# The board obj_board = Board(HT, WIDTH) obj_board.create_board() # The player obj_din = Din(STARTPOS, 35) obj_din.din_show(obj_board.grid, factor + 1 + STARTPOS, 35, 0) # The Dragon obj_dragon = Dragon(WIDTH - len(dragon[0]), HT - 2 - len(dragon) - 1) obj_dragon.dragon_show(obj_board.grid) # The background obj_back = Background() obj_back.display_ceil(obj_board.grid) obj_back.display_floor(obj_board.grid) #The magnet obj_magnet = Magnet(5, random.randrange(30, WIDTH - 200)) obj_magnet.show(obj_board.grid, obj_magnet.shape, obj_magnet.getx(), obj_magnet.gety()) #PRINTING HEADERS def print_header(newtime): print(Fore.WHITE + Back.LIGHTBLUE_EX + Style.BRIGHT + " ".center(SCREEN) + Style.RESET_ALL) print(Fore.WHITE + Back.LIGHTBLUE_EX + Style.BRIGHT + "THE MANDALORIAN".center(SCREEN) + Style.RESET_ALL) print(Fore.WHITE + Back.LIGHTBLUE_EX + Style.BRIGHT +
from board import Board from paddle import Paddle from enemy import Enemy from brick import Brick from bomb import Bomb from ball import Ball from powerup import PowerUp from background import Background # The board board_obj = Board(HEIGHT, WIDTH) board_obj.create_board() # The background bg_obj = Background() bg_obj.display_ceil(board_obj.grid) bg_obj.display_left_wall(board_obj.grid) bg_obj.display_right_wall(board_obj.grid) # The paddle paddle_obj = Paddle(0, 0) paddle_obj.show(board_obj.grid, int(WIDTH / 2), int(WIDTH / 2) + PADDLE_LEN) # The enemy enemy_obj = Enemy(0, 30) # Moving balls ball_obj_array = [Ball(0, 0)] # Powerups powerup_obj_array = [PowerUp(0, 0) for i in range(40)]