Пример #1
0
def glCheckError(title):
    if not glCheckError.CHECK_ERROR: return
    err = bgl.glGetError()
    if err == bgl.GL_NO_ERROR: return
    print('ERROR (%s): %s' %
          (title, glCheckError.ERROR_MAP.get(err, 'code %d' % err)))
    traceback.print_stack()
Пример #2
0
def gl_error(msg):
    """
    Get latest OpenGL error and print it if any along with additional message.
    """
    err = bgl.glGetError()
    if err == bgl.GL_NO_ERROR:
        return False
    print('GL Error: %d (%s)'%(err,msg))
    return True
Пример #3
0
Файл: zu.py Проект: vktec/zu
def glerr(msg="OpenGL error"):
    err = bgl.glGetError()
    if err == 0:
        return

    glmsg = {
        bgl.GL_INVALID_ENUM: "invalid enum",
        bgl.GL_INVALID_VALUE: "invalid value",
        bgl.GL_INVALID_OPERATION: "invalid operation",
        bgl.GL_INVALID_FRAMEBUFFER_OPERATION: "invalid framebuffer operation",
        bgl.GL_OUT_OF_MEMORY: "out of memory",
    }.get(err, "unknown ({:x})".format(err))
    raise RuntimeError(msg + ": " + glmsg)
Пример #4
0
    def glCheckError(self, title):
        err = bgl.glGetError()
        if err == bgl.GL_NO_ERROR: return

        derrs = {
            bgl.GL_INVALID_ENUM: 'invalid enum',
            bgl.GL_INVALID_VALUE: 'invalid value',
            bgl.GL_INVALID_OPERATION: 'invalid operation',
            bgl.GL_STACK_OVERFLOW: 'stack overflow',
            bgl.GL_STACK_UNDERFLOW: 'stack underflow',
            bgl.GL_OUT_OF_MEMORY: 'out of memory',
            bgl.GL_INVALID_FRAMEBUFFER_OPERATION: 'invalid framebuffer operation',
        }
        if err in derrs:
            print('ERROR (%s): %s' % (title, derrs[err]))
        else:
            print('ERROR (%s): code %d' % (title, err))
        traceback.print_stack()
Пример #5
0
    def glCheckError(self, title):
        err = bgl.glGetError()
        if err == bgl.GL_NO_ERROR: return

        derrs = {
            bgl.GL_INVALID_ENUM: 'invalid enum',
            bgl.GL_INVALID_VALUE: 'invalid value',
            bgl.GL_INVALID_OPERATION: 'invalid operation',
            bgl.GL_STACK_OVERFLOW: 'stack overflow',
            bgl.GL_STACK_UNDERFLOW: 'stack underflow',
            bgl.GL_OUT_OF_MEMORY: 'out of memory',
            bgl.GL_INVALID_FRAMEBUFFER_OPERATION: 'invalid framebuffer operation',
        }
        if err in derrs:
            print('ERROR (%s): %s' % (title, derrs[err]))
        else:
            print('ERROR (%s): code %d' % (title, err))
        traceback.print_stack()
Пример #6
0
    def draw(self, engine, context, scene):
        if self._transparent:
            bgl.glEnable(bgl.GL_BLEND)
            bgl.glBlendFunc(bgl.GL_ONE, bgl.GL_ONE_MINUS_SRC_ALPHA)

        engine.bind_display_space_shader(scene)

        bgl.glActiveTexture(bgl.GL_TEXTURE0)
        bgl.glBindTexture(bgl.GL_TEXTURE_2D, self.texture_id)
        bgl.glBindVertexArray(self.vertex_array[0])
        bgl.glDrawArrays(bgl.GL_TRIANGLE_FAN, 0, 4)
        bgl.glBindVertexArray(NULL)
        bgl.glBindTexture(bgl.GL_TEXTURE_2D, NULL)

        engine.unbind_display_space_shader()

        err = bgl.glGetError()
        if err != bgl.GL_NO_ERROR:
            print("GL Error:", err)

        if self._transparent:
            bgl.glDisable(bgl.GL_BLEND)
Пример #7
0
def check_gl_error():
    error = bgl.glGetError()
    if error != bgl.GL_NO_ERROR:
        raise Exception(error)
Пример #8
0
def check_error(msg):
    err = bgl.glGetError()
    if err != bgl.GL_NO_ERROR:
        print("slcad_snap GL Error:", msg, err)
Пример #9
0
def check_gl_error():
    error = bgl.glGetError()
    if error != bgl.GL_NO_ERROR:
        raise Exception(error)