def create_level(mtblock_list,mtall_sprites_list,mtplatforms): #---LEVEL---# #bottom middle for bp_x in range(50,850,50): bp_y = 550 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) #middle left transblockr = blockdata.trbr(200,350) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) transblockl = blockdata.trbl(150,350) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #middle center transblockr = blockdata.trbr(450,350) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) transblockl = blockdata.trbl(400,350) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #middle right transblockr = blockdata.trbr(700,350) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) transblockl = blockdata.trbl(650,350) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #top right transblockr = blockdata.trbr(600,150) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) transblockl = blockdata.trbl(550,150) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #top left transblockr = blockdata.trbr(300,150) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) transblockl = blockdata.trbl(250,150) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #---------------------------------------------------------------------------# for g_y in range(0,600,50): g_x = 0 brickblock = blockdata.brick(g_x,g_y) mtblock_list.add(brickblock) mtall_sprites_list.add(brickblock) for g_y in range(0,600,50): g_x = 850 brickblock = blockdata.brick(g_x,g_y) mtblock_list.add(brickblock) mtall_sprites_list.add(brickblock)
def create_level(mtblock_list,mtall_sprites_list,mtplatforms): #---LEVEL---# #---bottom platforms---# for bp_x in range(50,600,50): bp_y = 550 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockr = blockdata.trbr(600,550) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) #---second level platforms---# #---right side---# for bp_x in range(650,850,50): bp_y = 350 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockl = blockdata.trbl(600,350) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #---left side---# transblockr = blockdata.trbr(50,350) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) #---------------------------------------------------------------------------# #---Left BLOCK BORDER---# for g_y in range(0,600,50): g_x = 0 brickblock = blockdata.brick(g_x,g_y) mtblock_list.add(brickblock) mtall_sprites_list.add(brickblock) #---Right BLOCK BORDER---# for g_y in range(0,600,50): g_x = 850 brickblock = blockdata.brick(g_x,g_y) mtblock_list.add(brickblock) mtall_sprites_list.add(brickblock)
def create_level(mtblock_list,mtall_sprites_list,mtplatforms): #---LEVEL---# #bottom platform left for bp_x in range(50,250,50): bp_y = 550 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockr = blockdata.trbr(250,550) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) #bottom right for bp_x in range(650,850,50): bp_y = 550 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockl = blockdata.trbl(600,550) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #middle for bp_x in range(250,650,50): bp_y = 350 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockr = blockdata.trbr(650,350) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) transblockl = blockdata.trbl(200,350) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #top platform left for bp_x in range(50,250,50): bp_y = 150 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockr = blockdata.trbr(250,150) mtplatforms.add(transblockr) mtall_sprites_list.add(transblockr) #top right for bp_x in range(650,850,50): bp_y = 150 platblock = blockdata.b_platform(bp_x,bp_y) mtplatforms.add(platblock) mtall_sprites_list.add(platblock) transblockl = blockdata.trbl(600,150) mtplatforms.add(transblockl) mtall_sprites_list.add(transblockl) #---------------------------------------------------------------------------# for g_y in range(0,600,50): g_x = 0 brickblock = blockdata.brick(g_x,g_y) mtblock_list.add(brickblock) mtall_sprites_list.add(brickblock) for g_y in range(0,600,50): g_x = 850 brickblock = blockdata.brick(g_x,g_y) mtblock_list.add(brickblock) mtall_sprites_list.add(brickblock)