Пример #1
0
	def _propertiesEncode(self):
		"""Encode a list of properties."""
		ioBuf = IO()
		for propertyType in range(1, self.PROP_NUM_PROPS):
			moData = self._propertyEncode(propertyType)
			if moData:
				ioBuf.addBytes(moData)
		return ioBuf.data
Пример #2
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	def encode(self):
		"""Encode to binary data."""
		ioBuf = IO(boolSize=32)
		ioBuf.u32 = self.strokeType
		ioBuf.boolean = self.closedShape
		# ioBuf.u32 = numFloatsPerPoint
		# ioBuf.u32 = numPoints
		for gimpPoint in self.points:
			ioBuf.addBytes(gimpPoint.encode())
		return ioBuf.data
Пример #3
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	def encode(self) -> bytearray:
		"""Encode this object to a byte buffer."""
		ioBuf = IO()
		ioBuf.u32 = self.width
		ioBuf.u32 = self.height
		ioBuf.sz754 = self.name
		ioBuf.addBytes(self._propertiesEncode())
		imgH = self._imageHierarchyPtr
		if imgH is None:
			imgH = 0
		ioBuf.addBytes(self._pointerEncode(imgH))
		return ioBuf.data
Пример #4
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	def encode(self):
		"""Encode a byte buffer

		:param data: data buffer to encode
		:param index: index within the buffer to start at
		"""
		ioBuf = IO()
		ioBuf.sz754 = self.name
		ioBuf.u32 = self.flags
		ioBuf.u32 = len(self.data)
		ioBuf.addBytes(self.data)
		return ioBuf.data
Пример #5
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 def encode(self):
     """Encode this object to a byte array."""
     ioBuf = IO()
     ioBuf.textLine = self.name
     # add the second line of data
     secondLine = [str(len(self.brushes))]
     for key, value in self.params.items():
         secondLine.append(f"{key}:{value}")
     ioBuf.textLine = " ".join(secondLine)
     # add the brushes
     for brush in self.brushes:
         ioBuf.addBytes(brush.encode())
     return ioBuf.data
Пример #6
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	def encode(self):
		"""Encode to binary data."""
		ioBuf = IO(boolSize=32)
		ioBuf.sz754 = self.name
		ioBuf.u32 = self.uniqueId
		ioBuf.boolean = self.visible
		ioBuf.boolean = self.linked
		ioBuf.u32 = len(self.parasites)
		ioBuf.u32 = len(self.strokes)
		for parasite in self.parasites:
			ioBuf.addBytes(parasite.encode())
		for gimpstroke in self.strokes:
			ioBuf.addBytes(gimpstroke.encode())
		return ioBuf.data
Пример #7
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 def encode(self) -> bytearray:
     """Encode this object to byte array."""
     ioBuf = IO()
     ioBuf.u32 = 28 + len(self.name)
     ioBuf.u32 = self.version
     ioBuf.u32 = self.width
     ioBuf.u32 = self.height
     ioBuf.u32 = self.bpp
     ioBuf.addBytes("GIMP")
     ioBuf.u32 = self.spacing
     ioBuf.addBytes(self.name)
     ioBuf.addBytes(self.rawImage)
     return ioBuf.data
Пример #8
0
    def encode(self):
        """Encode to byte array.

		Steps:
		Create a new IO buffer (array of binary values)
		Set attributes as outlined in the spec
		List of properties
		Set the image hierarchy and mask pointers
		Return the data

		"""
        # Create a new IO buffer (array of binary values)
        dataAreaIO = IO()
        ioBuf = IO()
        # Set attributes as outlined in the spec
        ioBuf.u32 = self.width
        ioBuf.u32 = self.height
        ioBuf.u32 = self.colorMode
        ioBuf.sz754 = self.name
        # Layer properties
        ioBuf.addBytes(self._propertiesEncode())
        # Pointer to the image heirachy structure
        dataAreaIndex = ioBuf.index + self.pointerSize * 2
        ioBuf.addBytes(self._pointerEncode(dataAreaIndex))
        dataAreaIO.addBytes(self.imageHierarchy.encode())
        # ioBuf.addBytes(self._pointerEncode_(dataAreaIndex))
        # Pointer to the layer mask
        if self.mask is not None:
            dataAreaIO.addBytes(self.mask.encode())
        ioBuf.addBytes(self._pointerEncode(dataAreaIndex + dataAreaIO.index))
        ioBuf.addBytes(dataAreaIO)
        # Return the data
        return ioBuf.data
Пример #9
0
	def _propertyEncode(self, propertyType):
		"""Encode a single property.

		Many properties are in the form
		propertyType: one of PROP_
		lengthOfData: 4
		data: varies but is often ioBuf.32 or ioBuf.boolean

		If the property is the same as the default, or not specified, returns empty array
		"""
		ioBuf = IO(boolSize=32)
		if propertyType == self.PROP_COLORMAP:
			if self.colorMap is not None and self.colorMap:
				ioBuf.u32 = self.PROP_COLORMAP
				# ioBuf.addBytes(self._colormapEncode_())
		elif propertyType == self.PROP_ACTIVE_LAYER:
			if self.selected is not None and self.selected:
				ioBuf.u32 = self.PROP_ACTIVE_LAYER
		elif propertyType == self.PROP_ACTIVE_CHANNEL:
			if self.selected is not None and self.selected:
				ioBuf.u32 = self.PROP_ACTIVE_LAYER
		elif propertyType == self.PROP_SELECTION:
			if self.isSelection is not None and self.isSelection:
				ioBuf.u32 = self.PROP_SELECTION
		elif propertyType == self.PROP_FLOATING_SELECTION:
			if self.selectionAttachedTo is not None:
				ioBuf.u32 = self.PROP_FLOATING_SELECTION
				ioBuf.u32 = self.selectionAttachedTo
		elif propertyType == self.PROP_OPACITY:
			if self.opacity is not None and not isinstance(self.opacity, float):
				ioBuf.u32 = self.PROP_OPACITY
				ioBuf.u32 = self.opacity
		elif propertyType == self.PROP_MODE:
			if self.blendMode is not None:
				ioBuf.u32 = self.PROP_MODE
				ioBuf.u32 = self.blendMode
		elif propertyType == self.PROP_VISIBLE:
			if self.visible is not None:
				ioBuf.u32 = self.PROP_VISIBLE
				ioBuf.boolean = self.visible
		elif propertyType == self.PROP_LINKED:
			if self.isLinked is not None and self.isLinked:
				ioBuf.u32 = self.PROP_LINKED
				ioBuf.boolean = self.isLinked
		elif propertyType == self.PROP_LOCK_ALPHA:
			if self.lockAlpha is not None and self.lockAlpha:
				ioBuf.u32 = self.PROP_LOCK_ALPHA
				ioBuf.boolean = self.lockAlpha
		elif propertyType == self.PROP_APPLY_MASK:
			if self.applyMask is not None:
				ioBuf.u32 = self.PROP_APPLY_MASK
				ioBuf.boolean = self.applyMask
		elif propertyType == self.PROP_EDIT_MASK:
			if self.editingMask is not None and self.editingMask:
				ioBuf.u32 = self.PROP_EDIT_MASK
				ioBuf.boolean = self.editingMask
		elif propertyType == self.PROP_SHOW_MASK:
			if self.showMask is not None and self.showMask:
				ioBuf.u32 = self.PROP_SHOW_MASK
				ioBuf.boolean = self.showMask
		elif propertyType == self.PROP_SHOW_MASKED:
			if self.showMasked is not None:
				ioBuf.u32 = self.PROP_SHOW_MASKED
				ioBuf.boolean = self.showMasked
		elif propertyType == self.PROP_OFFSETS:
			if self.xOffset is not None and self.yOffset is not None:
				ioBuf.u32 = self.PROP_OFFSETS
				ioBuf.i32 = self.xOffset
				ioBuf.i32 = self.yOffset
		elif propertyType == self.PROP_COLOR:
			if (
				self.color is not None
				and not isinstance(self.color[0], float)
				and not isinstance(self.color[1], float)
				and not isinstance(self.color[2], float)
			):
				ioBuf.u32 = self.PROP_COLOR
				ioBuf.byte = self.color[0]
				ioBuf.byte = self.color[1]
				ioBuf.byte = self.color[2]
		elif propertyType == self.PROP_COMPRESSION:
			if self.compression is not None:
				ioBuf.u32 = self.PROP_COMPRESSION
				ioBuf.u32 = self.compression
		elif propertyType == self.PROP_GUIDES:
			if self.guidelines is not None and self.guidelines:
				pass
				# ioBuf.u32 = self.PROP_GUIDES
				# ioBuf.addBytes(self._guidelinesEncode_())
		elif propertyType == self.PROP_RESOLUTION:
			if self.horizontalResolution is not None and self.verticalResolution is not None:
				ioBuf.u32 = self.PROP_RESOLUTION
				ioBuf.u32 = int(self.horizontalResolution)
				ioBuf.i32 = int(self.verticalResolution)
		elif propertyType == self.PROP_TATTOO:
			if self.uniqueId is not None:
				ioBuf.u32 = int(self.uniqueId, 16)
		elif propertyType == self.PROP_PARASITES:
			if self.parasites is not None and self.parasites:
				ioBuf.u32 = self.PROP_PARASITES
				ioBuf.addBytes(self._parasitesEncode())
		elif propertyType == self.PROP_UNIT:
			if self.units is not None:
				ioBuf.u32 = self.PROP_UNIT
				ioBuf.u32 = self.units
		elif propertyType == self.PROP_PATHS:
			if self.paths is not None and self.paths:
				# ioBuf.u32 = self.PROP_PATHS
				# ioBuf.u32 = len(self.paths)
				"""
				for path in self.paths:
					ioBuf.append(self._pathEncode_(path))
				"""
		elif propertyType == self.PROP_USER_UNIT:
			if self.userUnits is not None:
				pass
				# ioBuf.u32 = self.PROP_USER_UNIT
				# ioBuf.addBytes(self._userUnitsEncode_())
		elif propertyType == self.PROP_VECTORS:
			if self.vectors is not None and self.vectors:
				pass
				# ioBuf.u32 = self.PROP_VECTORS
				# ioBuf.addBytes(self._vectorsEncode_())
		elif propertyType == self.PROP_TEXT_LAYER_FLAGS:
			if self.textLayerFlags is not None:
				ioBuf.u32 = self.PROP_TEXT_LAYER_FLAGS
				ioBuf.u32 = self.textLayerFlags
		elif propertyType == self.PROP_OLD_SAMPLE_POINTS:
			pass
		elif propertyType == self.PROP_LOCK_CONTENT:
			if self.locked is not None and self.locked:
				ioBuf.u32 = self.PROP_LOCK_CONTENT
				ioBuf.boolean = self.locked
		elif propertyType == self.PROP_GROUP_ITEM:
			if self.isGroup is not None and self.isGroup:
				ioBuf.u32 = self.PROP_GROUP_ITEM
		elif propertyType == self.PROP_ITEM_PATH:
			if self.itemPath is not None:
				pass
				# ioBuf.u32 = self.PROP_ITEM_PATH
				# ioBuf.addBytes(self._itemPathEncode_())
		elif propertyType == self.PROP_GROUP_ITEM_FLAGS:
			if self.groupItemFlags is not None:
				ioBuf.u32 = self.PROP_GROUP_ITEM_FLAGS
				ioBuf.u32 = self.groupItemFlags
		elif propertyType == self.PROP_LOCK_POSITION:
			if self.positionLocked is not None and self.positionLocked:
				ioBuf.u32 = self.PROP_LOCK_POSITION
				ioBuf.boolean = self.positionLocked
		elif propertyType == self.PROP_FLOAT_OPACITY:
			if self.opacity is not None and isinstance(self.opacity, float):
				ioBuf.u32 = self.PROP_FLOAT_OPACITY
				ioBuf.float32 = self.opacity
		elif propertyType == self.PROP_COLOR_TAG:
			if self.colorTag is not None:
				ioBuf.u32 = self.PROP_COLOR_TAG
				ioBuf.u32 = self.colorTag
		elif propertyType == self.PROP_COMPOSITE_MODE:
			if self.compositeMode is not None:
				ioBuf.u32 = self.PROP_COMPOSITE_MODE
				ioBuf.i32 = self.compositeMode
		elif propertyType == self.PROP_COMPOSITE_SPACE:
			if self.compositeSpace is not None:
				ioBuf.u32 = self.PROP_COMPOSITE_SPACE
				ioBuf.i32 = self.compositeSpace
		elif propertyType == self.PROP_BLEND_SPACE:
			if self.blendSpace is not None:
				ioBuf.u32 = self.PROP_BLEND_SPACE
				ioBuf.u32 = self.blendSpace
		elif propertyType == self.PROP_FLOAT_COLOR:
			if (
				self.color is not None
				and isinstance(self.color[0], float)
				and isinstance(self.color[1], float)
				and isinstance(self.color[2], float)
			):
				ioBuf.u32 = self.PROP_FLOAT_COLOR
				ioBuf.float32 = self.color[0]
				ioBuf.float32 = self.color[1]
				ioBuf.float32 = self.color[2]
		elif propertyType == self.PROP_SAMPLE_POINTS:
			if self.samplePoints is not None and self.samplePoints:
				pass
				# ioBuf.u32 = self.PROP_SAMPLE_POINTS
				# self.addBytes(self._samplePointsEncode_())
		else:
			raise RuntimeError(f"Unknown property id {propertyType}")
		return ioBuf.data
Пример #10
0
	def _parasitesEncode(self):
		"""Encode list of parasites."""
		ioBuf = IO()
		for parasite in self.parasites:
			ioBuf.addBytes(parasite.encode())
		return ioBuf.data
Пример #11
0
 def encode(self):
     """Encode this object to a byte array."""
     ioBuf = IO()
     ioBuf.addBytes(self.brush.encode())
     ioBuf.addBytes(self.pattern.encode())
     return ioBuf.data
Пример #12
0
    def encode(self):
        """Encode to a byte array.

		Steps:
		Create a new IO buffer (array of binary values)
		The file is a valid gimp xcf
		Set the file version
		Set other attributes as outlined in the spec
		Set precision data using the class and ioBuf buffer
		List of properties
		Set the layers and add the pointers to them
		Set the channels and add the pointers to them
		Return the data

		"""
        # Create a new IO buffer (array of binary values)
        ioBuf = IO()
        # The file is a valid gimp xcf
        ioBuf.addBytes("gimp xcf ")
        # Set the file version
        ioBuf.addBytes(f"v{self.version:03d}\0")
        # Set other attributes as outlined in the spec
        ioBuf.u32 = self.width
        ioBuf.u32 = self.height
        ioBuf.u32 = self.baseColorMode
        # Set precision data using the class and ioBuf buffer
        if self.precision is None:
            self.precision = Precision()
        self.precision.encode(self.version, ioBuf)
        # List of properties
        ioBuf.addBytes(self._propertiesEncode())
        dataAreaIdx = ioBuf.index + self.pointerSize * (len(self.layers) +
                                                        len(self._channels))
        dataAreaIO = IO()
        # Set the layers and add the pointers to them
        for layer in self.layers:
            ioBuf.index = dataAreaIdx + dataAreaIO.index
            dataAreaIO.addBytes(layer.encode())
        # Set the channels and add the pointers to them
        for channel in self._channels:
            ioBuf.index = dataAreaIdx + dataAreaIO.index
            dataAreaIO.addBytes(channel.encode())
        ioBuf.addBytes(dataAreaIO)
        # Return the data
        return ioBuf.data