goals for objects recognized as tableware, then for objects recognized but not as tableware and then for objects not recognized at all. In order to use the pickup goals returned, you must fill in the arm_name field. The object labels returned in pickup goal reflect the recognition result. Labels are: For tableware: One of the keys in the tableware_labels list. For recognized objects that are not tableware: The first tag in the database For unrecognized objects: graspable **Args:** *add_objects_to_map (string or False):* This argument controls whether and which objects are added to the collision map during detection. Passing 'all' will add all detected objects to map, 'recognized' will add only recognized objects to map, 'tableware' will add only objects recognized as tableware, and False or 'None' or 'none' will add nothing to the map. *add_table_to_map (boolean):* If true, this will add the detected table to the map. If you do not already have a representation of the table in the map and you wish to do pick or place it is a good idea to have the detection add it so there is a defined region of the map in which collision checking for the object can be disabled. If the table is added to the map, the collision_support_surface_id field of the pickup goals will be set to its collision id. Tables are usually added as meshes although if only the bounding box for the table is returned they will be added as boxes. *add_objects_as_mesh ('all', False, or [string]):* This argument controls which objects are added to the map as mesh rather than as a bounding box. 'all' will add all recognized objects as mesh while False will add no recognized objects as mesh. For finer control, you can pass a list of labels that you want to add as mesh. *reset_collision_objects (boolean):* If true, this will remove all collision objects from the map before adding new ones. The detection does no correlation with what is currently in the map so if you have done a detection on this table before, you will get repeat objects added to the map if you do not clear them first. *table_name (string):* The name of the table on which the objects are sitting. If passed in, this will be added to the pickup goals to avoid extraneous collisions caused by the object contacting the table (and will also be the table_name in the result). If the table is added to the collision map and this is passed in, the table with have this name in the collision map. If the table is added to the collision map and this is not passed in, it will have the name 'current_table', which is returned by the TablewareResult. *point_head_at (geometry_msgs.msg.PointStamped):* A point at which the head should look for the detection. If passed in, the robot will first look at this point, but if it cannot find a table or finds a vertical table, it will search along the x axis for a table. For this reason, it is always a good idea to pass in this argument. If left at None, the detection will not move the head. *reset_collider (boolean):* True if you want the collider to be reset before detection. This will not wait for repopulate before the detection but will delay the return from the detection until after the repopulate is done if the detection is quick. *labels_callback (function: string f(pr2_tasks.pickplace_definitions.PickupGoal, tabletop_object_detector.msgs.Table, string)):* After do_detection is finished assigning a label to a cluster, this function (if not None) will be called to do more post-processing on the cluster. For example, this function is used to identify utensils by checking the height and pose of any unidentified cluster. It should return the label of the cluster. **Returns:** A TablewareDetectionResult. The pickup goals (see pickplace_definitions.py) in this result have all of the detection information, including recognized models and point cloud information, in the GraspableObject field. The pose at which the object was detected and the label are also returned as fields in the pickup goals. **Raises:** **exceptions.DetectionError:** if a table is not found or only vertical tables cannot be found. If only vertical tables were found the error code will be OTHER_ERROR. ''' if reset_collision_objects: self._wi.reset_collision_objects() if reset_collider: #this function takes so long that we'll have repopulated by the end of it self._wi.reset_collider_node(repopulate=False) reset_time = rospy.Time.now() collision_objects = self._wi.collision_objects() attached_objects = self._wi.attached_collision_objects() used_names = [] for o in collision_objects: used_names.append(o.id) for ao in attached_objects: used_names.append(ao.object.id) res = self._do_detection(point_head_at) if add_table_to_map: table_name = self._add_table_to_map(res.detection.table, table_name) #we want to return first the tableware objects we might want to pick up tableware_pgs = [] #recognized means we recognized them but don't think #they are anything we should pick up recognized_pgs = [] #graspable means we could pick them up but we don't #know what they are graspable_pgs = [] for c in range(len(res.detection.clusters)): #Compute the bounding box try: bres = self._bounding_box_srv(res.detection.clusters[c]) except rospy.ServiceException, e: rospy.logerr('Unable to call cluster bounding box service. Exception was '+str(e)+ '. Ignoring cluster.') continue if bres.error_code != bres.SUCCESS: rospy.logerr('Cluster bounding box service returned error '+str(bres.error_code)+ '. Ignoring cluster') continue go = GraspableObject() go.reference_frame_id = res.detection.clusters[c].header.frame_id go.cluster = res.detection.clusters[c] pg = PickupGoal('', go, object_pose_stamped=bres.pose, collision_support_surface_name=table_name, allow_gripper_support_collision=True) co = CollisionObject() label = 'graspable' if self.get_model_description and self.get_mesh_from_database and\ len(res.detection.models[c].model_list) > 0 and\ res.detection.models[c].model_list[0].confidence < 0.005: #we recognized this - figure out what it is model_id = res.detection.models[c].model_list[0].model_id go.potential_models = res.detection.models[c].model_list rospy.logdebug('Potential models are: '+ str([m.model_id for m in res.detection.models[c].model_list])) try: descr = self.get_model_description(model_id) if descr.return_code.code != descr.return_code.SUCCESS: rospy.logwarn('Get model description returned error '+ str(descr.return_code.code)) for t in descr.tags: if t in self.tableware_labels: label = t break if label == 'graspable' and descr.tags: label = descr.tags[0] rospy.logdebug('Name of model is '+descr.name) except rospy.ServiceException, e: rospy.logerr('Call to get description threw exception '+str(e)) shape = None if add_objects_as_mesh and (add_objects_as_mesh == 'all' or label in add_objects_as_mesh): try: shape = self.get_mesh_from_database(res.detection.models[c].model_list[0].model_id) if label == 'graspable': label = 'recognized' co.header = res.detection.models[c].model_list[0].pose.header co.shapes.append(shape) co.poses.append(res.detection.models[c].model_list[0].pose.pose) pg.object_pose_stamped = tl.transform_pose_stamped(pg.target.reference_frame_id, res.detection.models[c].model_list[0].pose) except DetectionError: shape = None if not shape: co = self._get_bounding_box_collision_object(bres) pg.object_pose_stamped = tl.transform_pose_stamped(pg.target.reference_frame_id, bres.pose)
def add_walls(self): window_wall = CollisionObject() window_wall.header.frame_id = self.wi.world_frame window_wall.operation.operation = window_wall.operation.ADD window_wall.id = "window_wall" shape = Shape() shape.type = shape.BOX shape.dimensions = [8, 0.1, 2.5] pose = Pose() pose.position.x = 0 pose.position.y = -2.63 pose.position.z = shape.dimensions[2] / 2.0 - 0.1 angle = np.pi / 6.25 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) window_wall.shapes.append(shape) window_wall.poses.append(pose) self.wi.add_object(window_wall) shape.dimensions[0] = shape.dimensions[1] shape.dimensions[1] = 5 pose.position.x = -2.45 pose.position.y = 1 angle = 0.05 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) window_wall.id = "door_wall" self.wi.add_object(window_wall) shape.dimensions[1] = shape.dimensions[0] shape.dimensions[0] = 8 pose.position.x = 0 pose.position.y = 2.3 angle = 0.1 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) window_wall.id = "cabinet_wall" self.wi.add_object(window_wall) shape.dimensions[0] = shape.dimensions[1] shape.dimensions[1] = 3 pose.position.x = 4 pose.position.y = -3 angle = 0.5 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) window_wall.id = "banner_wall" self.wi.add_object(window_wall) shape.dimensions[1] = 4 shape.dimensions[2] = 1 pose.position.x = 3.25 pose.position.y = 0.65 pose.position.z = shape.dimensions[2] / 2.0 - 0.05 angle = 0 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) window_wall.id = "computer_wall" self.wi.add_object(window_wall) shape.dimensions[1] = shape.dimensions[0] shape.dimensions[0] = 1.8 pose.position.x = 3.9 pose.position.y = -1.6 angle = np.pi / 5.5 pose.orientation.z = np.cos(angle / 2.0) pose.orientation.w = np.sin(angle / 2.0) window_wall.id = "nook_wall" self.wi.add_object(window_wall)