def fetch_ladder_from_sheets(week_num: int) -> Ladder: values = get_values_from_sheet(get_credentials(), SHEET_ID, get_ladder_range(week_num), SHEET_NAME) bots = [row[0] for row in values] return Ladder(bots)
def run_league_play(working_dir: WorkingDir, odd_week: bool, replay_preference: ReplayPreference): """ Run a league play event by running round robins for half the divisions. When done, a new ladder file is created. """ bots = load_all_bots(working_dir) ladder = Ladder.read(working_dir.ladder) # We need the result of every match to create the next ladder. For each match in each round robin, if a result # exist already, it will be parsed, if it doesn't exist, it will be played. # When all results have been found, the new ladder can be completed and saved. new_ladder = Ladder(ladder.bots) event_results = [] # playing_division_indices contains either even or odd indices. # If there is only one division always play that division (division 0, quantum). playing_division_indices = range( ladder.division_count())[int(odd_week) % 2::2] if ladder.division_count() > 1 else [0] # The divisions play in reverse order, so quantum/overclocked division plays last for div_index in playing_division_indices[::-1]: print( f'Starting round robin for the {Ladder.DIVISION_NAMES[div_index]} division' ) rr_bots = ladder.round_robin_participants(div_index) rr_matches = generate_round_robin_matches(rr_bots) rr_results = [] for match_participants in rr_matches: # Check if match has already been play, i.e. the result file already exist result_path = working_dir.get_match_result(div_index, match_participants[0], match_participants[1]) if result_path.exists(): # Found existing result try: print(f'Found existing result {result_path.name}') result = MatchResult.read(result_path) rr_results.append(result) except Exception as e: print( f'Error loading result {result_path.name}. Fix/delete the result and run script again.' ) raise e else: assert match_participants[ 0] in bots, f'{match_participants[0]} was not found in \'{working_dir.bots}\'' assert match_participants[ 1] in bots, f'{match_participants[1]} was not found in \'{working_dir.bots}\'' # Play the match print( f'Starting match: {match_participants[0]} vs {match_participants[1]}. Waiting for match to finish...' ) match_config = make_match_config(working_dir, bots[match_participants[0]], bots[match_participants[1]]) match = MatchExercise( name=f'{match_participants[0]} vs {match_participants[1]}', match_config=match_config, grader=MatchGrader(replay_monitor=ReplayMonitor( replay_preference=replay_preference), )) # Let overlay know which match we are about to start overlay_data = OverlayData( div_index, bots[match_participants[0]].config_path, bots[match_participants[1]].config_path) overlay_data.write(working_dir.overlay_interface) with setup_manager_context() as setup_manager: # Disable rendering by replacing renderer with a renderer that does nothing setup_manager.game_interface.renderer = FakeRenderer() # For loop, but should only run exactly once for exercise_result in run_playlist( [match], setup_manager=setup_manager): # Warn users if no replay was found if isinstance( exercise_result.grade, Fail ) and exercise_result.exercise.grader.replay_monitor.replay_id == None: print( f'WARNING: No replay was found for the match \'{match_participants[0]} vs {match_participants[1]}\'. Is Bakkesmod injected and \'Automatically save all replays\' enabled?' ) # Save result in file result = exercise_result.exercise.grader.match_result result.write(result_path) print( f'Match finished {result.blue_goals}-{result.orange_goals}. Saved result as {result_path}' ) rr_results.append(result) # Let the winner celebrate and the scoreboard show for a few seconds. # This sleep not required. time.sleep(8) print(f'{Ladder.DIVISION_NAMES[div_index]} division done') event_results.append(rr_results) # Find bots' overall score for the round robin overall_scores = [ CombinedScore.calc_score(bot, rr_results) for bot in rr_bots ] sorted_overall_scores = sorted(overall_scores)[::-1] print( f'Bots\' overall performance in {Ladder.DIVISION_NAMES[div_index]} division:' ) for score in sorted_overall_scores: print( f'> {score.bot}: goal_diff={score.goal_diff}, goals={score.goals}, shots={score.shots}, saves={score.saves}, points={score.points}' ) # Rearrange bots in division on the new ladder first_bot_index = new_ladder.division_size * div_index bots_to_rearrange = len(rr_bots) for i in range(bots_to_rearrange): new_ladder.bots[first_bot_index + i] = sorted_overall_scores[i].bot # Save new ladder Ladder.write(new_ladder, working_dir.new_ladder) print(f'Done. Saved new ladder as {working_dir.new_ladder.name}') # Remove overlay interface file now that we are done if working_dir.overlay_interface.exists(): working_dir.overlay_interface.unlink() return new_ladder
def fetch_ladder_from_sheets(season: int, week_num: int) -> Ladder: bots = fetch_bots_from_sheets(season, week_num) return Ladder(bots)
def run_league_play(working_dir: WorkingDir, run_strategy: RunStrategy, replay_preference: ReplayPreference, team_size: int, shutdowntime: int, stale_rematch_threshold: int = 0, half_robin: bool = False): """ Run a league play event by running round robins for half the divisions. When done, a new ladder file is created. :param stale_rematch_threshold: If a bot has won this number of matches in a row against a particular opponent and neither have had their code updated, we will consider it to be a stale rematch and skip future matches. If 0 is passed, we will not skip anything. :param half_robin: If true, we will split the division into an upper and lower round-robin, which reduces the number of matches required. """ bots = load_all_bots_versioned(working_dir) ladder = Ladder.read(working_dir.ladder) latest_bots = [ bot for bot in bots.values() if bot.bot_config.name in ladder.bots ] latest_bots.sort(key=lambda b: b.updated_date, reverse=True) print('Most recently updated bots:') for bot in latest_bots: print(f'{bot.updated_date.isoformat()} {bot.bot_config.name}') # We need the result of every match to create the next ladder. For each match in each round robin, if a result # exist already, it will be parsed, if it doesn't exist, it will be played. # When all results have been found, the new ladder can be completed and saved. new_ladder = Ladder(ladder.bots) event_results = [] # playing_division_indices contains either even or odd indices. # If there is only one division always play that division (division 0, quantum). playing_division_indices = ladder.playing_division_indices(run_strategy) # The divisions play in reverse order, so quantum/overclocked division plays last for div_index in playing_division_indices[::-1]: print( f'Starting round robin for the {Ladder.DIVISION_NAMES[div_index]} division' ) round_robin_ranges = get_round_robin_ranges(ladder, div_index, half_robin) for start_index, end_index in round_robin_ranges: rr_bots = ladder.bots[start_index:end_index + 1] rr_matches = generate_round_robin_matches(rr_bots) rr_results = [] for match_participants in rr_matches: # Check if match has already been played during THIS session. Maybe something crashed and we had to # restart autoleague, but we want to pick up where we left off. session_result_path = working_dir.get_match_result( div_index, match_participants[0], match_participants[1]) participant_1 = bots[match_participants[0]] participant_2 = bots[match_participants[1]] if session_result_path.exists(): print(f'Found existing result {session_result_path.name}') rr_results.append(MatchResult.read(session_result_path)) else: historical_result = get_stale_match_result( participant_1, participant_2, stale_rematch_threshold, working_dir, True) if historical_result is not None: rr_results.append(historical_result) # Don't write to result files at all, since this match didn't actually occur. overlay_data = OverlayData(div_index, participant_1, participant_2, new_ladder, bots, historical_result, rr_bots, rr_results) overlay_data.write(working_dir.overlay_interface) time.sleep( 8 ) # Show the overlay for a while. Not needed for any other reason. else: # Let overlay know which match we are about to start overlay_data = OverlayData(div_index, participant_1, participant_2, new_ladder, bots, None, rr_bots, rr_results) overlay_data.write(working_dir.overlay_interface) match_config = make_match_config( participant_1.bot_config, participant_2.bot_config, team_size) result = run_match(participant_1.bot_config.name, participant_2.bot_config.name, match_config, replay_preference) result.write(session_result_path) versioned_result_path = working_dir.get_version_specific_match_result( participant_1, participant_2) result.write(versioned_result_path) print( f'Match finished {result.blue_goals}-{result.orange_goals}. Saved result as ' f'{session_result_path} and also {versioned_result_path}' ) rr_results.append(result) # Let the winner celebrate and the scoreboard show for a few seconds. # This sleep not required. time.sleep(8) # Find bots' overall score for the round robin overall_scores = [ CombinedScore.calc_score(bot, rr_results) for bot in rr_bots ] sorted_overall_scores = sorted(overall_scores)[::-1] division_result_message = f'Bots\' overall round-robin performance ({Ladder.DIVISION_NAMES[div_index]} division):\n' for score in sorted_overall_scores: division_result_message += f'> {score.bot:<32}: wins={score.wins:>2}, goal_diff={score.goal_diff:>3}\n' print(division_result_message) overlay_data = OverlayData(div_index, None, None, new_ladder, bots, None, rr_bots, rr_results, division_result_message) overlay_data.write(working_dir.overlay_interface) # Rearrange bots in division on the new ladder first_bot_index = start_index bots_to_rearrange = len(rr_bots) for i in range(bots_to_rearrange): new_ladder.bots[first_bot_index + i] = sorted_overall_scores[i].bot event_results.append(rr_results) time.sleep(8) # Show the division overlay for a while. print(f'{Ladder.DIVISION_NAMES[div_index]} division done') # Save new ladder Ladder.write(new_ladder, working_dir.new_ladder) print(f'Done. Saved new ladder as {working_dir.new_ladder.name}') if shutdowntime != 0: import subprocess subprocess.call("shutdown.exe -s -t " + str(shutdowntime)) # Remove overlay interface file now that we are done if working_dir.overlay_interface.exists(): working_dir.overlay_interface.unlink() return new_ladder