def __init__(self): WebSocketServerProtocol.__init__(self) self.waitingStage = 0 self.remoteAddr, self.remotePort = '', -1 self.localAddr , self.localPort = '', -1 self.connectionClosed = False
def __init__(self, logger, address, port): WebSocketServerProtocol.__init__(self) client.StateListener.__init__(self) self.__log = logger self.__address = address self.__port = port self.__peer = None
def __init__(self): self.spine = Spine() WebSocketServerProtocol.__init__(self) self.handlers = {"command": [], "query": [], "event": []} self.authenticated = False self.session = None self.user = None self._authorization = Authorization()
def __init__(self, app, **args): '''''' dummy = lambda: None Context.__init__(self, app, {}, dummy, **args) WebSocketServerProtocol.__init__(self) self.messages = []
def __init__(self): WebSocketServerProtocol.__init__(self) self.temp = db self.user = None self.user_id = None self.user_stat = [] self.game = None self.channel = self.temp.main_channel self.user_rights = 0 self.addr = None self.typing = False self.channel.join(self) self.logger = logging.getLogger('WSServer')
def __init__(self): WebSocketServerProtocol.__init__(self) self.count = 0 self.temp = db self.user = None self.user_id = None self.game = None self.channel = self.temp.main_channel self.user_rights = 0 self.addr = None self.typing = False self.logger = logging.getLogger('WSServer') self.player_info = {} self.game = main_game self.me = None
def __init__(self): WebSocketServerProtocol.__init__(self) self.connected = False
def __init__(self): WebSocketServerProtocol.__init__(self) self.cameras_streaming = {} self.terminated = False
def __init__(self): WebSocketServerProtocol.__init__(self) self.obj_uuid = uuid.uuid4()