Пример #1
0
class DepthGraph(XYGlyph):
	''' Render a single patch.
	The ``Patch`` glyph is different from most other glyphs in that the vector
	of values only produces one glyph on the Plot.
	'''

	__implementation__ = "DepthGraph.ts"

	# a canonical order for positional args that can be used for any
	# functions derived from this class
	_args = ('x', 'y')

	x = NumberSpec(help="""
	The x-coordinates for the points of the patch.
	.. note::
		A patch may comprise multiple polygons. In this case the
		x-coordinates for each polygon should be separated by NaN
		values in the sequence.
	""")

	y = NumberSpec(help="""
	The y-coordinates for the points of the patch.
	.. note::
		A patch may comprise multiple polygons. In this case the
		y-coordinates for each polygon should be separated by NaN
		values in the sequence.
	""")

	line_props = Include(ScalarLineProps, use_prefix=False, help="""
	The %s values for the patch.
	""")

	fill_props = Include(ScalarFillProps, use_prefix=False, help="""
	The %s values for the patch.
	""")
Пример #2
0
class Gear(Glyph):
    """ Render gears.

    The details and nomenclature concerning gear construction can
    be quite involved. For more information, consult the `Wikipedia
    article for Gear`_.

    .. _Wikipedia article for Gear: http://en.wikipedia.org/wiki/Gear
    """

    __implementation__ = "gear.ts"

    x = NumberSpec(help="""
    The x-coordinates of the center of the gears.
    """)

    y = NumberSpec(help="""
    The y-coordinates of the center of the gears.
    """)

    angle = AngleSpec(default=0, help="""
    The angle the gears are rotated from horizontal. [rad]
    """)

    module = NumberSpec(help="""
    A scaling factor, given by::

        m = p / pi

    where *p* is the circular pitch, defined as the distance from one
    face of a tooth to the corresponding face of an adjacent tooth on
    the same gear, measured along the pitch circle. [float]
    """)

    teeth = NumberSpec(help="""
    How many teeth the gears have. [int]
    """)

    pressure_angle = NumberSpec(default=20, help="""
    The complement of the angle between the direction that the teeth
    exert force on each other, and the line joining the centers of the
    two gears. [deg]
    """)

    shaft_size = NumberSpec(default=0.3, help="""
    The central gear shaft size as a percentage of the overall gear
    size. [float]
    """)

    internal = NumberSpec(default=False, help="""
    Whether the gear teeth are internal. [bool]
    """)

    line_props = Include(LineProps, use_prefix=False, help="""
    The %s values for the gears.
    """)

    fill_props = Include(FillProps, use_prefix=False, help="""
    The %s values for the gears.
    """)
Пример #3
0
class CategorialLegend(Annotation):
    ''' Render legend for a plot
        But can link to more renderers than used for display classs
        '''

    __implementation__ = "CategorialLegend.ts"

    items = List(Instance(CategorialLegendItem),
                 help="""
    A list of :class:`~bokeh.model.annotations.LegendItem` instances to be
    rendered in the legend.
    This can be specified explicitly, for instance:
    .. code-block:: python
        legend = Legend(items=[
            LegendItem(label="sin(x)"   , renderers=[r0, r1]),
            LegendItem(label="2*sin(x)" , renderers=[r2]),
            LegendItem(label="3*sin(x)" , renderers=[r3, r4])
        ])
    But as a convenience, can also be given more compactly as a list of tuples:
    .. code-block:: python
        legend = Legend(items=[
            ("sin(x)"   , [r0, r1]),
            ("2*sin(x)" , [r2]),
            ("3*sin(x)" , [r3, r4])
        ])
    where each tuple is of the form: *(label, renderers)*.
    """).accepts(
                     List(Tuple(List(String), Instance(GlyphRenderer))),
                     lambda items: [
                         CategorialLegendItem(labels=item[0], render=item[1])
                         for item in items
                     ])
    ''' Render informational legends for a plot.
    '''

    location = Either(Enum(LegendLocation),
                      Tuple(Float, Float),
                      default="top_right",
                      help="""
    The location where the legend should draw itself. It's either one of
    ``bokeh.core.enums.LegendLocation``'s enumerated values, or a ``(x, y)``
    tuple indicating an absolute location absolute location in screen
    coordinates (pixels from the bottom-left corner).
    """)

    orientation = Enum(Orientation,
                       default="vertical",
                       help="""
    Whether the legend entries should be placed vertically or horizontally
    when they are drawn.
    """)

    border_props = Include(LineProps,
                           help="""
    The %s for the legend border outline.
    """)

    border_line_color = Override(default="#e5e5e5")

    border_line_alpha = Override(default=0.5)

    background_props = Include(FillProps,
                               help="""
    The %s for the legend background style.
    """)

    inactive_props = Include(FillProps,
                             help="""
    The %s for the legend item style when inactive. These control an overlay
    on the item that can be used to obscure it when the corresponding glyph
    is inactive (e.g. by making it semi-transparent).
    """)

    click_policy = Enum(LegendClickPolicy,
                        default="none",
                        help="""
    Defines what happens when a lengend's item is clicked.
    """)

    background_fill_color = Override(default="#ffffff")

    background_fill_alpha = Override(default=0.95)

    inactive_fill_color = Override(default="white")

    inactive_fill_alpha = Override(default=0.7)

    label_props = Include(TextProps,
                          help="""
    The %s for the legend labels.
    """)

    label_text_baseline = Override(default='middle')

    label_text_font_size = Override(default={'value': '10pt'})

    label_standoff = Int(5,
                         help="""
    The distance (in pixels) to separate the label from its associated glyph.
    """)

    label_height = Int(20,
                       help="""
    The minimum height (in pixels) of the area that legend labels should occupy.
    """)

    label_width = Int(20,
                      help="""
    The minimum width (in pixels) of the area that legend labels should occupy.
    """)

    glyph_height = Int(20,
                       help="""
    The height (in pixels) that the rendered legend glyph should occupy.
    """)

    glyph_width = Int(20,
                      help="""
    The width (in pixels) that the rendered legend glyph should occupy.
    """)

    margin = Int(10, help="""
    Amount of margin around the legend.
    """)

    padding = Int(10,
                  help="""
    Amount of padding around the contents of the legend. Only applicable when
    when border is visible, otherwise collapses to 0.
    """)

    spacing = Int(3,
                  help="""
    Amount of spacing (in pixels) between legend entries.
    """)