def _create_building(self, orientation): WELL_OUTER = (Vec3(0,0,0), Vec3(-5,0,-5)) WELL_CORE = (Vec3(-1,0,-1), Vec3(-4,0,-4)) WELL_INNER = (Vec3(-2,0,-2), Vec3(-3,0,-3)) WELL_WIDTH = 6 WELL_BASE = [] WELL_BASE.append(BuildingBlock(WELL_CORE[0], block.COBBLESTONE, WELL_CORE[1])) WELL_WATER = [] WELL_WATER.append(BuildingBlock(WELL_CORE[0], block.COBBLESTONE, WELL_CORE[1])) WELL_WATER.append(BuildingBlock(WELL_INNER[0], block.WATER, WELL_INNER[1])) WELL_GROUND = [] WELL_GROUND.append(BuildingBlock(WELL_OUTER[0], block.GRAVEL, WELL_OUTER[1])) WELL_GROUND.append(BuildingBlock(WELL_CORE[0], block.COBBLESTONE, WELL_CORE[1])) WELL_GROUND.append(BuildingBlock(WELL_INNER[0], block.WATER, WELL_INNER[1])) WELL_WALLS = [] WELL_WALLS.append(BuildingBlock(WELL_CORE[0], block.COBBLESTONE, WELL_CORE[1])) WELL_WALLS.append(BuildingBlock(WELL_INNER[0], block.AIR, WELL_INNER[1])) WELL_SUPPORT = [] WELL_SUPPORT.append(BuildingBlock(Vec3(-1,0,-1), block.FENCE)) WELL_SUPPORT.append(BuildingBlock(Vec3(-1,0,-4), block.FENCE)) WELL_SUPPORT.append(BuildingBlock(Vec3(-4,0,-4), block.FENCE)) WELL_SUPPORT.append(BuildingBlock(Vec3(-4,0,-1), block.FENCE)) bl = Building(orientation, WELL_WIDTH) bl.layers.append(BuildingLayer(WELL_BASE, -3)) bl.layers.append(BuildingLayer(WELL_WATER, -2)) bl.layers.append(BuildingLayer(WELL_GROUND, -1)) bl.layers.append(BuildingLayer(WELL_WALLS, 0)) bl.layers.append(BuildingLayer(WELL_SUPPORT, 1)) bl.layers.append(BuildingLayer(WELL_SUPPORT, 2)) bl.layers.append(BuildingLayer(WELL_BASE, 3)) # set_direction needs to be called after adding layers to building bl._set_orientation() # rotate offset for test: if orientation == Building.EAST: self.default_offset.rotateRight() elif orientation == Building.SOUTH: self.default_offset.rotateRight() self.default_offset.rotateRight() elif orientation == Building.WEST: self.default_offset.rotateLeft() return bl