Пример #1
0
if __name__ == "__main__":
    sysData = SysData()
    white   = sysData.screenColor

    pygame.init()

    screen = PygScreen()
    screen.setSize( sysData.screenSizeX,
                    sysData.screenSizeY)
    screen.setDisplay( )

    ball = BallObj()
    ball.setSpeed( 0, -5 )
    ball.setObj( sysData.ballBmp )
    ball.setRect_pos( 50, 240 )

    bar = BarObj()
    bar.setObj( sysData.barBmp)
    bar.setRect_pos( 150, 200 )

    warp = WarpObj()
    warp.setObj( sysData.warpBmp )
    warp.setRect_pos( 230, 150 )

    mediator = Mediator()

    while True:
        time.sleep(sysData.waitTime)
        for event in pygame.event.get():
            if event.type == pygame.QUIT: sys.exit()
Пример #2
0
    while True:
        #clock.tick(sysData.waitTime)
        print clock.tick_busy_loop(sysData.waitTime)

        for event in pygame.event.get():
            if event.type == pygame.QUIT: sys.exit()
        
        # ボール生成部分
        # TODO: ボール生成個数とボール射出タイミングはsysDataに移動
        if len(balls) < 3:
            ballMakeTiming = ballMakeTiming + 1
            if ballMakeTiming > 25:
                ball = BallObj()
                ball.setSpeed( 0, 0 )
                ball.setObj( sysData.ballBmp )
                ball.setRect_pos( 60,-100 )
                balls.append( ball )
                ballMakeTiming = 0

        # ボールの次のフレームの動作
        for ball in balls:
            ball.ballMove()
            ball.decideBallPosition(pygame.key.get_pressed(), 
                                    screen.getSize() )
        #print balls[0].getBallrect()

        # ボールとバーが衝突した際の動作
        for ball in balls:
            mediator.judgeConflictBallAndBar( ball, barRight )
            mediator.judgeConflictBallAndBar( ball, barLeft )
Пример #3
0

if __name__ == "__main__":
    sysData = SysData()
    white = sysData.screenColor

    pygame.init()

    screen = PygScreen()
    screen.setSize(sysData.screenSizeX, sysData.screenSizeY)
    screen.setDisplay()

    ball = BallObj()
    ball.setSpeed(0, -5)
    ball.setObj(sysData.ballBmp)
    ball.setRect_pos(50, 240)

    bar = BarObj()
    bar.setObj(sysData.barBmp)
    bar.setRect_pos(150, 200)

    warp = WarpObj()
    warp.setObj(sysData.warpBmp)
    warp.setRect_pos(230, 150)

    mediator = Mediator()

    while True:
        time.sleep(sysData.waitTime)
        for event in pygame.event.get():
            if event.type == pygame.QUIT: sys.exit()