def delete_program(program): """ Delete and OpenGL program and its attached shaders. """ count = bgl.Buffer(bgl.GL_INT, 1) shaders = bgl.Buffer(bgl.GL_INT, 10) bgl.glGetAttachedShaders(program, 10, count, shaders) for i in range(count[0]): bgl.glDetachShader(program, shaders[i]) bgl.glDeleteShader(shaders[i]) bgl.glDeleteProgram(program) gl_error('delete_program')
def __del__(self): for shad in self.shaders: bgl.glDetachShader(self.program, shad) bgl.glDeleteShader(shad) bgl.glDeleteProgram(self.program) print('shader_del')
def __del__(self): for shad in self.shaders: bgl.glDetachShader(self.program, shad) bgl.glDeleteShader(shad) bgl.glDeleteProgram(self.program)