Пример #1
0
	else:
		arch = ""
	if len(sys.argv) > 3:
		cfg = sys.argv[3]
	else:
		cfg = ""

	ci = compiler_info(compiler, arch, cfg)

	if 0 == len(ci.name):
		print("Wrong configuration\n")
		sys.exit(1)

	print("Building external libs...")
	for arch in ci.arch_list:
		build_external_libs(ci, arch)

	print("Building KFL...")
	for arch in ci.arch_list:
		build_KFL(ci, arch)

	print("Building glloader...")
	for arch in ci.arch_list:
		if not arch[3]:
			build_glloader(ci, arch)

	print("Building kfont...")
	for arch in ci.arch_list:
		build_kfont(ci, arch)

	print("Building MeshMLLib...")
Пример #2
0
import sys
from build_external import build_external_libs
from blib_util import *
from build_KFL import *
from build_glloader import *
from build_DXBC2GLSL import *
from build_kfont import *
from build_MeshMLLib import *
from build_KlayGE import *

if __name__ == "__main__":
    cfg = cfg_from_argv(sys.argv)
    bi = build_info(cfg.compiler, cfg.archs, cfg.cfg)

    print("Building external libs...")
    build_external_libs(bi)

    print("Building KFL...")
    build_KFL(bi)

    print("Building glloader...")
    build_glloader(bi)

    print("Building DXBC2GLSL...")
    build_DXBC2GLSL(bi)

    print("Building kfont...")
    build_kfont(bi)

    print("Building MeshMLLib...")
    build_MeshMLLib(bi)
Пример #3
0
import sys
from build_external import build_external_libs
from blib_util import *
from build_KFL import *
from build_glloader import *
from build_DXBC2GLSL import *
from build_kfont import *
from build_MeshMLLib import *
from build_KlayGE import *

if __name__ == "__main__":
    cfg = cfg_from_argv(sys.argv)
    bi = build_info(cfg.compiler, cfg.archs, cfg.cfg)

    print("Building external libs...")
    build_external_libs(bi)

    print("Building KFL...")
    build_KFL(bi)

    print("Building glloader...")
    build_glloader(bi)

    print("Building DXBC2GLSL...")
    build_DXBC2GLSL(bi)

    print("Building kfont...")
    build_kfont(bi)

    print("Building MeshMLLib...")
    build_MeshMLLib(bi)