def get_orthogonal(self, point): ''' Return a unit vector orthogonal to self at point. Cases: zero members: default orthogonal one member: orthogonal to member many members: orthogonal to bounding box??? Note the point is not necessarily outside the morph. ''' if len(self) > 1: # print "Orthogonal of a composite morph is orthog to bounding box?????" ''' It might be better to selectively hit only the frame primitive of some composites. But is the frame always drawn? To hitted member and let user slide between members? FIXME Aggregate the orthogonal of all members that intersect the point?? ''' # Note both bounds and point are in DCS return orthogonal.rect_orthogonal(self.bounds, point) elif len(self) == 1: return self[0].get_orthogonal(point) else: return vector.downward_vector() # upright
def get_orthogonal(self, point): # FIXME, should be the rotated glyph? return orthogonal.rect_orthogonal(self.bounds, point)
def get_orthogonal(self, point): ''' Orthogonal to TextEdit is orthogonal to frame ''' return orthogonal.rect_orthogonal(self.bounds, point)