Пример #1
0
    def get_chess(self,x,y):
        #得到(x,y)位置处的棋子状态
        postion_x, postion_y = self.get_chess_postion(x, y)
        chess_color=self._screen.get_color(postion_x,postion_y)
#        mouse.smooth_move(postion_x, postion_y)
#        print (x,y,chess_color)
        rgb_color=color.hex_to_rgb(chess_color)
        chess=NO_CHESS
        if rgb_color[0]<100:
            chess=BLACK_CHESS
        elif rgb_color[0]==rgb_color[1] and rgb_color[1]==rgb_color[2]:
            chess=WHITE_CHESS
        return chess
Пример #2
0
 def get_drops(self, i, j):
     #pos_list数组存放4、3、2、1滴水的位置相对坐标
     pos_list = [(35, 55), (30, 5), (48, 25), (30, 25)]
     #计算第j行第i列的格子原点(格子左上角的屏幕坐标)
     grid_x = self.offset_x + self.grid_length * i
     grid_y = self.offset_y + self.grid_length * j
     for index, (x, y) in enumerate(pos_list):
         #获取格子原点加上相对坐标后的点的颜色值
         color_value = self.screen.get_color(grid_x + x, grid_y + y)
         r, g, b = color.hex_to_rgb(color_value)
         #如果该点是水滴的颜色就返回水滴数
         if r < 0x70 and g > 0xA0:
             return 4 - index
     return 0
Пример #3
0
 def get_drops(self, i, j):
     #pos_list数组存放4、3、2、1滴水的位置相对坐标
     pos_list = [(35, 55), (30, 5), (48, 25), (30, 25)]
     #计算第j行第i列的格子原点(格子左上角的屏幕坐标)
     grid_x = self.offset_x + self.grid_length * i
     grid_y = self.offset_y + self.grid_length * j
     for index, (x, y) in enumerate(pos_list):
         #获取格子原点加上相对坐标后的点的颜色值
         color_value = self.screen.get_color(grid_x + x, grid_y + y)
         r, g, b = color.hex_to_rgb(color_value)
         #如果该点是水滴的颜色就返回水滴数
         if r < 0x70 and g > 0xA0:
             return 4 - index
     return 0
Пример #4
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 def getGem(self, bmp, point):
     absPt = self.boardToAbsPt(point)
     
     halfSize = 5
     total = 0
     totalColor = RGB()
     
     for x in range(absPt.x - halfSize, absPt.x + halfSize):
         for y in range(absPt.y - halfSize, absPt.y + halfSize):
             hexColor = bmp.get_color(x, y)
             r, g, b = color.hex_to_rgb(hexColor)
             rgb = RGB(r, g, b)
             
             totalColor += rgb
             total += 1
             
     avgRGB = totalColor / total
     gemColor = self.RGBToGem(avgRGB)
     
     return Gem(gemColor, 'status', point)
Пример #5
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 def pixel(self, x, y):
     from autopy import color, screen
     response = color.hex_to_rgb(screen.get_color(x, y))
     return response