def __init__(self): pygame.display.set_caption('Platformer') self.clock = pygame.time.Clock() self.res = [640, 480] self.FPS = 50 self.screen = pygame.display.set_mode(self.res) self.font = pygame.font.SysFont("Calibri", 16) self.pManager = ParticleManager() self.GUI = GUI(self.screen, self) self.attrs = {'shape': 'circle', 'size': 6, 'density': 6, 'speed': 6} self.defaults = self.attrs # save starting values self.random = True self.constant = False self.hide = False self.running = True while self.running: self.Loop()
def __init__(self): pygame.display.set_caption('Platformer') self.clock = pygame.time.Clock() self.res = [640, 480] self.FPS = 50 self.screen = pygame.display.set_mode(self.res) self.font = pygame.font.SysFont("Calibri", 16) self.pManager = ParticleManager() self.GUI = GUI(self.screen, self) self.attrs = {'shape' : 'circle', 'size': 6, 'density' : 6, 'speed' : 6} self.defaults = self.attrs # save starting values self.random = True self.constant = False self.hide = False self.running = True while self.running: self.Loop()
class Example(): def __init__(self): pygame.display.set_caption('Platformer') self.clock = pygame.time.Clock() self.res = [640, 480] self.FPS = 50 self.screen = pygame.display.set_mode(self.res) self.font = pygame.font.SysFont("Calibri", 16) self.pManager = ParticleManager() self.GUI = GUI(self.screen, self) self.attrs = {'shape': 'circle', 'size': 6, 'density': 6, 'speed': 6} self.defaults = self.attrs # save starting values self.random = True self.constant = False self.hide = False self.running = True while self.running: self.Loop() def Loop(self): self.clock.tick(self.FPS) self.eventLoop() self.Update() pygame.display.update() def getColor(self): return [randint(0, 255) for _ in xrange(3)] def eventLoop(self): for event in pygame.event.get(): if not self.hide: self.GUI.check_events(event) if event.type == QUIT: self.running = 0 pygame.quit() elif event.type == KEYDOWN: if event.key == 32: if self.hide: self.hide = False else: self.hide = True if (event.type == MOUSEBUTTONDOWN and not self.constant) or (event.type == MOUSEMOTION and self.constant): self.createParticles() def createParticles(self): pos = pygame.mouse.get_pos() shape = choice(['circle', 'rect']) if self.random: self.pManager.new(pos, size=randint(4, 7), density=randint(4, 7), color=self.getColor(), shape=shape) else: self.pManager.new(pos, size=self.attrs['size'], density=self.attrs['density'], speed=self.attrs['speed'], color=self.getColor(), shape=self.attrs['shape']) def updateAttributes(self): if not self.random: for key in self.attrs.keys(): try: self.attrs[key] = int(self.GUI.textboxes[key].text) except: self.attrs[key] = self.defaults[key] self.attrs['shape'] = self.GUI.s_Label.text.lower() def Update(self): self.screen.fill(0) self.pManager.update(self.screen) if not self.hide: self.GUI.update() self.updateAttributes()
class Example(): def __init__(self): pygame.display.set_caption('Platformer') self.clock = pygame.time.Clock() self.res = [640, 480] self.FPS = 50 self.screen = pygame.display.set_mode(self.res) self.font = pygame.font.SysFont("Calibri", 16) self.pManager = ParticleManager() self.GUI = GUI(self.screen, self) self.attrs = {'shape' : 'circle', 'size': 6, 'density' : 6, 'speed' : 6} self.defaults = self.attrs # save starting values self.random = True self.constant = False self.hide = False self.running = True while self.running: self.Loop() def Loop(self): self.clock.tick(self.FPS) self.eventLoop() self.Update() pygame.display.update() def getColor(self): return [randint(0, 255) for _ in xrange(3)] def eventLoop(self): for event in pygame.event.get(): if not self.hide: self.GUI.check_events(event) if event.type == QUIT: self.running = 0 pygame.quit() elif event.type == KEYDOWN: if event.key == 32: if self.hide: self.hide = False else: self.hide = True if (event.type == MOUSEBUTTONDOWN and not self.constant) or (event.type == MOUSEMOTION and self.constant): self.createParticles() def createParticles(self): pos = pygame.mouse.get_pos() shape = choice(['circle', 'rect']) if self.random: self.pManager.new(pos, size=randint(4,7), density=randint(4,7), color=self.getColor(), shape=shape) else: self.pManager.new(pos, size=self.attrs['size'], density=self.attrs['density'], speed=self.attrs['speed'], color=self.getColor(), shape=self.attrs['shape']) def updateAttributes(self): if not self.random: for key in self.attrs.keys(): try: self.attrs[key] = int(self.GUI.textboxes[key].text) except: self.attrs[key] = self.defaults[key] self.attrs['shape'] = self.GUI.s_Label.text.lower() def Update(self): self.screen.fill(0) self.pManager.update(self.screen) if not self.hide: self.GUI.update() self.updateAttributes()