Game = CreateGame() game = Game.create_game(int(sys.argv[1]),int(sys.argv[2])) #game = [['D'],['E','F','I','J'],['B','G'],['C','H'],['A']] #game = [['F', 'C', 'B', 'G', 'I', 'J','K', 'L','M', 'N', 'O','P', 'Q', 'A'], ['D', 'H'], ['E']] target_game = Game.create_target(int(sys.argv[1]),int(sys.argv[2])) #target_game = Game.create_target(3,10) start = Node(game) target = Node(target_game) #heurstics = {"default":"Default (blocks out of place)","M":"Matching Rows","De":"Euclidean Distance","Dm":"Manhattan Distance"} #heurstics = {"M":"matching rows"} #heurstics = {"default":"default heur"} heurstics = {"default":"default heur(out of place blocks)","M":"Matching rows"} for h in heurstics.keys(): mode = h A = Astar() ans,iter_count,front_len,visited = A.a_star(start,target,mode) print "____Some Statistics____" print "Heuristic :",heurstics[h] print "Max frontier length",front_len print "Length of path",len(ans) print "Number of iterations",iter_count print "Visited States",visited print "Solutio path:" Game.print_moves(ans[::-1]) #if ans: # print_moves(ans[::-1]) #else: # print "No Solution exists" #print_moves(start.successor()) #print_moves(successor(game))