def mouseReleaseEvent(self, event): x = event.x() # flipy so y=0 is bottom of canvas y = self.figure.bbox.height - event.y() button = self.buttond[event.button()] FigureCanvasAgg.button_release_event(self, x, y, button) self.draw()
def mouseReleaseEvent(self, event): x = event.x() # flipy so y=0 is bottom of canvas y = self.figure.bbox.height - event.y() button = self.buttond[event.button()] FigureCanvasAgg.button_release_event(self, x, y, button) self.draw()