Пример #1
0
    def __init__(my, app_node_name, app=None):
        my.app_node_name = app_node_name

        my.data = {}

        # get the attribute info
        if not app: 
            my.info = BaseAppInfo.get()
            my.app = my.info.get_app()
        else:
            my.app = app

        my.init()
Пример #2
0
    def __init__(self, app_node_name, app=None):
        self.app_node_name = app_node_name

        self.data = {}

        # get the attribute info
        if not app:
            self.info = BaseAppInfo.get()
            self.app = self.info.get_app()
        else:
            self.app = app

        self.init()
Пример #3
0
    def __init__(my, app_node_name, app=None):
        my.app_node_name = app_node_name

        my.data = {}

        # get the attribute info
        if not app:
            my.info = BaseAppInfo.get()
            my.app = my.info.get_app()
        else:
            my.app = app

        my.init()
Пример #4
0
    def __init__(self, app_node_name, app=None):
        self.app_node_name = app_node_name

        self.data = {}

        # get the attribute info
        if not app: 
            self.info = BaseAppInfo.get()
            self.app = self.info.get_app()
        else:
            self.app = app

        self.init()
Пример #5
0
    def __init__(self, node_name, file_type, path=""):

        self.file_type = file_type
        self.path = path

        self.info = BaseAppInfo.get()
        self.impl = self.info.get_app_implementation()
        self.app = self.info.get_app()

        self.node_name = node_name

        self.texture_paths = []
        self.texture_nodes = []
        self.texture_attrs = []

        self.dependent_paths = []
Пример #6
0
    def __init__(my, node_name, file_type, path=""):

        my.file_type = file_type
        my.path = path

        my.info = BaseAppInfo.get()
        my.impl = my.info.get_app_implementation()
        my.app = my.info.get_app()

        my.node_name = node_name

        my.texture_paths = []
        my.texture_nodes = []
        my.texture_attrs = []

        my.dependent_paths = []
Пример #7
0
    def __init__(my, node_name, file_type, path=""):

        my.file_type = file_type
        my.path = path

        my.info = BaseAppInfo.get()
        my.impl = my.info.get_app_implementation()
        my.app = my.info.get_app()


        my.node_name = node_name

        my.texture_paths = []
        my.texture_nodes = []
        my.texture_attrs = []

        my.dependent_paths = []
Пример #8
0
    def __init__(self, node_name, file_type, path=""):

        self.file_type = file_type
        self.path = path

        self.info = BaseAppInfo.get()
        self.impl = self.info.get_app_implementation()
        self.app = self.info.get_app()


        self.node_name = node_name

        self.texture_paths = []
        self.texture_nodes = []
        self.texture_attrs = []

        self.dependent_paths = []
Пример #9
0
 def is_tactic_node(cls, node_name):
     info = BaseAppInfo.get()
     app = info.get_app()
     return app.attr_exists(node_name, cls.ATTR_NAME)
Пример #10
0
 def is_tactic_node(cls, node_name):
     info = BaseAppInfo.get()
     app = info.get_app()
     return app.attr_exists(node_name, cls.ATTR_NAME)