def __init__(self): # rest self.gridinfo = GridInfo() self.sim = SimConnection() self.ogre = OgreExporter() self.settings = {} self.actions_map = {} for name in self.action_uuids: self.actions_map[name.lower()] = name
class CharacterExporter(object): action_uuids = { "Walk": "6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0", "CrouchWalk": "47f5f6fb-22e5-ae44-f871-73aaaf4a6022", "Fly": "aec4610c-757f-bc4e-c092-c6e9caf18daf", "HoverDown": "20f063ea-8306-2562-0b07-5c853b37b31e", "HoverUp": "62c5de58-cb33-5743-3d07-9e4cd4352864", "Hover": "4ae8016b-31b9-03bb-c401-b1ea941db41d", "Run": "05ddbff8-aaa9-92a1-2b74-8fe77a29b445", "Sit": "1a5fe8ac-a804-8a5d-7cbd-56bd83184568", "SitGround": "1c7600d6-661f-b87b-efe2-d7421eb93c86", "Stand": "2408fe9e-df1d-1d7d-f4ff-1384fa7b350f", } def __init__(self): # rest self.gridinfo = GridInfo() self.sim = SimConnection() self.ogre = OgreExporter() self.settings = {} self.actions_map = {} for name in self.action_uuids: self.actions_map[name.lower()] = name def connect(self, base_url): """ Connect to an opensim instance """ self.gridinfo.connect(base_url) print self.sim.connect(base_url) def test(self): """ Api tests """ print self.gridinfo.getGridInfo()["gridnick"] regions = self.gridinfo.getRegions() for id in regions: region = regions[id] print " *", region["name"], region["x"], region["y"], id # xmlrpc print self.sim.login("caedes", "caedes", "pass") print self.sim.sceneClear("d9d1b302-5049-452d-b176-3a9561189ca4", "cube") print self.sim.sceneUpload("d9d1b302-5049-452d-b176-3a9561189ca4", "cube", "/home/caedes/groupmembers.zip") def writeAnimation(self, f, id, name, internal_name): """ Write an animation to the avatar file """ f.write(indent(1) + '<animation name="' + name + '" ') f.write('id="' + id + '" internal_name="' + internal_name + '" ') f.write('looped="1" speedfactor="1.0" ') if "walk" in name.lower() or "run" in name.lower(): f.write('usevelocity="1" ') f.write('fadein="0.25" ') f.write('fadeout="0.25" />\n') def writeAnimations(self, f): """ Write all animations to the avatar file """ actions = Blender.Armature.NLA.GetActions() for name, action in actions.items(): if action.name.lower() in self.actions_map: action_name = self.actions_map[action.name.lower()] action_uuid = self.action_uuids[action_name] else: action_name = action.name action_uuid = "not-needed" # has to exist according to manual self.writeAnimation(f, action_uuid, action_name, action.name) def writeProperty(self, f, name, value): """ Write an avatar property """ f.write(indent(1) + '<property name="' + name + '" value="' + value + '" />') def writeProperties(self, f): """ Write all properties """ if self.settings["MovementSpeed"]: self.writeProperty(f, "MovementSpeed", self.settings["MovementSpeed"]) # needed?? # automatic ground offset: # bone which should be adjusted to align with the ground if self.settings["basebone"]: self.writeProperty(f, "basebone", self.settings["basebone"]) # avatar skeleton's hierarchy root if self.settings["rootbone"]: self.writeProperty(f, "rootbone", self.settings["rootbone"]) # finetuning if self.settings["baseoffset"]: self.writeProperty(f, "baseoffset", self.settings["baseoffset"]) return # parametrized head turning: if self.settings["headbone"]: self.writeProperty(f, "headbone", "") if self.settings["neckbone"]: self.writeProperty(f, "neckbone", "") if self.settings["torsobone"]: self.writeProperty(f, "torsobone", "") if self.settings["headboneaxis"]: self.writeProperty(f, "headboneaxis", "") # optional if self.settings["neckboneaxis"]: self.writeProperty(f, "neckboneaxis", "") # optional if self.settings["torsoboneaxis"]: self.writeProperty(f, "torsoboneaxis", "") # optional def writeAvatarFile(self, f): """ Write an avatar file for the selected mesh. """ f.write('<?xml version="1.0" encoding="utf-8" ?>\n') f.write("<avatar>\n") f.write(indent(1) + "<version>0.2</version>\n") f.write(indent(1) + '<base name="default_female" mesh="' + self.settings["mesh_file"] + '" />\n') f.write(indent(1) + '<skeleton name="' + self.settings["skeleton_file"] + '" />\n') # f.write(indent(1)+'<material name="male/Body" />\n') # f.write(indent(1)+'<material name="male/Face" />\n') first_face_image = self.getMesh().getData(0, True).faces[0].image if first_face_image: texture_name = os.path.basename(first_face_image.getFilename()) else: texture_name = "" f.write(indent(1) + '<texture_body name="' + texture_name + '" />\n') # f.write(indent(1)+'<texture_face name="" />\n') f.write(indent(1) + '<appearance height="1.800000" weight="1" />\n') f.write( indent(1) + '<transformation position="%s" rotation="%s" \ scale="%s" />\n' % (self.settings["translation"], self.settings["rotation"], self.settings["scale"]) ) self.writeProperties(f) self.writeAnimations(f) f.write("</avatar>") def createAvatarFile(self, path): """ Create the avatar file at the specified location. """ character_name = self.settings["character_name"] f = open(os.path.join(path, character_name + ".xml"), "w") self.writeAvatarFile(f) f.close() def getMesh(self): """ Get the selected mesh """ selected = Blender.Object.GetSelected() for sel in selected: if sel.getType() == "Mesh": return sel def getArmature(self): """ Get the selected object's armature """ bObject = self.getMesh() return GetArmatureObject(bObject) def parseSettings(self, exportSettings): """ Decide settings for export """ mesh = self.getMesh() name = mesh.getData(0, True).name armature_name = self.getArmature().name self.settings["character_name"] = mesh.name self.settings["mesh_file"] = name + ".mesh" self.settings["skeleton_file"] = armature_name + ".skeleton" self.settings.update(exportSettings.getDict()) def setupAnimations(self): """ Setup animations on the ogre exporter. """ ogreSelection = self.ogre.meshapp.selectedObjectManager ogreSelection.updateSelection() armatureManager = ogreSelection.getArmatureAnimationProxyManager(self.getMesh().getData(True)) armatureManager.removeProxies() # cleanup armatureManager.animationProxyKeyList = [] # shouldnt be needed armatureManager.update() actionList = armatureManager.getActions() for action in actionList: bAction = action.bAction anim = ArmatureAnimationProxy( armatureManager, action, action.getName(), action.getFirstFrame(), action.getLastFrame() ) armatureManager.addProxy(anim) armatureManager.savePackageSettings() def export(self, path, pack_name, offset, exportSettings): """ Export the character and its avatar file. """ b2rexpkg.start() self.setupAnimations() self.ogre.export(path, pack_name, offset) self.parseSettings(exportSettings) self.createAvatarFile(path)
class CharacterExporter(object): action_uuids = { 'Walk': '6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0', 'CrouchWalk': "47f5f6fb-22e5-ae44-f871-73aaaf4a6022", 'Fly': "aec4610c-757f-bc4e-c092-c6e9caf18daf", "HoverDown": "20f063ea-8306-2562-0b07-5c853b37b31e", "HoverUp": "62c5de58-cb33-5743-3d07-9e4cd4352864", "Hover": "4ae8016b-31b9-03bb-c401-b1ea941db41d", "Run": "05ddbff8-aaa9-92a1-2b74-8fe77a29b445", "Sit": "1a5fe8ac-a804-8a5d-7cbd-56bd83184568", "SitGround": "1c7600d6-661f-b87b-efe2-d7421eb93c86", "Stand": "2408fe9e-df1d-1d7d-f4ff-1384fa7b350f" } def __init__(self): # rest self.gridinfo = GridInfo() self.sim = SimConnection() self.ogre = OgreExporter() self.settings = {} self.actions_map = {} for name in self.action_uuids: self.actions_map[name.lower()] = name def connect(self, base_url): """ Connect to an opensim instance """ self.gridinfo.connect(base_url) print self.sim.connect(base_url) def test(self): """ Api tests """ print self.gridinfo.getGridInfo()["gridnick"] regions = self.gridinfo.getRegions() for id in regions: region = regions[id] print " *", region["name"], region["x"], region["y"], id # xmlrpc print self.sim.login("caedes", "caedes", "pass") print self.sim.sceneClear("d9d1b302-5049-452d-b176-3a9561189ca4", "cube") print self.sim.sceneUpload("d9d1b302-5049-452d-b176-3a9561189ca4", "cube", "/home/caedes/groupmembers.zip") def writeAnimation(self, f, id, name, internal_name): """ Write an animation to the avatar file """ f.write(indent(1) + '<animation name="' + name + '" ') f.write('id="' + id + '" internal_name="' + internal_name + '" ') f.write('looped="1" speedfactor="1.0" ') if 'walk' in name.lower() or 'run' in name.lower(): f.write('usevelocity="1" ') f.write('fadein="0.25" ') f.write('fadeout="0.25" />\n') def writeAnimations(self, f): """ Write all animations to the avatar file """ actions = Blender.Armature.NLA.GetActions() for name, action in actions.items(): if action.name.lower() in self.actions_map: action_name = self.actions_map[action.name.lower()] action_uuid = self.action_uuids[action_name] else: action_name = action.name action_uuid = 'not-needed' # has to exist according to manual self.writeAnimation(f, action_uuid, action_name, action.name) def writeProperty(self, f, name, value): """ Write an avatar property """ f.write( indent(1) + '<property name="' + name + '" value="' + value + '" />') def writeProperties(self, f): """ Write all properties """ if self.settings['MovementSpeed']: self.writeProperty(f, 'MovementSpeed', self.settings['MovementSpeed']) # needed?? # automatic ground offset: # bone which should be adjusted to align with the ground if self.settings['basebone']: self.writeProperty(f, 'basebone', self.settings['basebone']) # avatar skeleton's hierarchy root if self.settings['rootbone']: self.writeProperty(f, 'rootbone', self.settings['rootbone']) # finetuning if self.settings['baseoffset']: self.writeProperty(f, 'baseoffset', self.settings['baseoffset']) return # parametrized head turning: if self.settings['headbone']: self.writeProperty(f, 'headbone', '') if self.settings['neckbone']: self.writeProperty(f, 'neckbone', '') if self.settings['torsobone']: self.writeProperty(f, 'torsobone', '') if self.settings['headboneaxis']: self.writeProperty(f, 'headboneaxis', '') # optional if self.settings['neckboneaxis']: self.writeProperty(f, 'neckboneaxis', '') # optional if self.settings['torsoboneaxis']: self.writeProperty(f, 'torsoboneaxis', '') # optional def writeAvatarFile(self, f): """ Write an avatar file for the selected mesh. """ f.write('<?xml version="1.0" encoding="utf-8" ?>\n') f.write('<avatar>\n') f.write(indent(1) + '<version>0.2</version>\n') f.write( indent(1) + '<base name="default_female" mesh="' + self.settings['mesh_file'] + '" />\n') f.write( indent(1) + '<skeleton name="' + self.settings['skeleton_file'] + '" />\n') #f.write(indent(1)+'<material name="male/Body" />\n') #f.write(indent(1)+'<material name="male/Face" />\n') first_face_image = self.getMesh().getData(0, True).faces[0].image if first_face_image: texture_name = os.path.basename(first_face_image.getFilename()) else: texture_name = '' f.write(indent(1) + '<texture_body name="' + texture_name + '" />\n') #f.write(indent(1)+'<texture_face name="" />\n') f.write(indent(1) + '<appearance height="1.800000" weight="1" />\n') f.write( indent(1) + '<transformation position="%s" rotation="%s" \ scale="%s" />\n' % (self.settings['translation'], self.settings['rotation'], self.settings['scale'])) self.writeProperties(f) self.writeAnimations(f) f.write('</avatar>') def createAvatarFile(self, path): """ Create the avatar file at the specified location. """ character_name = self.settings['character_name'] f = open(os.path.join(path, character_name + '.xml'), 'w') self.writeAvatarFile(f) f.close() def getMesh(self): """ Get the selected mesh """ selected = Blender.Object.GetSelected() for sel in selected: if sel.getType() == 'Mesh': return sel def getArmature(self): """ Get the selected object's armature """ bObject = self.getMesh() return GetArmatureObject(bObject) def parseSettings(self, exportSettings): """ Decide settings for export """ mesh = self.getMesh() name = mesh.getData(0, True).name armature_name = self.getArmature().name self.settings['character_name'] = mesh.name self.settings['mesh_file'] = name + '.mesh' self.settings['skeleton_file'] = armature_name + '.skeleton' self.settings.update(exportSettings.getDict()) def setupAnimations(self): """ Setup animations on the ogre exporter. """ ogreSelection = self.ogre.meshapp.selectedObjectManager ogreSelection.updateSelection() armatureManager = ogreSelection.getArmatureAnimationProxyManager( self.getMesh().getData(True)) armatureManager.removeProxies() # cleanup armatureManager.animationProxyKeyList = [] # shouldnt be needed armatureManager.update() actionList = armatureManager.getActions() for action in actionList: bAction = action.bAction anim = ArmatureAnimationProxy(armatureManager, action, action.getName(), action.getFirstFrame(), action.getLastFrame()) armatureManager.addProxy(anim) armatureManager.savePackageSettings() def export(self, path, pack_name, offset, exportSettings): """ Export the character and its avatar file. """ b2rexpkg.start() self.setupAnimations() self.ogre.export(path, pack_name, offset) self.parseSettings(exportSettings) self.createAvatarFile(path)