hf.setHeight(x, y, 10* (math.exp(math.sin(x/13.0)))) patch = Terrain.TerrainPatch(hfield = hf) patch.opreparebuffers() patch.makeVisible() terrain.addPatch(patch)# terrain.Enable() render.terrain = terrain #model = Test.TTest() #render.testmodel = model def stop(self, kernel): pass def pause(self, kernel): pass def resume(self, kernel): pass def run(self, kernel): pass def name(self): return "drawer" render = Render.Render(800, 600, posx = 0, posy = 0, posz = -100, far = 10000) hfk.insert(drawer()) hfk.insert(render) hfk.insert(UI(render)) hfk.run()